The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Mage's Arsenal - Destruction Overhaul
   
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Category: Magic
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11.757 KB
14 Feb, 2012 @ 7:00am
20 Nov, 2013 @ 5:08am
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Mage's Arsenal - Destruction Overhaul

Description
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Mage's Arsenal - Destruction Overhaul

By Remu Valtrez
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~~~ Author's Note ~~~ I am not longer updating or bugfixing these mods, as they are fairly old. They are as is- use at your discretion.

Version 1.05

:: Minor Update from V 1.0 ::

Changed Max Amout of Runes a player can place to 3.


I tend to enjoy the Destruction school in TES games, but Skyrim dropped the ball for me. The damage was negligible by the end of the game, outside of the fact that you -could- spam cast, but you shouldn't have to! You should be able to summon the power of the gods to smite your foes!

To this end, I decided to overhaul the Destruction Perk Tree, and make it scale your magic damage, as well as increasing perks for Element Specific damage.

And yes, I do know there are a lot of Destruction Overhauls out there with damage scaling with level. Maybe even better than my own. But this is my take on it.


Changes:

::: <Rank> Destruction :::

I have made it so every rank in Destruction not only halves the magicka cost for spells of that rank, but also increases the overall damage of all spells. The skill level required to get the original perks remains unchanged.


Novice Destruction - Level 20:
Cast Novice level Destruction spells for half magicka.

Apprentice Destruction - Level 25:
Cast Apprentice level Destruction spells for half magicka. Destruction spell damage increased by 25%

Adept Destruction - Level 50:
Cast Adept level Destruction spells for half magicka. Destruction spell damage increased by 50%.

Expert Destruction - Level 75:
Cast Expert level Destruction spells for half magicka. Destruction spell damage increased by 75%.

Master Destruction - Level 100:
Cast Master level Destruction spells for half magicka. Destruction spell damage increased by 100%.


::: Augmented <Element> :::

I have added a third and fourth rank to each Augmented <Element> Perk, raising the damage bonus to 100% for each after putting 4 perks into them.

Augmented Flames III - Level 80:
Fire Spells do 75% more damage.

Augmented Flames IV - Level 100:
Fire Spells to 100% more damage.


Augmented Frost III - Level 80:
Frost Spells do 75% more damage.

Augmented Frost IV - Level 100:
Frost Spells do 100% more damage.


Augmented Shock III - Level 80:
Shock Spells do 75% more damage.

Augmented Shock IV - Level 100:
Shock Spells do 100% more damage.


::: Note :::

I have added the Rune spells and the Cloak spells into the augmented damage perks along with the <Rank> Destruction spells, so their damage will scale as well.

Outside of that, the damage is calculated a little differently than I had hoped. It actually quadruples the damage(not as bad as it sounds, 60 damage doubles to 120, then doubles to 240) if you have Master Destruction and 4/4 of Augmented <Element>. I will actually be leaving this, as it makes it so the spells actually do good damage at endgame, and because to fix it, I would most likely have to make one of the two worthless(i.e Once you get Master Destruction, Augmented <Element>s would be a waste of perks).



If you like the mod, give that rate up button some love! :D
If not, post a comment and let me know why :)
104 Comments
NegroCaucasian 11 Mar, 2017 @ 1:20am 
I understand you are not going to update and I respect that heavy. Just curious if this works with Special Edition. Because i loved using this mod on my skyrim playthrough in 2013! Cheers guys.
Remu  [author] 9 Dec, 2016 @ 10:51pm 
Oh no, I could read it fine haha and yes, it is kinda funny that everyone waits for someone to update their mods before updating thiers xD These mods have really been unsupported for about 2 years now without anything happening to them, and that's one of the main reasons I probably won't bother making sure they work for SSE- outside of I don't really see the point to the SSE either haha
KampfTomate007 9 Dec, 2016 @ 9:19am 
Sry if the Wall of Text is unreadable but 1000 Units are way les than needed
- first world problems :D
KampfTomate007 9 Dec, 2016 @ 9:17am 
Well the mighty modding community never falls asleep ;D
So "Dr. DOOM's DOOM ray... of DOOM" is a lie huh? :D
I also didnt planned on switching to SE soon because the lack of an actuall workshop/mods
And to be honest idc about an relatively improoved basis if all the "upgrades" u can get on the "outdated" basis which bring much more benefits to the game compared to the "improoved" version (in my opninion) arent avaiable on this one
Btw is it just me or does anybody else think that its hilarious that even modders1 wait for modders2 to update their2 mods before they1 start switching to the SSE version of the game before they1 update their1 own mods? X'D
dont take this as a criticism but the amount of comedy in these situations is insane :'D
the "1" and the "2" are for those who dont understand who is waiting for whom and so on
Anyway i think youve done a great job with this mod even tho u may not support it anymore (hope i didnt got u wrong) and i wish you a happy day sir ! :)
Remu  [author] 9 Dec, 2016 @ 4:28am 
Actually shocked I'm still getting comments three years after I released some of my mods- been out of the modding community for a while buuuuuut the "Rank" Destruction perks overwrite each other- each rank is disabled if the next rank is applied(you still get the equivalent bonus through addition). They DO however stack multiplicatively with the Augmented "Element" perk- as stated. It all just ends up being Damage * 2 * 2 with maxed perks. As for wether or not it still works with the Special Edition- I can't say as I haven't started playing it due to the lack of SKSE and mods I'd rather not play without up to this point. That being said- I do not plan on rerelasing or updating any of my mods for the Special Edition, nor am I planning any updates. Last I had checked them- all the mods were working fine(~2 years ago mind you). Cheers!
KampfTomate007 8 Dec, 2016 @ 7:00pm 
Do the several "Rank-Destruction" Perks just "overwrite" each other so u only get like 200%(overall multiplicator) damage if u reached the master destruction Perk
or do they work mulitplicative on each other aswell as they do with the augmented perks?
That would mean that its actually: 1*1,25*1,5*1,75*2(*2 Augmented perks)=656,25% Damage...(1312,5% if you count the Augmented perks )

...im not sure whats the case but 400% already is a solid statement and i think it would fit nicely into the Game because the current sparks spell is basically more of a tickling to death...
As if the Imperator would spend some time with his grandson or something like that :'D

But if the "Rank" Perks dont override each other and work mulitplicative instead ...
that would actually reach the power level of "Dr. DOOM's DOOM ray ... of DOOM" X'D
Faolan99 26 Oct, 2016 @ 9:31pm 
Will this be available for the special edition?
Faolan99 19 Oct, 2016 @ 2:38pm 
This is a good mod, it doesn't add in spells that I don't want to use and let's me be a supreme mage using daedric/dragonbone armor.
r3 3 Feb, 2016 @ 12:42pm 
Is this still working or is it patched/broken? And how much different will it be? I don't want the game to be too easy. Right now it's so difficult that I have to use meele... which makes mage really lame.
halfkorean named Tommy Lee-Jones 28 Jun, 2015 @ 12:13pm 
Holy shit, this makes magic actually worth using *ode to joy plays*