Natural Selection 2

Natural Selection 2

Not enough ratings
Co_Minifridge
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.308 MB
7 Dec, 2012 @ 9:51pm
27 Jan, 2013 @ 8:30am
8 Change Notes ( view )

Subscribe to download
Co_Minifridge

Description
A Combat Mode level inside a mini fridge. A large mini fridge.
22 Comments
Brian  [author] 19 Sep, 2013 @ 7:06pm 
Well ExtraEntitiesMod is built into combat mode and is the part that provides the falling damage; I'm not sure you can turn it off.
CuriLife 19 Sep, 2013 @ 5:02pm 
k Ill give turning off that a try.
Brian  [author] 19 Sep, 2013 @ 2:43pm 
It is most likely just ExtraEntitiesMod then. It gets broken a lot due to its size, and not fixed very quickly.
CuriLife 17 Sep, 2013 @ 10:18pm 
Yes. I am not sure if this is a conflict with mod. I run Shine on top of this mod. It seems to be happening with any map with fall damage.
Brian  [author] 16 Sep, 2013 @ 4:51pm 
You mean a regular standing jump?
CuriLife 16 Sep, 2013 @ 2:55pm 
Fall dammge seems to be bugged. If a marine jumps. He take about 75 damage. The second jump = death. Anyone else have this problem?
Sasha Pines (no brain) 22 Mar, 2013 @ 8:19am 
too small
Asushunamir 18 Feb, 2013 @ 3:40pm 
so in this you are mold
GooseLetLoose 27 Jan, 2013 @ 3:04pm 
Don't get me wrong, i really love the style :D

Well, the damage is not high usually, it's bearable.
You don't jump a lot anyway as a regular marine.

The weird thing is that it happens with jetpacks too :o
Brian  [author] 27 Jan, 2013 @ 2:44pm 
Yeah I thought the same thing but I didn't code the falling damage so the only thing I can do about it is turn it off. Then it is a marine-biased map. :D

I haven't played on it since turning on fall damage. Just how bad is it?