Counter-Strike 2

Counter-Strike 2

DE_INEFFABLE
1 Comments
dec1mal 24 Sep, 2017 @ 11:26am 
Hey Beikenost, I was in the SE playtest and I wanted to leave my 2cents here.

- Some of the sightlines are too long. Case in point: A long to CT, Upper B to A, A Connector to B Fence.
- imho the sqeauky door near A takes way too long to open.
- clip off the top of the boxes in A site so that you can stand up without having to move back
- the rail/fence/whatchamacallit in A is pretty weird. I couldn't throw nades through it.
- B plant area is not intuitive. I mean you plant bombs to blow things up and those big, blue boxes look like good targets but surprisingly, the bomb area is near that gay spot not the boxes.
- Buy areas need to be bigger so that CTs can buy on the move because they barely have anytime before the Ts get to A and not having to stop back and buy helps. Even the T buyzone doesn't extend all the way to the door of the warehouse.

I hope my feedback has been valuable...