Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Some of the sightlines are too long. Case in point: A long to CT, Upper B to A, A Connector to B Fence.
- imho the sqeauky door near A takes way too long to open.
- clip off the top of the boxes in A site so that you can stand up without having to move back
- the rail/fence/whatchamacallit in A is pretty weird. I couldn't throw nades through it.
- B plant area is not intuitive. I mean you plant bombs to blow things up and those big, blue boxes look like good targets but surprisingly, the bomb area is near that gay spot not the boxes.
- Buy areas need to be bigger so that CTs can buy on the move because they barely have anytime before the Ts get to A and not having to stop back and buy helps. Even the T buyzone doesn't extend all the way to the door of the warehouse.
I hope my feedback has been valuable...