GameMaker: Studio

GameMaker: Studio

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489.129 KB
1 Dec, 2012 @ 12:25am
17 Dec, 2012 @ 9:28am
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Jump

In 1 collection by GJS649
GJS games
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Description
Thanks for all the nice comments everyone. Update 1.1. is here.
This includes...
- 3 new levels, finishing the first world
- A bigger view (look at the screenshots)
- Introducing the moving platforms ( the regular ones, you can manipulate them in the next update)

COMING SOON!
- Music (It is difficult to make and find some good music for this game.)
- snow world
-...

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Jumping has always been important in gaming history. It was simple and fun.
Until now...

'Jump' takes your jumping capacities to a whole new level. Jump your way through 12 (often difficult levels) and obtain all the stars. You can play every level right from the start, but we recommend to start with the first one.
Every jump can cause your death. From moving spikes to disappearing platforms, everything is possible.

HOW TO PLAY
up arrow = jump
left arrow = left
right arrow = right
26 Comments
kconfx 18 Nov, 2016 @ 6:54pm 
Geometry Dash?:steamhappy:
MasterMonkey 17 Jun, 2014 @ 1:09pm 
i cant start up the game
ChilliusVGM 26 Jan, 2014 @ 6:14am 
Crashes...
GJS649  [author] 9 Apr, 2013 @ 7:10am 
It has been a while since I updated this game, but I just want to let you know that I'm still working on this. I'm remaking most of the graphics and levels at the moment but I hope to post an updated version of the first world soon.
Morgan Freeman 28 Dec, 2012 @ 2:48am 
Hello
you make a great game, with a big potential, bravo.
you can make a stand alone game in steam.
good job, and thanks at you.
GJS649  [author] 17 Dec, 2012 @ 3:42am 
We really appreciate your feedback. Thanks!
CadaverCompanion 16 Dec, 2012 @ 9:44pm 
I really enjoy the gameplay mechanic of changing the environment when the player jumps. I think it is very intuitive, and, as others have said, this game has a lot of potential. As far as checkpoints go, I would suggest placing them on longer levels, but only after a particularly difficult obstacle or set of obstacles. Part of the difficulty of the game is being sent back to the beginning after death, so if you include checkpoints, you want to make sure the player feels as though he/she has earned it.

Good luck with completing your game. I look forward to playing the finished product!
GJS649  [author] 16 Dec, 2012 @ 6:34am 
Thanks!
myowncontrol 14 Dec, 2012 @ 7:54am 
This is a great game with loads of potential.
After death, if the player still has direction key pressed down, I think the character should still move. I think it's just my mario insincts emerging! :D
GJS649  [author] 9 Dec, 2012 @ 5:18am 
Ok, now I understand. Thanks for the explanation.