The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Spells scale with skill level
   
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5 Dec, 2012 @ 8:22am
10 Dec, 2012 @ 2:44am
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Spells scale with skill level

Description
Picture description: (the picture is a courtesy from Utopolis) this is what you'll see with cloak spells, but don't worry, it's a lie.


IMPORTANT: the damage from the cloak spells will scale, but you won't see the increase in the description unless you have the Unofficial Skyrim Patch. The same is true with wall spells, but this time even with the USKP you won't see the description change. I won't change this, because I would have to change the spells and this would make the mod incompatible with mods that change spells.
NOTE: as a side effect, to make the mod compatible with the Unofficial Skyrim Patch, I have copied from it the effect (found in the same perk that I edited) that adds daggers to the weapons that benefit from the increase in One-Handed skill, hopefully that won't change anything for you.

This mod increases the power of spells if the relative skill is raised, this should make low level spells useful even in the end-game.
It adds effects to the PerkSkillBoosts perk, which is the invisible perk used to provide skill level bonuses from all skills, so it should be compatible with all the mods that don't touch that perk (it should be compatible with Leveling Perks (Original)). It will also affect all new spells (from mod or expansions), provided that they belong to one of the vanilla schools (Alteration, Destruction, etc.), so it should work for the new Dawnguard spells.

Formulas used:

-Alteration:
Spell Duration is multiplied by 1+SkillLevel*0.01
Spell Magnitude is multiplied by 1+SkillLevel*0.01 (won't affect Dragonhide)
- Conjuraton:
Spell Duration is multiplied by 1+SkillLevel*0.01
Spell Magnitude is multiplied by 1+SkillLevel*0.01
Bound Weapons damage: Base+SkillLevel*0.05 (every 20 levels you get +1 damage bonus)
- Destruction:
Spell Duration is multiplied by 1+SkillLevel*0.01
Spell Magnitude is multiplied by 1+SkillLevel*0.01
- Illusion:
Spell Duration is multiplied by 1+SkillLevel*0.01
Spell Magnitude is multiplied by 1+SkillLevel*0.01
- Restoration:
Spell Duration is multiplied by 1+SkillLevel*0.01
Spell Magnitude is multiplied by 1+SkillLevel*0.01

If you have suggestions you are very welcome to make them.


If you don't like this scaling system here are a few mods that do the same or a similar thing in different ways, that may be more to your taste:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=108415854
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=8663
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=95668726
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=8096
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=11349
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=8253
160 Comments
Deathman 21 Jun, 2020 @ 6:44pm 
Is it possible for you to make this mod useable for Skyrim Special Edition please?
Druiddad 21 Sep, 2018 @ 6:31pm 
Great, thank you! That should fix illusion builds.
Sam  [author] 21 Sep, 2018 @ 4:04am 
@solidus.457 at 100 skill level an illusion spell will be twice as powerful and last twice as long than it would be witout the mod.
So I don't know the level, but it should be twice the level at which it becomes useless without the mod.
Druiddad 20 Sep, 2018 @ 11:49pm 
Can I ask what level a duel cast level 100 illusion spell can affect? Illusion needs this scaling most out of the schools, it becomes irrelevant fast.
Watcher 8 Aug, 2018 @ 11:16am 
Is this compatible with Ordinator? I've been hunting around since I want to play a necromancer/conjurer master style and the bound weapons aren't strong enough on their own .3.
Soran 31 Oct, 2016 @ 7:29pm 
So...can I calm (or whatever the high-end version of "calm" is) dragons now?
Pr.Jitterskull - best bug fixer 19 Jul, 2016 @ 10:20am 
Can you please tell me how you done this mod?? I wish to make a mod like that.
The Bape of Nanking 16 Jun, 2016 @ 4:40am 
perfect for useless mage followers
dis side 11 Jul, 2015 @ 4:19am 
WAY Too overpowered if i'm too be honest.
SnowyOnion 25 Jun, 2015 @ 5:57am 
If I had 100 skill in all schools of magic what would the total increase be in all the schools? Would it be a 50% increase in power and magnitude 0or something else? Flames: 30 fire damage per second?