Sid Meier's Civilization VI

Sid Meier's Civilization VI

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C15 Assyria
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
63.284 MB
25 Aug, 2017 @ 2:34pm
8 Apr, 2018 @ 4:23am
9 Change Notes ( view )

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C15 Assyria

Description
OVERVIEW

Assyria
Unique Ability: Mise'tu
Speciality Districts in the Capital yield +1 Great Person Point for each respective conquered District, and conquering a City distributes +1 Population amongst your founded Cities for each of its Speciality Districts. Trade Routes yield +1 Food for each domestic Trading Post that they pass through.

Unique Unit: Itu'u
A support unit unique to Assyria. Has a ranged attack and provides additional Combat Strength when defending to any Unit it is stacked with.

Unique Infrastructure: E'mar Ta (Replaces Aqueduct)
Provides +5 Housing and does not require a fresh source of water. Allows the city to start the Mass Resettlement city project, which allows you to transfer population from other cities within your empire.

Tiglath-Pileser III
Unique Ability: Of Dead Kings
Support and Flanking bonuses are doubled, and Cities with an Encampment may expend Population in exchange for Military Units. Gains access to the Siege Engine unique unit.

Unique Unit: Siege Engine (Replaces Battering Ram)
A support unit unique to Assyria. Costs more than the Battering Ram it replaces but exerts zone of control. Units that share its tile deal full damage to City Walls, receive additional Combat Strength when attacking Cities, and Ranged Units receive +1 Attack Range.

STRATEGY

Assyria, as a civilization, lends itself best to a Domination victory, but it is far from the only way Assyria can win. Ultimately, it is in Assyria's ability to grow cities quickly and efficiently, be it by expansion or domestic trade, that will allow it invest in routes towards other victories.

Under Tiglath's leadership, Assyria is a military powerhouse. Inclined to conquer enemies early to take full advantage of early corps and capable unique units to support them. A strong army will not be Tiglath's only focus however, as Assyria is as much about planning ahead as it is about war. A wide distribution of Assyrian cities means the bonus to domestic trade posts can become quite powerful as its empire grows. However, Assyria will benefit most from conquering cities that have many specialty districts to grab additional Great Person Points and population of which to divide among cities via the Mass Resettlement project, allowing enough versatility to switch focus to an alternative victory type.

MOD SUPPORT

This mod currently includes support for:

JFD's Rule with Faith
Gedemon's YNAEMP
Tomatekh's Historical Religions

VERSIONS

The current version of C15 Assyria is v1.14. Previous versions can be downloaded directly from the following links.

C15 Assyria v1.13 | 27th February 2018[drive.google.com]
SCC's Assyria v1.07 | 17th September 2017[drive.google.com]
SCC's Assyria v1.03 | 28th August 2017[drive.google.com]
SCC's Assyria v1.02 | 26th August 2017[drive.google.com]
SCC's Assyria v1.00 | 25th August 2017[drive.google.com]

Please refer to the change notes for a full list of changes.

CREDITS

Concept & Design Chrisy15, ChimpanG, Senshidenshi
Code ChimpanG (SQL), Chrisy15 (Lua, SQL)
UX/UI Chrisy15 (Lua, XML)
Artwork ChimpanG (Leader, Background, Icons, In-Game Assets), Chrisy15 (In-Game Assets)
Research ChimpanG, Chrisy15, Senshidenshi, SeelingCat
Special Thanks Deliverator (Unit Conversion), SeelingCat (Additional City Names), Belle (Diplos, Pedia), Kenissu (Mod Showcase)

BUG REPORTS

The comments section can get crazy sometimes, so we won't be checking it too often for bug reports. To submit bug reports please use the pinned conversation below and hopefully that will make things easier to keep on top of.

Alternatively, Chrisy has a thread on CFC which will probably be better at handling log files. Here's the link:

Civ Fanatics[forums.civfanatics.com]

Thank you for subscribing :) enjoy!
Popular Discussions View All (1)
5
14 Nov, 2017 @ 12:32pm
PINNED: Bug Reports
chimp
90 Comments
Chrisy15  [author] 14 Jun, 2023 @ 6:31am 
no
nikolay.sherstnev 13 Jun, 2023 @ 11:19pm 
Update?
:{BabyloN_PaladiN}: 14 Jan, 2023 @ 10:50am 
Too bad , i really liked this civ
Shuhrat 26 Sep, 2022 @ 8:30am 
Unfortunately, this wonderful mod does not work!
Please update it
Shuhrat 10 Aug, 2021 @ 8:57pm 
A wonderful mod. A very interesting nation to play with. There is only one nuance. It requires an update so that you can play using it in the latest version of the game.
mattygp90 23 May, 2021 @ 4:31am 
I can't wait for this to be updated! :D
Ramon 8 Apr, 2021 @ 8:34pm 
Incompatible with GS / New Frontier. It needs to be updated.
Kaysar_77 13 Apr, 2020 @ 2:03pm 
I hope it will be updated
Lesswite 18 Mar, 2020 @ 12:17pm 
Thank you Dear Chimpan'G. The hungry crowd calls for an update. That would be indeed wonderful for my upcoming ancient tournament. :)
panteraq 28 Dec, 2019 @ 3:22am 
update please)))))))