RimWorld

RimWorld

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Beast Man Tribes
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.516 MB
24 Aug, 2017 @ 11:44am
12 Jul @ 11:05pm
34 Change Notes ( view )

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Beast Man Tribes

Description
No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies. When the first colonists arrived at the newly terraformed jungles, they were dumbfounded at the sight of humans with the heads of animals walking out of the trees to greet them.

Beast Man Tribes adds 10 new playable races and tribal factions. It adds many more unique tribes to fight and trade with. Each new animal tribe starts out with a neutral relationship to the player colony. Its up to the player to create a relationship with each beast man tribe to take advantage of their special characteristics. Player tribes have a small chance of starting the game with a beast man.

Bear Men:
+ 10% Min Temp, + 10% Natural Armor
Camel Men:
+ 20% Max Temp, + 2% Move Speed
Elephant Men:
+ %10 Health, + 60 Years Avg Lifespan
Elk Men:
+ 10% Min Temp, + 2% Move Speed
Fox Men:
+ 10% Research, + 10% Max Temp
Gazelle Men:
+ 2% Movement Speed, + 10% Max Temp
Lynx Men:
+10% Min Temp, +10% Research
Pig Men:
+ 10% Mining Speed, + 10% Harvest Yield
Raccoon Men:
+10% Research, +10% Harvest Yield
Wolf Men:
+10% Min Temp, +10% Social Impact

Each beast man race tends to come with certain traits. For example, lynx men and fox men tend to be psychopaths who stay up all night, raccoon men and pig men are sometimes greedy or jealous, elk men can be good fighters who like to brawl against other men, elephant men often have annoying voices etc.

Beast Man Tribes works with surgery mods such as EPOE and RBSE.

Beast Man Tribes will be updated periodically. Let me know in the comments if you have any problems or suggestions.

Please remember to rate up if you enjoy the mod!

Requires Humanoid Alien Races 2.0: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=839005762

Popular Discussions View All (9)
8
19 hours ago
i created a unified faction
ironstag
1
22 Mar, 2023 @ 10:40pm
Textures bug with the beastman heads.
makoaluveaux
2
4 Apr, 2020 @ 5:35am
Too many settlements
dsp gaming
668 Comments
Hey my team rules!  [author] 6 hours ago 
@Paladin Val Just updated.
Paladin Val 11 Jul @ 1:40pm 
1.6?
Hey my team rules!  [author] 17 May @ 5:56pm 
@kronch Each pawn of that race.
kronch 16 May @ 2:16am 
Does this mod apply those buffs to the colony overall, if a good relationship is made with that particular tribe faction, or is it a buff to each pawn of that particular race?
PAL 8 Apr @ 7:32am 
do you have the better loading mod Issgramor? If so then take that off since I had that problem with the mousekin mod and taking it off worked
Issgramor 27 Feb @ 9:05am 
Hello, has anyone had the problem that makes the settlers of the beastman tribes invicible?
vampire 9 Dec, 2024 @ 7:42pm 
Having the same problem with the beastmen not being able to get rid of the look change debuff
[AT] 10 Simps 8 Dec, 2024 @ 4:13pm 
im lost. i tried looking in discussions about missing bodys and floating heads. Any tips?
DangerPiece_ 7 Nov, 2024 @ 6:19am 
Beastman with Ideology
The look change desired mood debuff doen't fade after a look change.
doesn't go away after a forced one either.
gundampheonix 21 Oct, 2024 @ 10:32pm 
Could you clarify at what ages their life stages are at?