Stellaris

Stellaris

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More Connected Hyperlanes
   
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568.000 B
7 Aug, 2017 @ 3:10pm
9 Aug, 2017 @ 11:40am
3 Change Notes ( view )

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More Connected Hyperlanes

Description
Images above are in this order: Before, After
//This mod is for 1.6.2//

This mod attempts to make hyperlane generation more consistent and make it so that large gaps are less frequent. This should make it so that hyperlane players will be less frequently boned by unfavorable hyperlanes.

Effects:
-Systems on the tip of a spiral will always have a lane nearby to go to another spiral.
-Systems will less frequently be on strings of lanes with only one exit.
-Gaps with no hyperlanes are smaller, but more frequent.
-Systems will be generally less isolated.


If you have any issues getting this mod to work, feel free to yell at me or something!


Below are the affected lines:
NGameplay = {
HYPERLANE_GEN_REMOVE_PERC = 40.0 #Instead tries to remove 40%
HYPERLANE_GEN_REMOVED_MAX_DIST = 10 #Instead makes sure that planets are generally less than 10 jumps away from each other.
HYPERLANE_GEN_REMOVE_TOO_MANY_EDGES = 4 # restored to default value
}
14 Comments
lightray10  [author] 8 Dec, 2018 @ 1:16pm 
hmmm... don't really know. either way, i'm not playing the game right now. If I come back to it, I may mess around with modding again, however.
MagnusEffect 8 Dec, 2018 @ 3:31am 
There is a slider bat that lets you modify the hyperspace lanes to an extent, but there's a big jump between the highest and seconf highest settings. I was wondering if you knew how to adjust this.
lightray10  [author] 7 Dec, 2018 @ 11:34pm 
thanks for the complement though! back when I first made this mod, I was quite proud of it!
lightray10  [author] 7 Dec, 2018 @ 11:33pm 
it's been a while since i've last played stellaris, and besides that, unless I'm mistaken, the game was updated a while ago to have an option in the galaxy generation that *basically* did what this mod does.

This mod is, as far as I know, broken and/or obsolete.
MagnusEffect 7 Dec, 2018 @ 4:57pm 
Any chance of an update for this? This mod deserves way more attention than it gets. There needs to be more adjustable settingsfor hyperspace lane density. The jump from 2.75 to "full" is crazy.
Tilur 4 Nov, 2017 @ 9:32pm 
That reminds me, I need to add this to my collection as well.
lightray10  [author] 4 Nov, 2017 @ 9:28pm 
Hey thanks for all the subs! The mod is at over 100 now, which is pretty cool!

Also, thanks to the people who have put this mod in a collection! Its really cool to see people enjoying my mod alongside some really awesome mods by other people!
lightray10  [author] 1 Oct, 2017 @ 11:45am 
It should work with newer versions of the game. Sometime I may have time to properly update the mod with the proper versions, but for now I am a bit busy. In the meantime, it should still work even if it is "out of date"
Tilur 1 Oct, 2017 @ 10:02am 
This seems like a mod that'll improve not only gameplay against empires, but with them...since I would be a wormhole empire and blockade enemy territories...they now have ways around it with this presumably, if it still works for 1.8. Hopefully it does so enemy empires can expand better.
lightray10  [author] 8 Sep, 2017 @ 8:30pm 
*Only sees two positive upvotes*

...

I'VE GOT A 100% APPROVAL RATING