Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Phan Khang
31 Comments
[PBS] Powerbits 20 Nov, 2018 @ 3:47pm 
any chance of a recook + new sws and filename m8?
MiLC0RE-iwnl- 27 Sep, 2018 @ 12:07pm 
The last point is really really bad and should be overhauled completely, too hard to attack.
Big Boss 23 Sep, 2018 @ 11:53am 
Fix the last point, its fucking bullshit to attack. The defender infinitely respawns ontop of a roof with 2 narrow stairs to go up. are u kidding me?
TMC 21 Sep, 2018 @ 1:07pm 
I want to know the true location of this map
Rhysavus 24 Aug, 2018 @ 10:29am 
J really needs some adjustment for attackers. Right now, it's too easy for just 1-2 squads of NVA to hold the top of the Temple while the entirety of the rest of their team run around the exterior walls and even the outside with access to both ARVN spawns and shooting everyone in the back.

IMHO, a small degree of spawn protection would help immensely. If the NVA lost the bottom floor of the Temple, why are they allowed to go outside of the walls at all, especially into the G trench where they can man the DSHKM and hit an ARVN Spawn.

Attackers have a 200m run to the J point assuming the SL dies to one of many frequent back flanks or grenades over the wall. It's just too much for the defenders. The best way I have seen this map won for attackers is to farm the NVA at A and B until you have lockdown pop so you win by tickets on J.
Rambo FlamingDart 18 Aug, 2018 @ 10:35am 
@G.Spy: Your map is well designed and I like the idea of a post Tet counterattack!

What I suggest is that reduce the overall round time to 35.
Right now, the ARVN has mostly pushed to the last flag after 15-20 minutes round time left.
So if the teams are roughly equal the game turns into a boring run to the top of the temple over and over again for remaining time (~25).

It could be that people don’t know yet how to defend the city points properly but I think a decreased game time + reduced tickets on both teams may help.
Otherwise the map great and I hope they make it official.
StrummingJoe 2 Aug, 2018 @ 1:29pm 
I think people have finally learned how to defend I and J cause I've seen attackers get stuck on the Catacombs a lot
[PBS] Powerbits 16 Jun, 2018 @ 8:29am 
can you set latest DL link pls :)
Fa Ngum 15 Jun, 2018 @ 8:03am 
im sorry plz forgive
Hungry 9 Jun, 2018 @ 9:22pm 
퐁니퐁닛 잊어버리지마
Lol lil' easteregg
🦇Pachira🦇 25 May, 2018 @ 5:42pm 
Please add lockdowns to the points (especially B), we held for so long and no lockdown ever happened. We basically just gave up since there was no way for defenders to win.
Mestari 29 Apr, 2018 @ 2:38pm 
please add boundaries.
Montezuma  [author] 20 Mar, 2018 @ 10:18pm 
I will definitely look at adding more cover to be able to ender the objective. I know that the beginning objectives could be smoother to take, maybe more tickets in general as well.
Ratman 20 Mar, 2018 @ 4:23pm 
I think the main issue is with B. It's incredibly hard to cap against a full team of 32 players. There simply needs to be more coverage for the attacking team to get closer to the cap point. One spawn for attackers is fine in location, but it's hard to flank as the water is right there and if attackers try to flank along the water, the enemy team can pick them off from behind the wall to the city. The other spawn point for attackers on B is far off to the left and they still have to cross open area to get to the B cap point. A number of rounds on this map I've seen just grind to a halt at B and then attackers end up quitting and leaving the server or going spectator and just wait until lockout. A can be a bit annoying, but it's more reasonable to get up to the near side of the bunker and cap from there. Once inside the city there's more coverage and more options. So I guess it's mainly just B.
Montezuma  [author] 20 Mar, 2018 @ 12:28pm 
@Ratman I can see your point but with its current design it goes. A, B, C and D, E and F, G and H, I and then J. So there are more doubles objectives than you think. The thing is once they have been capped by attackers, they're taken permanently, so if C is taken only D will remain. It is set this way to make it more straightforward for pub matches. if two points are to be simultaneously capped that would require a couple squads sitting on one objective while the rest of the squads push the other. That alone is too much for most public games that I've seen. they'll never advance in the map unless the objectives are practically on top of eachother
Ratman 19 Mar, 2018 @ 11:59pm 
Honestly, this map is a bit boring. Being that a number of the cap points are singles and not doubles, it just makes it way too easy for defense to hold a point. 32 players defending a single point will almost always win out over 32 players attacking that single point. This is why most maps have 2 cap points active at any given time. If you're going to have single points you need to have a lot more cover and options for the advancing team.
Pingu 14 Mar, 2018 @ 5:18pm 
Oh man, Idk where to begin. This map is so beautiful, really theres something special with it I love it! Then the gameplay is Flow, supernice! Had a great a great game defending and attcking, it felt like a Singelpalyer mission last bit pushing up the temple after beeing down in the streets. Great map! Well done!
[PBS] Powerbits 8 Mar, 2018 @ 5:37am 
Its running on the POWERBITS GAMETEAM MIXED ( 23.111.81.172:8077), currently nr 1 ranked server...
Montezuma  [author] 16 Oct, 2017 @ 11:57pm 
Thanks SnakeVenom I will be working on it definitely, I plan on makign objectives lock down etc on C and D
SnakeVen0m 16 Oct, 2017 @ 5:55pm 
Awesome map! Could use a bit of refinement but overall very well laid out.
Karl Pilkington 5 Sep, 2017 @ 10:35am 
titled Khong Loi Thoat in scoreboard
8winter8 4 Sep, 2017 @ 3:05am 
There is an issue with the US spawn, there are always 2 spawnpoints at the south edge of the map, if you don't pay attention while using auto spawn it may place you there, forcing you and eventually your squad to walk up to the frontline.
Playing VC may be too easy to defend points G and H: G because US are under costant fire from the beach, but even managing to survive the bullets it's too hard to get on the docks while in water (at this point it may be only my fault), on H instead we need to have more than 3 open space acces points in order to take it (a good marksman on the watch tower can easily defeat the GI aproaching H) or at least change the covers to balance the fight.
Viceroy 2 Sep, 2017 @ 4:25pm 
No worries, like I say its great and really enjoy it! One other thing, pretty much every time I've played it the VC just ignore Bravo and focus on Alpha, thats what I do when TL and it seems to be by far the most effective strategy
Montezuma  [author] 2 Sep, 2017 @ 4:18pm 
Thanks I appreciate all feedback for helping better the map. I'm not sure what I'm going to make the map with the ARVN mod being scrapped. I probably will look at ANZAC to give a variety to maps
But yah thanks I'm still working out the front half of the map. It's being entirely ripped up, at least Bravo and the gas station section. It's too close to the original, Khong Loi Thoat
Viceroy 2 Sep, 2017 @ 3:58pm 
Yea - forces you back a fair bit and kicks you out of the building but I also get thats probably to make the US advance a bit more balanced as Alpha isnt the hardest obj to defend.
(its a very minor point love the map overall though)
Montezuma  [author] 2 Sep, 2017 @ 2:35pm 
For what side do you find it limiting? VC?
Viceroy 2 Sep, 2017 @ 2:25pm 
Really enjoy this map thanks a lot - although I do find the combat area a little limiting on Alpha once bravo is taken
Montezuma  [author] 1 Sep, 2017 @ 8:55am 
Thank you very much I will be working on making a lot of fixes for the next version :)
bertuzzi 1 Sep, 2017 @ 5:27am 
look awesome! I found little bug cap G. One of the dock hut you fell through floor to the water. here is 2 screenshot about it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125349487 and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125349548
[LL]Volker 31 Aug, 2017 @ 4:09am 
nice one mate just need some brown water navy now! 07
North_Dumpling 29 Aug, 2017 @ 1:43pm 
Good job!