Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Warfare Expanded (for MOAR)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
320.589 MB
18 Aug, 2017 @ 8:13am
17 Mar, 2018 @ 11:29pm
16 Change Notes ( view )

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Warfare Expanded (for MOAR)

Description
This mod has been superseded by the Complete Edition Found Here and is no longer supported.

Description
Adds new Land, Naval and Air units to Civ VI. The aim is to have no era gaps in each unit line. New Air Attack line has been added with 4 types of attack aircraft, a new Heavy Naval Ranged line, a Marine line and a Automatic Gun line (thanks to Laurana Kanan).

Marine units are no longer required to have a Harbor district in your city due to Royal Navy Dockyard issues.

PLEASE NOTE: If you are having difficulty starting the mod with Rise and Fall please see this fix here.
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
"When some mods (not all) are enabled, and when using the R&F ruleset (vanilla game is not affected), some (ie "random") DLC try to load their R&F compatibility file (like CivilizationName_Expansion1.xml) before the base data for the DLC is loaded, resulting in a DB lock because of missing references and sending the user back to main menu." Gedemon

Requirements
Must have MOAR units by @Deliverator.

Compatibility
Now compatible wth Rise & Fall expansion.
Now compatible with MOAR Core.
Compatible with MOAR DLC ad-dons.
Compatible with Civ6-YnAMP.
R.E.D. for Warefare Expanded by gelodgreat -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1305236741&searchtext=R.E.D.+for+Warefare+Expanded

NOT compatible with Immersive Eras mod.
NOT compatible with Brasil All Units mod.

WARNING
Upgrade from Aircraft Carrier to Supercarrier at your own risk. Please remove all aircraft from Aircraft Carrier before upgrading or you will loose your planes. I have no fix for this.

New Land Units
Motorized Infantry (Sd.Kfz 251)
Composite Bowman
Culverin
Field Gun (7.7cm Field Gun by snafusmith)
Assault Gun (ISU-152)
Self-proppeled Gun (M109 Paladin by snafusmith)
Heavy Infantry (parts by Deliverator)
Tanks Destroyer (Jagdpanzer IV)
Lancer
Armoured Cavalry (Armored Car by snafusmith)
Armoured Horseman
Reiter
Landship Mark V (WW1 Tank from Civ 5)
Howitzer (Heavy Cannon from Civ 5)
Mobile Artillery (Sturmtiger)
Naval Infantry
Marine
Modern Marine (AAV-7A1)
Gunship (Hind-D from Civ 5)
UAV
Line Infantry

New Air Units
Great War Bomber (Gotha)
Stealth Fighter (Su-57)
Stealth Bomber (B-2)
Great War Ground Attack (Airco DH.4)
Ground Attack (Ju 87 Stuka)
Jet Ground Attack ( A-10)
Stealth Attack (F-35)

New Naval Units
Corvette (Privateer from Civ5)
Missile Destroyer (Udaloy class)
Supercarrier (Nimitz class from Civ4)
Galleass (from Civ 5)
Armored Cruiser (from Pouakai's The Enlightenment Era Civ 5 mod)
Battlecruiser (Baltimore class by Darnell)
Galleon (from Civ 5)
Ship Of The Line (from Civ 5)
Pre-Dreadnought Battleship (Schleswig-holstein class)
Attack Submarine (Soviet Alfa class)

Bonus Unit Models
Modern Infantry added to Mechainzed Infantry next to existing unit model
Sprut-SD Modern Tank Destroyer added to Modern AT next to existing unit model
Anti-tank Gun has replaced AT Crew and AT Crew has been moved to be part of Motorised Infantry
Leopard 2 - Modern Armor CV for Northern Europe and Mediterranean
LAV-25 - Mechanized Infantry CV for Northern Europe and Mediterranean
Arleigh Burke - Missile Destroyer CV for Northern Europe and Mediterranean
Kuznetzov - Supercarrier CV for Eastern Europe, East Asia and Mughal
Ticonderoga Class - Missile Cruiser CV for Northern Europe and Mediterranean
Kirov Class - Missile Cruiser CV for Eastern Europe, East Asia and Mughal
Redoutable class Ironclad (from Civ 5) - Ironclad CV for Northern Europe and Mediterranean

Changes
All Atomic Era and onward Melee, Ranged and Anti-Mounted units are now mechanized/motorised and have a movement of 4.
Increased air range to 5 for Biplane, 8 for Fighter/P-51 and 10 for Jet Fighter mainly because I thought default ranges were way to small especially for large maps.
Added a new Ground Attack Class.
Added 6 new promotions - 4 for ground attack, 2 for bombers & 1 for fighters.
Moved Destroyer to Radio to be in the same era as the Battleship.
Moved Caravel to Military Tactics to make room for Corvette.
Replaced the AT Gun flag & portrait.
Added Eastern Europe unit cultural group with Russia as its only member.
Increased Hopolite strength to 27.
Increased the size of the Ironclad and Missile Cruiser.
Renamed (French) Marine to Troupe de marine and changed it to replace Naval Infantry instead of Musketman.
Changed Jong to upgrade to Armored Cruiser.
Added new promotion class for Heavy Naval Ranged.
Added new promotion class for Marines (special thanks to Magic90).
Added new promotion class for Automatic Gun (special thanks to Laurana Kanan).

Unit Upgrade Paths
Melee: Warrior -> Swordsman -> Longswordsman -> Musketman -> Rifleman -> Infantry -> Motorised Infantry -> Mechainized Infantry
Ranged: Slinger -> Archer -> Composite Bowman -> Crossbowman -> Culverin -> Field Cannon -> Field Gun -> Assault Gun -> Self-proppeled Gun
Anti-Mounted: Spearman -> Heavy Infantry -> Pikeman -> Pike & Shot -> Line Infantry -> Anti-tank Artillery -> Tank Destroyer -> Modern AT
Light Cavalry: Rider -> Horseman -> Lancer -> Cavalry -> Armored Cavalry -> Air Cavalry (Helicopter) -> Gunship
Heavy Cavalry: Heavy Chariot -> Armored Horseman -> Knight -> Reiter -> Cuirasser -> Landship -> Tank -> Modern Armor
Fighter: Early Fighter -> Fighter -> Jet Fighter -> Stealth Fighter
Bomber: Early Bomber -> Bomber -> Jet Bomber -> Stealth Bomber
Ground Attack: Early Ground Attack -> Ground Attack -> Jet Ground Attack -> Stealth Ground Attack
Naval Melee: Galley -> Caravel -> Corvette -> Ironclad -> Destroyer -> Missile Destroyer
Naval Ranged: Quadrireme -> Galleass -> Frigate -> Armored Cruiser -> Battlecruiser -> Missile Cruiser
Naval Bombard: Galleon -> Ship Of The Line -> Pre-Dreadnought -> Battleship
Marine: Naval Infantry -> Marine -> Modern Marine
Siege: Catapault -> Trebuchet -> Bombard -> Howitzer -> Artillery -> Mobile Artillery -> Rocket Artillery
Automatic Gun: Gatling -> Machine Gun

Bugs known issues
There is a slight delay with gunship firing rockets and them hitting the target for some reason.
UAV does not have any good animations to use so its works like a helicopter.
Supercarrier has issues with aircraft getting deleted when upgrading from Aircraft Carrier.
Tested Battlecruisers and you only get one instead of two with Venitian arsenal.
Some slight animation tansition errors with the Howitzer.

Credits
@Deliverator (recycled some of his parts), @snafusmith (Airco DH.4, Field Gun, Armored Car and SP Gun), @bernie14 (Field gun crew) and @Darnell (Armored Cavalry).
Also thanks to @Tolerant for the Russian text and @HAPPYWORLD for the Chinese text.
445 Comments
Amaranth Wolf 16 Jul @ 1:05am 
Does this mod still work? i really really want the aircraft carrier soooo bad. i cant find any good mods that have an american aircraft carrier cuz the one in the base game is soooo UGLY.... @hizkiyahu
Gleb Cornery 2 May, 2022 @ 2:03am 
Thanks)
Hizkiyahu  [author] 1 May, 2022 @ 4:26pm 
Yes you can. I did not realise this mod even worked anymore.
Gleb Cornery 30 Apr, 2022 @ 10:52am 
@Hizkiyahu can I use your 3d models for my mode, if I will include a link to this mod in the description?
Hizkiyahu  [author] 30 May, 2021 @ 11:37pm 
This mod is no longer supported (neither is MOAR for that matter). Please use Warfare Expanded Reloaded or Warfare Expanded Complete Edition instead.
Harise_Mansic 31 Aug, 2020 @ 12:54am 
needs update
Nieves 17 Jun, 2020 @ 1:45am 
needs update
《Zytronium》 15 May, 2020 @ 2:53pm 
is there a mod that just adds the air and/or naval units?
Thisguy 8 Aug, 2019 @ 6:09pm 
its not working pepehands
Hizkiyahu  [author] 15 Feb, 2019 @ 5:02pm 
At the moment I am working on making WECE compatible with the base game and R&F again. After that I will start work on a GS version of WECE.

As this mod is no longer in development there will be no GS version. I will probably eventually get around to make this work with the base game again though.