The Talos Principle

The Talos Principle

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Schrodinger's Cat [Legacy]
   
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Content: Maps
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70.146 MB
8 Aug, 2017 @ 9:47pm
25 Feb, 2020 @ 1:30am
21 Change Notes ( view )
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Schrodinger's Cat [Legacy]

Description
Schrodinger's Cat (薛定谔之猫)

ATTENTION: This package only works on the legacy version of The Talos Principle. If you are using the latest version, please follow the version: Schrodinger's Cat [New]

NECESSARY DLCS:
  • Prototype
  • Road to Gehenna

It was an ordinary morning. You wake up in your sleep, and open the door of the room, and so your adventure begins.
(Attention: The story is about you, and you are not a ROBOT!)

Puzzles: 20 sigils, 10 stars, (7 paint buckets), and several terminal puzzles in six chapters.

Music: Most of them are from The Talos Principle (or Road to Gehenna) OST. Here are some of my own picks:
  • Night Walk (from Jonathan Morali) (Life is Strange OST) ------ Use in the Chapter 2
  • 雪阳 (from ZING) ------ Use in the Chapter 3
  • 草莓蛋挞小姑娘 (from ZING) ------ Use in the Chapter 3
  • 中华田园猫 (from ZING) ------ Use in the Epilogue

Easter Eggs: Another game I like: Toki Tori 2+

Videos:

My other maps:
Popular Discussions View All (1)
10
12 Jan, 2018 @ 10:26am
Possible exploits [spolers inside]
Kazz
124 Comments
Benzolamps  [author] 5 Oct, 2022 @ 5:56am 
Schrodinger's Cat Level Pack 3 is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871552811
enjoy solving puzzles with bots
Benzolamps  [author] 22 Nov, 2021 @ 1:51am 
[*] Schrodinger's Cat [New] works on the new version of The Talos Principle
SoundingBites 2 Jan, 2021 @ 5:03am 
Hi Benzolamps, or anyone who has an answer. I tried to start SC but I get 'Unable to load level'. I have the req DLC and I used WinXp Lagacy settings. Any Idea?
asears16 6 Sep, 2020 @ 8:12pm 
Hi Benzolamps, I've played through the first two worlds of this map, and I'm enjoying it a lot so far! However, when I try to enter world 3, I get an error that says "Content required to load this level is currently not available", and I get sent back to the game's starting screen (Yes, I do have the Prototype and Gehenna DLCs installed). From looking at the console.log I seem to be missing the snowman model...not sure why.
darkgreenblue 19 Jul, 2020 @ 10:46pm 
Cannot make the jump correctly in Moonlet, apparently it requires such precise timing that 100 attempts at every tiny possible interval does not land the mine inside. I consider it very poor design for this reason, which is too bad, because other puzzles (in 1, 2, 3 so far) are strong and interesting, and world 2's nighttime castles look gorgeous.
eyedunno11 6 Jul, 2020 @ 1:09pm 
I'll also give my opinion on favorite/least favorite levels:
Favorite:
- Suspend (even though I was defeated by it, I still think it's brilliant--I went back and did it again several times just to marvel at how it works).
- Domino (almost as awesome as Suspend; one of those puzzles that feels impossible until you realize the function of a few elements, in this case, the weak fan and later the switch ).
- Teeterboard (this one was fun to figure out and even more fun to do again a few times after I had solved it--I like puzzles where you stay busy while recording)

Least favorite:
- C'est La Vie (concept is OK, but it wasn't fun repeatedly failing to execute what I understood immediately that I needed to do)
- Guards Are Friends, Too! (another easy one, but in principle I don't like being expected to go outside the puzzle boundaries for a regular sigil)
- Moonlet
- Poppy in Tears (pretty boring the way I solved it, and I felt cheated when I saw the intended solution)
eyedunno11 6 Jul, 2020 @ 12:48pm 
As for cheese, I cheesed Milky Way Lovers (only slightly-- I found the angle to shut it down by connecting blue to the innermost red connector, but otherwise basically did it as intended ) and Poppy in Tears ( I was able to jam the turret while a recorded jammer took care of the key barrier, but honestly, this still feels like less of a cheese to me than the intended solution does! My first attempt to solve it was in the intended way, but I got flustered when I went through the purple and my recording stopped--I didn't notice that I had enough time to still make it to the sigil, and completely gave up on doing it that way. )

I also cheesed the world 4 sphinx star ( managed to get a smuggled connector to hit the button--in my defense, using a recording to hit a button like that didn't work in Outfall, so I wrote it off! ) and the world 6 star ( parkour ).
eyedunno11 6 Jul, 2020 @ 12:33pm 
Just finished all the puzzles in this. I needed some hints for the end of Gap (though I felt dumb after I saw it, having tried for almost an hour to make the fan cycle by crossing red beams), Suspend (a brilliant Rube Goldberg device puzzle--I completely failed to see the crucial angle), and the final messenger island puzzle (to be honest, I was just exhausted by this point and probably would have thought of this eventually), as well as two stars (world 2-- I literally checked every other torch and went into the area where the switch was with a box, but didn't check that one! ) and world 5 terminal (genius-- I didn't even think to use up my attempts, instead choosing to scour as much as I could think of trying to find the number ).

Anyway, some brilliant stuff here, especially some of the jammer-based puzzles. Jammers seem to get a bit of short shrift in workshop maps, so this was nice.
Benzolamps  [author] 27 May, 2020 @ 9:26pm 
Welcome to play my new level pack, it includes most of this campaion, and some new level, works on the new version of The Talos Principle: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2007736467
Benzolamps  [author] 22 Feb, 2020 @ 5:57am 
@自鳴琴 Thanks for your video. I can accept all your solutions except draw back. I've updated the content. I'm sorry to tell you that your solution of Draw Back is no longer applicable. Thanks to Talos update, the steam workshop is not compatible, this content is only compatible to old legacy build.