Age of Wonders III

Age of Wonders III

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No End Game Magic - Enhanced
   
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578.735 KB
29 Aug, 2017 @ 9:27pm
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No End Game Magic - Enhanced

Description
This mod effectively takes the No End Game Magic mod, and fixes the issues plaguing it. To clarify, ALL T4 units now cost 1600-1800 gold, all T4 summon spells cost 1200 mana, units which could evolve into T4 monstrosities have had that functionality stripped to avoid easy T4 units, Summon Gargantuan Animal will no longer summon T4 units, and, in the rare cases of T4 summons showing up in places like inns, they will now cost the higher amount.

Do note that this modifies a LOT of RPKs, so compatibility with other balance overhauls is unlikely. In particular, the mods modifying angels with different properties will likely not work with this, from my understanding. Though I could be wrong. My knowledge of compatibility is iffy, FYI, so it may very well be compatible. Just be aware of this before yelling "Y U NO WORK".

No End Game Magic is required, mainly because I based my additions off of that mod, and I would rather see the original get subscribed to.

DLC also required, mostly due to the modifications made to every class and race.

14 Comments
Greymantle 2 Aug, 2022 @ 9:44pm 
Does this effect the campaign?
friendo1 13 Nov, 2020 @ 1:48pm 
Hi Star-X, any chance you may still update?
pipo.p 5 Oct, 2020 @ 2:26pm 
I feared I had to. Thanks anyway.
Star-X  [author] 5 Oct, 2020 @ 12:32pm 
Wound up just rebooting to Windows to muck with that, as Linux can't handle the editor well enough to bother.
pipo.p 5 Oct, 2020 @ 9:17am 
I'm on Linux aswell. Could you please explain how I can use some of the editor's features to at least get information about unit files. Currently, on Steam OS, neither mod packager nor editor show in the launcher tabs (I'm not even sure, executables are shipped with the game). I can only play with localization files.
BigRowdy 30 Jul, 2020 @ 12:24am 
AOW4?????
romanova_48 8 Mar, 2019 @ 12:12am 
It's cool man, you don't have to update it on my account. I am just killing time trying to find new ways to play until AoW4 is out ^^ and like I said it is mostly functioning the way you intended.
Star-X  [author] 7 Mar, 2019 @ 12:39pm 
Honestly I'd update, but as I primarily use Linux now, updating through normal means is much harder. The Linux binaries are crap, so I use Steam Proton; however, Steam Proton can't seem to handle workshop uploads, as every time I try to upload another mod I made (it's a mod that nukes all unit-spawning cosmic events from the vanilla game) it just gets stuck and uploads a blank file.

I think the game's still installed on the Windows side of my PC though, so I'll see about fixing the issues with this mod, and maybe uploading my new mod through that. That, or see if uploading mods actually works properly on the native Linux binaries.
romanova_48 7 Mar, 2019 @ 12:42am 
I did, I tried with both mods enabled and with just the original one enabled. The original mod tho, I don't see any changes made to T4 so... maybe its not compatible with the current version anymore? I dunno, but when I use both the original and your mod together it will change most the T4 units cost except the ones I mentioned earlier. I like the mod idea tho and it will still work just don't play against theocrat or most the warlord races.
Star-X  [author] 6 Mar, 2019 @ 8:19pm 
I thought I got those, or No End Game Magic got them.

Try enabling both this mod and No End Game Magic. My mod may have on purpose ignored the changes the original author made (or not, I have no idea as it was YEARS ago), so that compatibility was enhanced ever so slightly, specifically you just use both our mods together to get the end result of every T4 thing costing more.