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<Row Name="ICON_ATLAS_TCS_GLASS_RESOURCE_FONT_ICON" Baseline="6" IconSize="22" IconsPerRow="1" IconsPerColumn="1" Filename="TCS_GlassResource_FontIcon.dds"/>
...and then an entry like this under IconDefinitions:
<Row Name="TCS_RESOURCE_GLASS" Atlas="ICON_ATLAS_TCS_GLASS_RESOURCE_FONT_ICON" Index="0"/>
After that, you should be able to use [ICON_TCS_RESOURCE_GLASS] or whatever your resource is and it will show up correctly in text.
Awesome patch, just had a game with Sidon and everything ran smoothly with Resourceful and glass trading.
If you don't mind me asking, when making Glass, did you ever have the Glass luxury icon that is displayed across the top bar not appear, and instead show something like ICON_RESOURCE_GLASS? If so, what did you do to fix it?
Now that you've added the possibility to trade them away anyway though, maybe it would be nice to write something like "these luxury resources are tradable" or something to Sidon's suzerain text, so it's apparent they are different from the luxury resources given to you by vanilla city states.