Space Engineers

Space Engineers

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LiteSolarTracking
   
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File Size
Posted
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793.694 KB
1 Aug, 2017 @ 11:25pm
3 Aug, 2021 @ 2:16pm
16 Change Notes ( view )

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LiteSolarTracking

In 2 collections by Elfi Wolfe
Orbital Industrial Services, O.I.S.
47 items
O.I.S. Programing Division
14 items
Description
Solar Track lite computer.

NOTICE: Automation expansion will add ability for custom turret controllers to track sun.
That will effectively sunset this script.


This is a lite version of the solar array tracking included in Ship Main Computer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=423016495

Drop script in.

READ THIS: Programmable blocks and in-game scripts are now in "Experimental mode" in game that you need to turn on in game options.

Script auto figures out rotors, oxygen farms, and solar panels. Then starts to track toward more solar power. If no solar panels then towards the most O2 production

Example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1290524375


to change functions run the programming block with arguments, either from G bar or use a timer.

Arguments:
rebuild = force system to rebuild lists of rotors and solar panels

Last Updated 1.199.020
Last Inspected 1.199.020

Note.. It is Rotor > Rotor Head and then solar panels or Oxygen Farms on that subgrid.
33 Comments
GrumpyPlok616 22 Jan, 2022 @ 9:05pm 
this might be broken it does not seem to be tracking the sun, it might just be a broken solar panel mod
Lithorn 11 Nov, 2021 @ 6:33pm 
The shaking stops if I turn the center rotor off. Its off, and shouldn't move yet it swings around to try and face the sun without shaking
Elfi Wolfe  [author] 10 Nov, 2021 @ 5:26pm 
the shaking is a physics issue. the gird is too small compared to the solar arrays. it is a common problem. You can add more mass or try turning on shared inertial. I tend to put the rotor down toward the ground and then have some blocks going up to the split off to the 2 solar arrays. That give the center sub-grid a little more mass.
Lithorn 10 Nov, 2021 @ 3:49pm 
The center rotor has a light armored block that has a rotor on its left and right sides. The script is the only thing i'm using to align the panels. If I turn that center rotor on the entire array shakes. When I turn it off it spins around and then stops somewhere close to the sun. What else could be controlling it? Its strange that it shakes if I turn that center rotor on. Before I could control it manually but now I can't. We're playing on a no mods vanilla server. Anything you can think of?
Elfi Wolfe  [author] 10 Nov, 2021 @ 2:08pm 
If the center rotor head does not have a solar panel or O2 farm. then the script ignores it.
It only controls rotors who's heads have a solar panel or O2 farm.
Lithorn 10 Nov, 2021 @ 1:07pm 
I'm having a bit of trouble with this. Ive a rotor, with a block and then 2 rotors on the sides. The script seems to control all three. It rotates the sides fine but the center rotor tends to be way off the mark. I'd rather ignore the middle rotor and manually aim that. What can I do?
Elfi Wolfe  [author] 13 Aug, 2021 @ 4:41pm 
Yes. a hinge is just a rotor with limits.
It may act a little odd at times.
GrumpyPlok616 13 Aug, 2021 @ 12:17pm 
would i be able to use this with a hing set up on my small ship rover?
Elfi Wolfe  [author] 10 Aug, 2021 @ 8:41pm 
No idea. never seen that before.
LonelyGuardsmen 10 Aug, 2021 @ 8:03pm 
so. as soon as i use this script the rotors start vibrating and fly off. any idea why?