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However, I need more. maybe 5 waves and 8 enemies for each wave would be suitable for me. will you help?
First mission had 27 enemies, no conflicts that my Mod Manager can see.
Looking forward to running this on Legend
I gave up
i tried to use configurable pod size, but, the modded enemies dont spawn in missions XDXD
Game slows in late game mainly because player got like bazilion recruits to recruit in the avenger and each time game loads all their data. Maybe this is your problem
This is the funniest run I ever had.
- Private soldier -
this is most noticeable when with using "additional mission types redux" and when the "rapid response" dark event is active.
Its not game breaking but if you're using modded missions that invole reinforcements it might be a problem .
there's a mod called "no low profile" and another surgical sit rep fix. that should help you with this issues
Turn one I had 6 berzerkers and 6 snake things right in front of me.
You also only start with 6 soldiers.
I won, but it did not go well..
yes, you just gotta make a run for it, makes for some epic moments
Some missions become much harder and/or impossible.
The mod increases the Advent enemies on ambush missions. This means you could have two soldiers and be facing over 10 advent. not easy.
The mission where you have to rescue the agent underground. Advent get 2 reinforcement drops per turn for 2 turns. this mod increases them. It's possible to end up with over 20 advent on the map.
Be carefull which other mods you use with this one.
Dynamic pod activation will make things exciting while podless WOTC will turn the encounter in to something resembling any movie where the heros juts get charged.
On a small map, podless and this mod make for an interesting game.
Great mod but be carefull, it will take any of the problems you can get (falling behind on the tech)
Can't see thta being much fun on the mission where you have to hold out for 3 turns and the aliens get 2 drops per turn.