Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Mobsters Part 1 (5 levels, medium)
25 Comments
Jacket 20 Jun @ 10:26am 
Part 2
Cool Guy 7 Jun, 2024 @ 4:19am 
where part 2?
the people of syria 28 Dec, 2019 @ 1:33pm 
I expected something really shit, but this is actually really good. Well ofc there are stuff that you should improve, but so far its very good.
Vsratiynaturalist 28 Nov, 2017 @ 9:33am 
Don't listen to people who complains about "big and shitty HM2 level design". You sholdn't make 5x5 rooms with 100 enemies. Anyway, i like it, especially the ending. His death was original, at least for Hotline miami.
Vsratiynaturalist 28 Nov, 2017 @ 9:31am 
Level's are too small, especially for Sergei with his AK's.
SrSpag 11 Sep, 2017 @ 1:48pm 
Where is the part 2? this level is entertaining for me :steamhappy:
Molotov Milkshake 28 Aug, 2017 @ 4:53am 
You can use this Mark mod as a base, if you like. I made it ages ago. Feel free to do what you like with it.

https://www.dropbox.com/s/73jsghg3h2h2ubr/scifi%20mark%20and%20invisible%20maskdrop.patchwad?dl=0
Molotov Milkshake 27 Aug, 2017 @ 4:01pm 
really good idea, but the execution was hugely let down by enemy spam and imbalanced levels. The amount of enemies really makes the levels a boring slaughter-fest. There was no flow or fun. But having fewer enemies and more tactical placements will hugely improve the levels you've made. Storywise: the characters were disappointingly contradictory.

Also, you really need to do more work on Sergey's player sprite. Consider a full maskless Mark resprite part of your initiation, because currently it's really bad.

I look forward to seeing the REAL final version. Overall, there is some real promise here if you execute it correctly.
Samantha 27 Aug, 2017 @ 12:48pm 
Good campaign, maybe the sprites for the big russian guy are a bit too ''simple'' (see death sprites and others) but i know it isn't your problem, but still is a good campaign <3
t-bone 26 Aug, 2017 @ 7:54pm 
I'm glad people still continue to work in this community to provide good levels and campaigns.
GetBeaned 26 Aug, 2017 @ 4:34am 
some enemies get stuck in the third level.
when the fat russian isnt using his aks his head moves around from left to right which looks weird.
the boss fights are always the same but at least you had boss fights.
the levels are kinda easy.
the story is fine.
horazi 26 Aug, 2017 @ 3:52am 
Any tips how to install this mod?
Slyverthoo 25 Aug, 2017 @ 11:14am 
I really like this campaign and I think everyone else has summarized its problems and the way you could make it better so I'll make my comment short! I really like the focus on the mafia and I love the fat character with the kalashnovs. I think the whole act campaign will be really good and I'll play alot of it! I also like the boss fights of the mafia traitors as they were really creative and felt like real bosses. Good job!
PySickle 25 Aug, 2017 @ 12:36am 
I would say good levels, I like the fast starts to floors but it can get a little janky, you may never notice it. If player does something slightly different, it becomes problematic because you have very action&enemy packed starts.
Also I would suggest toning it further down at the starts of further floors, since you can never guarantee what the player will carry over. If I only had 16 bullets in my kashnikovs and floor started with a lot of enemies, that is kind of problematic because 16 bullets end very fast and the animation is a bit slow to pick up weapons after spending two guns.
I like the visual designs of the levels, and how small apartments had only two floors etc.
LostCompletely 24 Aug, 2017 @ 7:42am 
This one is real pain in the ass, but anyway good job :Burn:
Yossarian the Assyrian 23 Aug, 2017 @ 4:55pm 
There were a lot of cool concepts in this campaign, but only some turned out good.

The main character was a nice change: a fat mobster carrying 2 kalashnikovs. Unfortunately, the sprites for it were pretty subpar. The AKs on his back kept disappearing, his head looked strange, and his face sprite had issues where his beard would grow and shrink.

The levels looked really good. Some played well, but others were packed with too many enemies. They would swarm you in close areas, and no amount of bullet spam can stop them from getting off the shots they need to kill you. The last level's first floor was the biggest offender.

For part 2, I would suggest spacing out enemies more and fixing up Sergey's sprites.
Arty0m_23 23 Aug, 2017 @ 3:12pm 
i can say i like it.:Owl:
Psycho Named Jerry  [author] 23 Aug, 2017 @ 10:25am 
thanks. and sorry about the level design, i will learn to make bigger levels.
blxxdpxrn 23 Aug, 2017 @ 2:13am 
Well, I played and can evaluate this campaign.

Level Design - 4/10 (Sorry, but it shitty, many clusters of enemies and kill them very difficult)
Story - 9/10 (I love it)
Scenes - 9/10. Dont monotonous and very original.

Now i'm wait this campaign in russian language :p
:・゚✧*:・゚✧error✧ 23 Aug, 2017 @ 12:16am 
Not bad
76561198169735906 22 Aug, 2017 @ 7:50pm 
Nice
bullsquid 21 Aug, 2017 @ 2:59pm 
Oh, I'll try it soon, m8...
император 21 Aug, 2017 @ 12:06pm 
Good:steamhappy:
Psycho Named Jerry  [author] 21 Aug, 2017 @ 9:08am 
Cheeki Breeki edition
Rook Islander 21 Aug, 2017 @ 7:29am 
The Blin Assault