Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It only controls rotors who's heads have a solar panel or O2 farm.
It may act a little odd at times.
ok so that is how i set it up, they seam to want to move forever but it does not bother me that much
:) need to play with it a bit though to get it to work perfectly and just how i want it
The assembly not found problem,
in Load Game > Edit Settings > Advanced > in-game scripts needs to be turned on for PB to work..
The script only works if there is a rotor top subgrid with solar panel or O2 farm on it.
your vehicle has a rotor > rotor top = piston > Piston Top = solar. Where the script only does rotor > rotor top = solar.
a fix would be Piston > piston top = rotor > rotor top = solar panel.
here is the blueprint i am trying to use it on
may be broken
float solarAlign is the variable of the speed.
Program changed to run every 100 tics. logic checks every 3 runs (or 5 seconds)