Space Engineers

Space Engineers

44 ratings
Stalker Spacefighter (No Mods Aimbot)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.304 MB
13 Aug, 2017 @ 6:09am
17 Jul, 2018 @ 9:44am
13 Change Notes ( view )

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Stalker Spacefighter (No Mods Aimbot)

Description
Spacefighting Fast Attack Craft with Auto Aiming System and 4 Raycast Guided Torpedos.

This is a Vanilla Build. NO MODS are required.


For the Planetary Version, see Stalker Skyfighter at:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1109370030



Buttons Layout









How To Use

1) Scripts auto started by default (Use Toolbar 2 Button #9 if it did not).

2) PressButton #9 to View Camera for Targeting.

3) Press Button #3 to Toggle Seeking of Aimbot Target (Holo-Scope turns Green).

4) Aim at Target until Target is Locked-On (Holo-Scope turns Yellow). Text Panel will also show Status: Aiming.

5) When within weapon range (~800m), press Button #4 to engage Auto Aim. You can also press Button #5 to Toggle Auto Fire (It will shoot as soon as target is precisely aimed and within weapon range).


- Press Button #4 to disengage auto aiming. You can leave the Target still Locked-On and activate Auto Aim again when within range.

- To change target, press Button #3 to disable lock-on. Press button again to enable target seeking, then aim at a new target.

- To change between Rocket and Gatling, press Button #6. Note this is the weapon for the Aimbot. You can have Aimbot shoot Rockets, while you select Gatling for manual shooting.

- To shoot an Offset Point on the target (e.g. specific turret on a large ship etc), press Toolbar 2 Button #3 to Toggle Offset Targeting (Text Panel will also show Lead Type: Offset ...). Follow the normal lock-on procedures, except that you Aim at the specific point precisely and steadily first before engaging Find Target via Toolbar 1 Button #3.



Holo-Scope Concept

When zoomed in via View Camera, the Holo-Scope is used to indicate the current lock-on status.



Left Signal

For Torpedo Lock-On. It will blink Red/Black to indicate Torpedo is Fully Locked-On to Target.

Right Signal

For Aimbot Targeting:

Blue => Idle or Lost Lock.
Green => Searching For Target (Aim at target to lock-on).
Yellow => Raycast Locked-On, but Not Aimed for Shooting yet.
Red => Raycast Locked-On and Precisely Aimed for Shooting (Shots will be fired if Auto Fire is enabled).
23 Comments
Crab 21 Jun, 2021 @ 9:14am 
Do the torpedoes still fire?
WhiteBay 30 Nov, 2020 @ 4:07pm 
Is this still working? I cant seem to get any of the scripts to work.
acul009 10 Oct, 2020 @ 3:28pm 
Could you please update the missile scripts? The missile script seems to have a newer version.

This thing is amazing and way to op.
Deadmeat 6 Feb, 2020 @ 12:45pm 
Finally, a fighter that does exactly as it says, “it does”.
This is a great build, the fighter is good in a fight, and easy to fix afterward
.
After updating the script in the missile’s computer to “ADN - Easy Lidar Homing Script v25.0” from version “ADN - Easy Lidar Homing Script v21.0” everything just worked great.

All the labeling is correct, and the descriptions are correct, so I highly recommend this build to anyone who is needing a fighter or wishes to learn how a great one is put together.

LT
Alysius  [author] 14 May, 2019 @ 6:57pm 
You have to weld these same missiles back in. Ship does not have projector so you need to include one.
Alanthier 22 Mar, 2019 @ 3:49pm 
So exactly how would you reload/rebuild these missiles for it in survival?
Alysius  [author] 23 Jul, 2018 @ 10:25pm 
for creative, you can repaste a new missile to the fighter. for survival, you can weld it back but i havent setup a blueprint for this yet.
Megakole 23 Jul, 2018 @ 7:26pm 
any recommendations for how to re arm this thing properly
Alysius  [author] 20 Jul, 2018 @ 11:18pm 
Button 2 is to fire missile and lock on to the point autoaimed by aimbot. Meaning you need to keep Button 3 locked on, fire the missile in Button 2 Mode, then only disengagr aimbot (or not at all) until missile is fully locked on (ree flashing projection on the left of crosshair).
dandanmian.slurp 23 Apr, 2018 @ 12:34pm 
Also, toolbar 1 button 2, fire at aimbot target, often doesn't seem to lock on and instead flies towards the spot the enemy was when you fired. I was wondering if I'm doing something wrong or if it's a bug. Thanks so much for your help.