GameMaker: Studio

GameMaker: Studio

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26 Comments
kconfx 18 Nov, 2016 @ 6:54pm 
Geometry Dash?:steamhappy:
MasterMonkey 17 Jun, 2014 @ 1:09pm 
i cant start up the game
ChilliusVGM 26 Jan, 2014 @ 6:14am 
Crashes...
GJS649  [author] 9 Apr, 2013 @ 7:10am 
It has been a while since I updated this game, but I just want to let you know that I'm still working on this. I'm remaking most of the graphics and levels at the moment but I hope to post an updated version of the first world soon.
Morgan Freeman 28 Dec, 2012 @ 2:48am 
Hello
you make a great game, with a big potential, bravo.
you can make a stand alone game in steam.
good job, and thanks at you.
GJS649  [author] 17 Dec, 2012 @ 3:42am 
We really appreciate your feedback. Thanks!
CadaverCompanion 16 Dec, 2012 @ 9:44pm 
I really enjoy the gameplay mechanic of changing the environment when the player jumps. I think it is very intuitive, and, as others have said, this game has a lot of potential. As far as checkpoints go, I would suggest placing them on longer levels, but only after a particularly difficult obstacle or set of obstacles. Part of the difficulty of the game is being sent back to the beginning after death, so if you include checkpoints, you want to make sure the player feels as though he/she has earned it.

Good luck with completing your game. I look forward to playing the finished product!
GJS649  [author] 16 Dec, 2012 @ 6:34am 
Thanks!
myowncontrol 14 Dec, 2012 @ 7:54am 
This is a great game with loads of potential.
After death, if the player still has direction key pressed down, I think the character should still move. I think it's just my mario insincts emerging! :D
GJS649  [author] 9 Dec, 2012 @ 5:18am 
Ok, now I understand. Thanks for the explanation.
diegocrusius 9 Dec, 2012 @ 2:48am 
on the smaller character/bigger resolution: I think it would be better because you dont see much whats ahead therefore you dont have much time to react, bringing the game to the trial/error system.
GJS649  [author] 9 Dec, 2012 @ 12:00am 
Thanks for the suggestions. My answers...
-no need for checkpoints; Maybe not in the first levels, but It's possible that I include them in later (and longer) levels.
- better/ more precise collision masks: I already came to the conclusion I had to change them.
- smaller character/ bigger resolution : I'm still working on the graphics, but I don't know why I have to make the character smaller.
- more game elements : Of course I was planning more of them; I only didn't have enough time to make more of them.
diegocrusius 8 Dec, 2012 @ 6:46pm 
heres my constructive suggestions:

-no need for checkpoints;
-better/more precise collision masks;
-smaller character/bigger resolution;
-more game elements.

the idea has potential. I can see it as a html5 game.
RandeezyPZ 8 Dec, 2012 @ 1:13pm 
Nice Idea! Needs more Comments.
GJS649  [author] 7 Dec, 2012 @ 8:27am 
Thanks! The way is still long but positive comments like this really stimulate us to improve the game.
marquinho.com 6 Dec, 2012 @ 7:06am 
great idea man, grats, you're on the right way...
GJS649  [author] 5 Dec, 2012 @ 9:02am 
Thank you
bracket_dude 5 Dec, 2012 @ 5:04am 
cool game man i like it
GJS649  [author] 4 Dec, 2012 @ 11:11am 
As soon as the competition is over, I will try to update this game. (Some new levels, maybe the checkpoint system, ...)
GJS649  [author] 4 Dec, 2012 @ 11:04am 
Thanks! Like I said in my previous post, I'm still working on the graphics.
pal 3 Dec, 2012 @ 2:20pm 
very addicting. but i think you should make the ghost more animated.
GJS649  [author] 3 Dec, 2012 @ 11:40am 
Thanks everyone, I really appreciate your comments.
I like the idea of the checkpoint system. When I design the levels, I already know where all the hazard are located, so maybe I have to implent something like that.
The game and it's levels, sprites, music,... are still work in progress. This was more some kind of a demo to show the concept. But I'm already happy you all like the concept.
SarfIns 3 Dec, 2012 @ 8:34am 
Really nice idea, I like it!
ND 3 Dec, 2012 @ 3:33am 
Nice game. Interesting core mechanic. I would change the character sprite because it's too similar to They Need To Be Fed (made me think it was a clone at first even though the gameplay is very different).
Pookloo 2 Dec, 2012 @ 12:36pm 
Cool idea, having the world alter itself when you move. I would suggest having a checkpointing system of some kind, because it is a puzzle game, and people won't want to have to keep repeating a puzzle they know how to do (like having to repeat the first half of a level, just because you keep forgeting where that death trap is later on). Alos it might be worth considering changing WHEN you can press the up button to make you jump (so as if you push it just before you hit the ground, you will still jump when you do hit the ground). Also having a gory death would be really cool for this game, as would the right music. If you want me to explain any of what I said in more detail, or want some help with your game, message me.
GJS649  [author] 2 Dec, 2012 @ 1:35am 
Please comment when you played my game. That way I can improve it.