Stellaris

Stellaris

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Super(duper) Ring World Construction [1.9]
   
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21.323 KB
11 Aug, 2017 @ 8:00pm
8 Dec, 2017 @ 4:10pm
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Super(duper) Ring World Construction [1.9]

Description
This mod adds the option to build, for a higher price and longer construction time, a 12 segmented Super Ring World, as well as the ability to construct a 24 segmented Super Duper Ring World

New Megastructures:
-Super Ring World: A regular diameter ring world with 12 habitable segments.
-Superduper Ring World: A ringworld with 2x the diameter of a regular ring world with 24 habitable segments.
-The Superduper Ring World requires a Ring World of some sort already in the system, and the Master Builders perk.

New Technologies: (Both are in engineering)
-Extremely Efficient Mineral Compression: Increases the max mineral cap by 40,000
-Advanced Ring World Engineering: Grants the ability to construct the Super Ring World and Superduper Ring World.

Added Files:
/common/megastructures/04_super_ring_world.txt
/common/technology/00_super_ring_world_construction_tech.txt
/gfx/interface/icons/technologies/tech_advanced_ringworld_engineering.dds
/gfx/interface/icons/technologies/tech_extremely_efficient_mineral_compression.dds
/localisation/super_ring_world_I_english.yml

This mod does not override any files.

Costs:

Super Ring World:
Stage 1 - Construction Base - minerals: 20,000 - build time: 3,600 - influence: 300 (unchanged)
Stage 2 - Frame - minerals: 30,000 - build time: 4,800
Stage 3x4 - Quadrant with 3 habitable sections - minerals: 30,000 - build time: 7,200

Total Cost: minerals: 170,000 - build time: 37,200 days (102 years)

Superduper Ring World: *These values are before the Master Builders perk (and other modifiers) reduce these
Stage 1 - Construction Base - minerals: 100,000 - build time: 5,200 - influence: 500
Stage 2 - Completed Ring World - minerals: 100,000 - build time: 7,000

If you want to talk about the mod come visit my discord server: https://discord.gg/bQMAkev

Special Thanks to the following:
Elowiny
Rubicant
147 Comments
Nova Solarius 5 Oct, 2024 @ 8:17am 
No, since this predates the origins mechanic by... quite a few years.
Dracony 5 Oct, 2024 @ 8:01am 
Does it have an origin where you can start in the new ring world?
If not, its a good ideia to add it
p0xus  [author] 10 Apr, 2018 @ 8:26pm 
So Ive decided to make the alpha public. You can view it here.
Kyris 10 Apr, 2018 @ 7:44pm 
I was able to get this mod up and running again by simply replacing the acension perks and tech requirements lines. doesn't appear to have any problems
Drar 9 Apr, 2018 @ 4:28am 
p0xus - is the anything I, or anyone else, can do to help you with your mod. I miss playing with the epitomé of a tall empire :)
Chunkinator 28 Mar, 2018 @ 8:13am 
Hi, still eagerly awaiting the mods update - is it coming soon or is it still a way off? I'm also curious whether or not realspace 3.0 will break it? I keep checking every few days to see if there is an update - I guess you really only value how good something is when it is taken away :P
FLSoz 22 Mar, 2018 @ 9:16pm 
Tada: There's your hotfix
spawn_megastructure = {
name = "NAME_Ring_Section_A"
type = "super_ring_world_2"
orbit_angle = 0
orbit_distance = 45
owner = from
graphical_culture = fromfrom
location = planet
}
spawn_megastructure = {
name = "NAME_Ring_Section_B"
type = "super_ring_world_2"
orbit_angle = 92.5
orbit_distance = 45
owner = from
graphical_culture = fromfrom
location = planet
}
spawn_megastructure = {
name = "NAME_Ring_Section_C"
type = "super_ring_world_2"
orbit_angle = 185
orbit_distance = 45
owner = from
graphical_culture = fromfrom
location = planet
}
spawn_megastructure = {
name = "NAME_Ring_Section_D"
type = "super_ring_world_2"
orbit_angle = 277.5
orbit_distance = 45
owner = from
graphical_culture = fromfrom
location = planet
}
Emperor Lelouch 22 Mar, 2018 @ 7:43am 
sorry for the lack of response time, I was otherwise engaged in a debate with a coworker over some design elements, it got tense
p0xus  [author] 22 Mar, 2018 @ 7:13am 
I messaged you
Emperor Lelouch 22 Mar, 2018 @ 7:09am 
also an idea where you start in a super ringworld system with all sections colonized, as in a real ringworld they would all be connected, but you still have to colonize the super duper ringworld in the system