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If not, its a good ideia to add it
spawn_megastructure = {
name = "NAME_Ring_Section_A"
type = "super_ring_world_2"
orbit_angle = 0
orbit_distance = 45
owner = from
graphical_culture = fromfrom
location = planet
}
spawn_megastructure = {
name = "NAME_Ring_Section_B"
type = "super_ring_world_2"
orbit_angle = 92.5
orbit_distance = 45
owner = from
graphical_culture = fromfrom
location = planet
}
spawn_megastructure = {
name = "NAME_Ring_Section_C"
type = "super_ring_world_2"
orbit_angle = 185
orbit_distance = 45
owner = from
graphical_culture = fromfrom
location = planet
}
spawn_megastructure = {
name = "NAME_Ring_Section_D"
type = "super_ring_world_2"
orbit_angle = 277.5
orbit_distance = 45
owner = from
graphical_culture = fromfrom
location = planet
}
Feature request; If you have the time, energy, and motivation after completing 2.0 compatibility, I think it'd be cool if this mod included ringworld starting systems ;P
Othertimes it is the other way around. Trial and error worked it out eventually.
Am sure p0xus will get it sorted, was just surprised the bug occured in the main game tbh (it is their damned code!)
"R5: At this point mod or not there really is something wrong when ringworlds are involved."
This.
There is almost something of a twisted beauty to all the shenanigans going on with these 'ring'worlds.
Is the dyson sphere in game then just 3 sections? Might have a play around with it and see what can be done sometime.
I would like also like to point that "Thus the entire internal surface could be settled upon/built upon." Isn't accurate scientifically. The Entire point of a ringworld is building just the habitable parts of a dyson sphere. Since you get G forces by rotation the structure, you only get suitable G forces near the equator, and then none by the poles. A ringworld was Larry Niven's solution to that issue.
1- Dist: 30 - Segments: 8 Solar Ring World (it is closer to the star)
2- Dist: 45 - Segments: 12 Ring World (it is the default)
3- Dist: 60 - Segments: 16 Super Ring World (your mod name, paying homage)
4- Dist: 75 - Segments: 20 Mass-ive Ring World (Pun, on the solar mass of a star being so great that the Solar Ring World would be too close, I was struggling on this one as it sits between your two sizes)
5- Dist: 90 - Segments: 24 Superduper Ring World (again paying homage)
6- Dist: 105 - Segments: 28 Prime Ring World (Can be switched with 7, Primary Feat of the Empire/Civilisation)
7- Dist: 120 - Segments: 32 Collosal Ring World (Collosal being one of the largest terminologies for size, the name normally inspires awe) (n.b. I had modified your mod to do this size, you do get slowdown in later game from it)
The resource cost would be eye watering, but basically enclosing a star in a structure within the "habital zone" distance of the star (depends on star type, but whatever would work ingame).
Thus the entire internal surface could be settled upon/built upon.
Am 90% sure it is outside of the bounds of what is possible in stellaris, but thought would share a thought with you guys.
Collosal ringworld
Mammoth ringworld,
Huge ringworld
Monsterous ringworld
Behemoth ringworld
Modest ringworld
Meager ringworld
Immense ringworld
Inhabitable ringworld
Lucious ringworld
Artificially heated/cooled ringoworld
Perhaps if you feel up to it we could get some ringworld planetary modifiers as well :)