XCOM 2
[WOTC] Overwhelming Enemy Pods
102 Comments
M99 萌兔兔 23 Jun @ 5:32am 
After gaming with this mod for more than 30 hours, I find that the max number of enemy in a map (reforce are not counted) is limited below 30. For example, in "command" difficult level, there is likely to be 4 wave, each wave has 7 enemies(28 in total) . if I change difficulty into "legend" there is likely to be 5 wave, each wave has 5 enemies(25 in total).
However, I need more. maybe 5 waves and 8 enemies for each wave would be suitable for me. will you help?
Jan3778 6 Apr @ 6:14am 
I love SlapDickMcRunFast´s comment
Bawkdragon 24 Jan @ 11:20am 
I wonder if anyone did a let play where they did it with just the normal six guys.
Shit-Show-Commando 18 May, 2024 @ 9:08pm 
i just fraught 8 mutans lead by a supper muton with this mod
SlapDickMcRunFast 12 Mar, 2024 @ 11:06pm 
Using [WOTC] Overwhelming Enemy Pods & Double Pod Count
First mission had 27 enemies, no conflicts that my Mod Manager can see.
Looking forward to running this on Legend
EvilCat 3 Mar, 2024 @ 5:49pm 
In the name of the time weaver
I gave up
greenpeapea 27 Feb, 2024 @ 7:49am 
Oh shoot wait this is the one I want. Holy crap.
vinistrifezza 7 Feb, 2024 @ 6:05am 
this mod works fine with modded aliens? like requiem for a man, muton harrier, hive etc....
i tried to use configurable pod size, but, the modded enemies dont spawn in missions XDXD
Che_storia 21 Aug, 2023 @ 6:30am 
hallo is possibole have more? x4 or x5
TheJimReaper 28 Jul, 2022 @ 7:22am 
I have a mass selection of mods adding other factions and what not and i have been using this mod with dark events being permanent and using beta strike with delta strike. Some missions are pretty calm only having 10-25 enemies until there's reinforcements and for some reason it makes it to where its seemingly never ending causing 150+ enemies to spawn total throughout the mission but ive experienced everything it is possible to complete i didnt have the necessary amount of soldiers to finish the missions with everything that ive added from mocx (which are significantly under powered and its kind of funny) to the hive (which the queen has almost 400hp mid game). but even with 15 (6 advent soldiers from a class counting as half an xcom soldier) people protection missions for radio relay were impossible later on in the campaign. aka. Send Help!! LMAO
Crazyboy 30 May, 2022 @ 8:20am 
Wolk, that is not something limited to this mod. It is just that once you start running more and more mods, the game slows down
WOLK 10 Nov, 2021 @ 10:15am 
Why, after some time after installing the mod, the game starts to slow down hard on the Avenger's strategic map?
rebel134 9 Jun, 2021 @ 8:56pm 
does it work if you activate midgame or will it break
Vaartok 15 Apr, 2021 @ 10:06pm 
Too anyone working with 12 soldier squads who thinks this isn't enough enemies, try using Yellow Alert 2.0 as well so individual pods are more difficult to isolate and get A Better Advent to make the AI more competent. This will be enough enemies for you with enough other additions. Continue adding new enemy types and difficulty mods as-needed until it feels right, because trying to brute force it by simply adding even more enemies than this is liable to just break the poor game.
Sizemore 19 Jan, 2020 @ 4:51pm 
Seems to give me 15 enemies on Legend gatecrasher
Valvatorez(Cox Cable = awful ISP 4 Jan, 2020 @ 3:39am 
How do I change pod sizes manually? As even with Beta Strike on pods are still too small to live if all 12 troops have Chain or Rapidfire.
Flik the Changeling 16 Dec, 2019 @ 7:16pm 
@bonner.johnt

Game slows in late game mainly because player got like bazilion recruits to recruit in the avenger and each time game loads all their data. Maybe this is your problem
bonner.johnt 13 Dec, 2019 @ 5:28am 
I love this mod along with robojumpers squad select. But towards the end of the game, it starts to run slower. Any tips on how to speed up the games performance?
Vernon Litian 30 Aug, 2019 @ 10:15pm 
This + RPGO + a shit ton of specializations + Robojumper's squad select with 10 soldiers + A shit ton of nightmare inducing alien mods.

This is the funniest run I ever had.
Drakenfoul 5 Aug, 2019 @ 9:25am 
ok, im in lo ve with this mod....and it works sooooo well with the Armors of the Imperium mod xD Suffer no Xeno to live!!!
High Voltage 16 Jan, 2019 @ 9:42am 
Could you make a version in the middle of both the mods between 75% - 100%?
Haybusa 6 Jan, 2019 @ 11:56am 
@「 LiTe Em uP 」I'm currently using it but I'm about to unsub to it, as much as I like fighting a crap ton of aliens, fighting 80 something aliens was pretty crazy against my 10. Thank goodness for the broken Samurai class because I have no other idea on how I would beat it. (Also goodbye to the Samurai class as well)
「 LiTe Em uP 」 2 Jan, 2019 @ 9:17am 
does this mod currently work with wotc?? also works with wotc-version of a better advent??
YeoumDo 3 Nov, 2018 @ 9:42am 
I'm shit out of luck.
- Private soldier -
DukeBurger 11 Oct, 2018 @ 2:36pm 
I think the amount of enemies this mod adds sometimes break reinforcement pods on some missions .The reinforement pods will not appear even tho central warns you about them .

this is most noticeable when with using "additional mission types redux" and when the "rapid response" dark event is active.

Its not game breaking but if you're using modded missions that invole reinforcements it might be a problem .

Soft Head 9 Oct, 2018 @ 7:26pm 
@Hohenzollern yeah i got around that by never commiting to mission without reduceing the risk too low or none useally by adding a sci guy/girl or that and paying the resource cost
Naylind 18 Sep, 2018 @ 7:55pm 
@Hohenzollern
there's a mod called "no low profile" and another surgical sit rep fix. that should help you with this issues
DERPKING1991 1 Sep, 2018 @ 3:45am 
Gonna make one that is 200 % and would work with all alien mods?
SulfurousChain 19 Jul, 2018 @ 10:22am 
Of the hundreds of mods I have on, this is hands down my favorite. Literally hundreds of peacekeepers and MECs met their end in a single deployment. F***ing beautiful.
Hohenzollern 12 Jul, 2018 @ 12:07pm 
Must admit the covert op ambushes are killing me though, I got through the first one, but entering mid-game now and the second tier enemies with this mod are insane. Anyone know a work-around for the limited soldier missions (i.e. covert ambushes and the other 3 man squad missions)? The Robojumper squad size mod combined with the ones I listed above is a blast for all the normal missions, but I am to the point where I am trying to figure out how to remove the 3 man restrictions on those missions without crashing the game. Is it the max soldiers and "NoVolunteerArmy" tags under MissionDefs? Never modded before and don't want to break something that will require a full re-install, but these limitied man missions are really annoying, especially since I couldn't stop the Spider and Fly event (chance of ambush on all covert ops) from triggering.
Hohenzollern 12 Jul, 2018 @ 12:07pm 
Avenger defense with this mod+A Better Advent was fun for me. I had built the defense matrix, and for once I was happy I did so. Turn 1 I had a pod with a firestarter (beserker) and 4 mutons, a second pod with a heavy mec, a shieldbearer, 2 troopers, and an officer, and a 3rd pod with 6 cryssilyds. The only sad part was I didn't record it. Openned with a grenade that managed to damage 8 enemies, and things got fun from there.
cb6dba 7 Jun, 2018 @ 12:59pm 
This mod + podless WOTC + the normal avenger defence mission (the one where you have to blow up the enemy transmitter) is a freaking nightmare.

Turn one I had 6 berzerkers and 6 snake things right in front of me.
You also only start with 6 soldiers.

I won, but it did not go well..
Vaeringjar 28 May, 2018 @ 1:07am 
it should work, I think, at least it worked for the ones I remember having used with
SuspiciousSeal 26 May, 2018 @ 11:23am 
Well, it seems that this doesnt work with Mocx, and possibly the raider factions. There squad sizes didnt increase.
SuspiciousSeal 16 May, 2018 @ 4:25pm 
question, does this work with mods that add unit types, like a better advent?
Vaeringjar 6 May, 2018 @ 9:15pm 
@Billy Lee

yes, you just gotta make a run for it, makes for some epic moments
Ugly Bastard 7 Apr, 2018 @ 11:30pm 
in ambush mission are their still have many number?
cb6dba 4 Apr, 2018 @ 8:44am 
The mod is great but before using it you need to take a few things in to consideration.

Some missions become much harder and/or impossible.
The mod increases the Advent enemies on ambush missions. This means you could have two soldiers and be facing over 10 advent. not easy.

The mission where you have to rescue the agent underground. Advent get 2 reinforcement drops per turn for 2 turns. this mod increases them. It's possible to end up with over 20 advent on the map.

Be carefull which other mods you use with this one.
Dynamic pod activation will make things exciting while podless WOTC will turn the encounter in to something resembling any movie where the heros juts get charged.

On a small map, podless and this mod make for an interesting game.

Great mod but be carefull, it will take any of the problems you can get (falling behind on the tech)
Vaeringjar 30 Mar, 2018 @ 3:05pm 
this mod is amazing
LotLP 26 Mar, 2018 @ 9:37am 
Strangely, everytime I use this mod I only get 9 enemies on Gatecrasher on Veteran diff. I was using the other pod mod before, but now I went for this one, so I can use a larger squads without the game being a cakewalk. Started a new campaign, removed the old mod from my drive, and it still doesn't go above 9 enemies.
cb6dba 15 Mar, 2018 @ 12:06pm 
Does this also increase the number of reinforcements the alien side get?

Can't see thta being much fun on the mission where you have to hold out for 3 turns and the aliens get 2 drops per turn.
니만잡는파리채 14 Jan, 2018 @ 3:14pm 
Plasma weapons and power armor seem to be forced because there are too many enemies. I want to take one of Chosen and take my weapon as soon as possible.
니만잡는파리채 14 Jan, 2018 @ 3:11pm 
Can we reduce the number of enemies that appear in Chosen's Chamber?
A Psychopathic Rat 14 Jan, 2018 @ 10:14am 
Haha. Ahaha. Need to make my campaign as harmful as possible now.
Gumball 24 Dec, 2017 @ 5:54am 
HI, great mod but is it saved game compatible ?
Daddy Kon 24 Oct, 2017 @ 8:36pm 
OK, thanks and great work.
Charmed  [author] 24 Oct, 2017 @ 8:24pm 
@Daddy Kon yeah, except there are also caps at some point in CharacterStats and EncounterLists to change or it'll just be troopers or whatever else isn't as limited. Possibly a hard cap of 10 regardless, but not sure on that one.
Daddy Kon 24 Oct, 2017 @ 7:22pm 
Does your max spawn count refer to the number of enemies in a group? If I change an 8 to a 10, will this add 2 enemies to a group?
Daddy Kon 24 Oct, 2017 @ 6:17pm 
Dam you Charmed. After using your mod, I found myself running out of troops so I started using an armor mod. Now I'm winning too much so I need more enemies. I love your mod but it's a vicious circle. I need a few more enemies to balance it out. Do you have anything bigger? How can I get just a few more enemies? Thanks.
Irley 6 Oct, 2017 @ 11:07am 
Is this compatible with Comunity Highlander? It is needed to add the extra soldiers.