Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

79 ratings
Mobsters Part 1 (5 levels, medium)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
2.431 MB
21 Aug, 2017 @ 4:48am
1 Change Note ( view )

Subscribe to download
Mobsters Part 1 (5 levels, medium)

Description
The story starts in april 3rd, 1988. Where Sergey, a russian mobster, is asked by Petrov to clear a house of lowlifes.


DOWNLOAD THIS MOD FOR GUNS TO WORK PROPERLY: https://www.dropbox.com/s/wi0yeimqhv1nc25/Bear_Mobster.patchwad?dl=0

This is the 1st part of what i plan to be 15 level campaign.
please leave feedback and suggestions so i can improve.

Mods used:
COLOMBIANS TO MAFIA
BY CRAZYJAYDON

BREAKABLE DOORS
BY VIDEO-BRAINS

RUSSIAN FAT GUY
BY JUANCHOCLO

HAMMER MOBSTER
BY CRAZYJAYDON

HM1 FURNITURE/YING YANG LOGO
BY YOSSARIANASSYRIAN

SOLDIERS TO MAFIA
BY DRDONUT

MORE TILES MOD
BY DANNY JUDAS

THE REST WERE BY ME.

Popular Discussions View All (1)
7
2 Sep, 2019 @ 5:54pm
What should i improve in part two?
Psycho Named Jerry
25 Comments
Jacket 20 Jun @ 10:26am 
Part 2
Cool Guy 7 Jun, 2024 @ 4:19am 
where part 2?
the people of syria 28 Dec, 2019 @ 1:33pm 
I expected something really shit, but this is actually really good. Well ofc there are stuff that you should improve, but so far its very good.
Vsratiynaturalist 28 Nov, 2017 @ 9:33am 
Don't listen to people who complains about "big and shitty HM2 level design". You sholdn't make 5x5 rooms with 100 enemies. Anyway, i like it, especially the ending. His death was original, at least for Hotline miami.
Vsratiynaturalist 28 Nov, 2017 @ 9:31am 
Level's are too small, especially for Sergei with his AK's.
SrSpag 11 Sep, 2017 @ 1:48pm 
Where is the part 2? this level is entertaining for me :steamhappy:
Molotov Milkshake 28 Aug, 2017 @ 4:53am 
You can use this Mark mod as a base, if you like. I made it ages ago. Feel free to do what you like with it.

https://www.dropbox.com/s/73jsghg3h2h2ubr/scifi%20mark%20and%20invisible%20maskdrop.patchwad?dl=0
Molotov Milkshake 27 Aug, 2017 @ 4:01pm 
really good idea, but the execution was hugely let down by enemy spam and imbalanced levels. The amount of enemies really makes the levels a boring slaughter-fest. There was no flow or fun. But having fewer enemies and more tactical placements will hugely improve the levels you've made. Storywise: the characters were disappointingly contradictory.

Also, you really need to do more work on Sergey's player sprite. Consider a full maskless Mark resprite part of your initiation, because currently it's really bad.

I look forward to seeing the REAL final version. Overall, there is some real promise here if you execute it correctly.
Samantha 27 Aug, 2017 @ 12:48pm 
Good campaign, maybe the sprites for the big russian guy are a bit too ''simple'' (see death sprites and others) but i know it isn't your problem, but still is a good campaign <3
t-bone 26 Aug, 2017 @ 7:54pm 
I'm glad people still continue to work in this community to provide good levels and campaigns.