XCOM 2
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[WOTC] Overwhelming Enemy Pods
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1 Sep, 2017 @ 12:36pm
17 Sep, 2017 @ 6:18am
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[WOTC] Overwhelming Enemy Pods

Description
This greatly increases enemy squad size, intended to be used by players who prefer to play with XCOM squad sizes 6-12.

For a less extreme version, see https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125516692&searchtext=

Lost are changed in a different way, brutes will be more common and higher hp variants are unlocked.

For an example, Gatecrasher is now set up as follows:
Rookie - 12 enemies
Veteran - 14 enemies
Commander - 14 enemies
Legend - 19 enemies

Warning, this is at a size beyond what the game is designed for, so things might break. Not tested thoroughly yet, please provide feedback on any crashes (include mission type and mission difficulty please).

To increase your squad size, Robojumper's squad select is recommended. Grab the Mod Config Menu in its required items as well. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1122974240&searchtext=robojumper%27s

Strongly recommended that you have an AI mod such as A Better AI to allow more enemy units to engage XCOM. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123669369
102 Comments
M99 萌兔兔 23 Jun @ 5:32am 
After gaming with this mod for more than 30 hours, I find that the max number of enemy in a map (reforce are not counted) is limited below 30. For example, in "command" difficult level, there is likely to be 4 wave, each wave has 7 enemies(28 in total) . if I change difficulty into "legend" there is likely to be 5 wave, each wave has 5 enemies(25 in total).
However, I need more. maybe 5 waves and 8 enemies for each wave would be suitable for me. will you help?
Jan3778 6 Apr @ 6:14am 
I love SlapDickMcRunFast´s comment
Bawkdragon 24 Jan @ 11:20am 
I wonder if anyone did a let play where they did it with just the normal six guys.
Shit-Show-Commando 18 May, 2024 @ 9:08pm 
i just fraught 8 mutans lead by a supper muton with this mod
SlapDickMcRunFast 12 Mar, 2024 @ 11:06pm 
Using [WOTC] Overwhelming Enemy Pods & Double Pod Count
First mission had 27 enemies, no conflicts that my Mod Manager can see.
Looking forward to running this on Legend
EvilCat 3 Mar, 2024 @ 5:49pm 
In the name of the time weaver
I gave up
greenpeapea 27 Feb, 2024 @ 7:49am 
Oh shoot wait this is the one I want. Holy crap.
vinistrifezza 7 Feb, 2024 @ 6:05am 
this mod works fine with modded aliens? like requiem for a man, muton harrier, hive etc....
i tried to use configurable pod size, but, the modded enemies dont spawn in missions XDXD
Che_storia 21 Aug, 2023 @ 6:30am 
hallo is possibole have more? x4 or x5
TheJimReaper 28 Jul, 2022 @ 7:22am 
I have a mass selection of mods adding other factions and what not and i have been using this mod with dark events being permanent and using beta strike with delta strike. Some missions are pretty calm only having 10-25 enemies until there's reinforcements and for some reason it makes it to where its seemingly never ending causing 150+ enemies to spawn total throughout the mission but ive experienced everything it is possible to complete i didnt have the necessary amount of soldiers to finish the missions with everything that ive added from mocx (which are significantly under powered and its kind of funny) to the hive (which the queen has almost 400hp mid game). but even with 15 (6 advent soldiers from a class counting as half an xcom soldier) people protection missions for radio relay were impossible later on in the campaign. aka. Send Help!! LMAO