Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

99 ratings
Phan Khang
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
544.594 MB
28 Aug, 2017 @ 12:14pm
1 Apr, 2023 @ 12:54pm
52 Change Notes ( view )

Subscribe to download
Phan Khang

Description
Dedicated to Jeff

ARVN vs VC
8 Objectives
Custom Meshes

Special Thanks to
Oakts, Nymets, Fa Ngum, RamboFlamingDart and PsychoPigeon for the models.

4/1/2023 Update
-Added soil terrain to the street to make them dirtier.
-Adjusted render distance for some mesh when positioned at the lighthouse.
-Added cover to the road behind OBJ A.
-Added cover to the initial spawn for ARVN, to prevent spawn camping.
-Fixed hole in the terrain behind houses on the west side of the map north of OBJ B.
-Fixed hole in the terrain to the west of OBJ F by the stairs.
-Removed weapon pickups.
31 Comments
[PBS] Powerbits 20 Nov, 2018 @ 3:47pm 
any chance of a recook + new sws and filename m8?
MiLC0RE-iwnl- 27 Sep, 2018 @ 12:07pm 
The last point is really really bad and should be overhauled completely, too hard to attack.
Big Boss 23 Sep, 2018 @ 11:53am 
Fix the last point, its fucking bullshit to attack. The defender infinitely respawns ontop of a roof with 2 narrow stairs to go up. are u kidding me?
TMC 21 Sep, 2018 @ 1:07pm 
I want to know the true location of this map
Rhysavus 24 Aug, 2018 @ 10:29am 
J really needs some adjustment for attackers. Right now, it's too easy for just 1-2 squads of NVA to hold the top of the Temple while the entirety of the rest of their team run around the exterior walls and even the outside with access to both ARVN spawns and shooting everyone in the back.

IMHO, a small degree of spawn protection would help immensely. If the NVA lost the bottom floor of the Temple, why are they allowed to go outside of the walls at all, especially into the G trench where they can man the DSHKM and hit an ARVN Spawn.

Attackers have a 200m run to the J point assuming the SL dies to one of many frequent back flanks or grenades over the wall. It's just too much for the defenders. The best way I have seen this map won for attackers is to farm the NVA at A and B until you have lockdown pop so you win by tickets on J.
Rambo FlamingDart 18 Aug, 2018 @ 10:35am 
@G.Spy: Your map is well designed and I like the idea of a post Tet counterattack!

What I suggest is that reduce the overall round time to 35.
Right now, the ARVN has mostly pushed to the last flag after 15-20 minutes round time left.
So if the teams are roughly equal the game turns into a boring run to the top of the temple over and over again for remaining time (~25).

It could be that people don’t know yet how to defend the city points properly but I think a decreased game time + reduced tickets on both teams may help.
Otherwise the map great and I hope they make it official.
StrummingJoe 2 Aug, 2018 @ 1:29pm 
I think people have finally learned how to defend I and J cause I've seen attackers get stuck on the Catacombs a lot
[PBS] Powerbits 16 Jun, 2018 @ 8:29am 
can you set latest DL link pls :)
Fa Ngum 15 Jun, 2018 @ 8:03am 
im sorry plz forgive
Hungry 9 Jun, 2018 @ 9:22pm 
퐁니퐁닛 잊어버리지마
Lol lil' easteregg