Stellaris

Stellaris

More Connected Hyperlanes
14 Comments
lightray10  [author] 8 Dec, 2018 @ 1:16pm 
hmmm... don't really know. either way, i'm not playing the game right now. If I come back to it, I may mess around with modding again, however.
MagnusEffect 8 Dec, 2018 @ 3:31am 
There is a slider bat that lets you modify the hyperspace lanes to an extent, but there's a big jump between the highest and seconf highest settings. I was wondering if you knew how to adjust this.
lightray10  [author] 7 Dec, 2018 @ 11:34pm 
thanks for the complement though! back when I first made this mod, I was quite proud of it!
lightray10  [author] 7 Dec, 2018 @ 11:33pm 
it's been a while since i've last played stellaris, and besides that, unless I'm mistaken, the game was updated a while ago to have an option in the galaxy generation that *basically* did what this mod does.

This mod is, as far as I know, broken and/or obsolete.
MagnusEffect 7 Dec, 2018 @ 4:57pm 
Any chance of an update for this? This mod deserves way more attention than it gets. There needs to be more adjustable settingsfor hyperspace lane density. The jump from 2.75 to "full" is crazy.
Tilur 4 Nov, 2017 @ 9:32pm 
That reminds me, I need to add this to my collection as well.
lightray10  [author] 4 Nov, 2017 @ 9:28pm 
Hey thanks for all the subs! The mod is at over 100 now, which is pretty cool!

Also, thanks to the people who have put this mod in a collection! Its really cool to see people enjoying my mod alongside some really awesome mods by other people!
lightray10  [author] 1 Oct, 2017 @ 11:45am 
It should work with newer versions of the game. Sometime I may have time to properly update the mod with the proper versions, but for now I am a bit busy. In the meantime, it should still work even if it is "out of date"
Tilur 1 Oct, 2017 @ 10:02am 
This seems like a mod that'll improve not only gameplay against empires, but with them...since I would be a wormhole empire and blockade enemy territories...they now have ways around it with this presumably, if it still works for 1.8. Hopefully it does so enemy empires can expand better.
lightray10  [author] 8 Sep, 2017 @ 8:30pm 
*Only sees two positive upvotes*

...

I'VE GOT A 100% APPROVAL RATING
ItsChugg 3 Sep, 2017 @ 11:15am 
Well, thank you for the mod anyways! it really helps me and my friends!
lightray10  [author] 2 Sep, 2017 @ 9:30pm 
Lol, you flatter me.

I haven't ever done any modding for that subject matter at all yet, and don't yet fully understand how it works. There is a mod out there already which has a similar effect (if not nearly as elegant), which is called Traits Unlimited , however.

Additionally, I currently don't plan on making any mods at all in the near future. The only reason I made this one is because I really wanted to see what I could do with hyperlanes, honestly just as an experiment. (Wasn't able to do what I wanted, sadly, but I did this instead, so I guess it worked out.) If I ever get the itch to mod again, this suggestion will probably be on the short list, however. :)

Anyways, thanks for the feedback! Glad to know the mod had the intended effect!
ItsChugg 2 Sep, 2017 @ 6:15pm 
its great! it helps me break away from border blocking empires ;) also if you could, can you make a trait mod where all vannila traits cost 0 points? i tried making this but it never worked, mabye you can make it work?;)
lightray10  [author] 22 Aug, 2017 @ 2:00pm 
Hey, thanks for all the subs guys!

If you already have used the mod, how do you like it, and is there anything that you think should be changed?

Thanks!