Turbo Dismount

Turbo Dismount

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The Big Wide City (Road Course) [Alpha]
   
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1 Sep, 2017 @ 4:21pm
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The Big Wide City (Road Course) [Alpha]

In 1 collection by CanineCraver
CanineCraver's Turbo Dismount Levels...
6 items
Description
The moment you've been waiting for, finally a level so in depth, so quality, so out of the ordinary...

This is that level!

This is the "city/road course/driving skill test/how far can ya' get" hybrid that has never been seen before in Turbo Dismount.

"The Big Wide City" offers a unique driving experience like none other, with over 6 different routes intertwined with each other and many ways do demolish your vehicles the farther you progress through each level, this level is perfect for those who want a fresh experience in Turbo Dismount. The level is considered 75% finished, however none of the routes have a defined ending yet.

There are also 12 bowling pins hidden around the city thus far, can you find them all?
Also, keep in mind that this level is compatible with all vehicles as of 1.27. However, the "Heavy Metal" and "Swinger" lack the speed to make it to the end of the level in the 60 second time frame. The vehicles used most often in testing were the "Bandit" and the "Sweet Justice." The "Quad Fin Fighter" also allows you to reach areas previously difficult or impossible to reach with other vehicles (don't forget to move the boost pads to the desired location by holding shift and dragging it to where you want it).

I hope you have as much fun playing it as I have making it, I have also spent many hours testing the level to make sure it is Steam Workshop ready-ish, but if you find any problems or have something to say, leave a comment (and a rating, good or bad, it lets me know how I'm doing and what you guys think of my work).

Happy City Shreddin,

CanineCraver
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P.s. Special thanks to [5x] BOT745763 for making the guide that made the size of this level possible, here's the link: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/320521011/611703709828641277/
12 Comments
CanineCraver  [author] 16 Dec, 2018 @ 2:30pm 
Thank you
EPIC 16 Dec, 2018 @ 1:38pm 
The BEST level created so far.
CanineCraver  [author] 2 Aug, 2018 @ 7:49am 
Impossible if you want to keep the size of the map, notice how you havn't hit any world borders.
It's placed around 1,000 units up to go past the coverage of the world borders, infinite height, depth, length and width. Without its hieght it would be impossible. Plus I want to utilize the height and the infinite fall aspect for a feature in the future. Also I apologize for not being very active lately but I've been busy and havn't had the time to work on levels much. Just know that stuff is coming soon...ish.
Saul Goodman 1 Aug, 2018 @ 10:43pm 
the city appears to be above the city that surrounds the maps. I flew out of bounds under the map and saw the city backdrop. Might wanna move the map down a bit.
CanineCraver  [author] 18 Apr, 2018 @ 8:11pm 
Just so everyone knows, I'm still working on this level, along with the next one, so be patient not that you weren't. I'm also looking for ways to improve FPS at a reasonable cost to quality.
Achievess 30 Dec, 2017 @ 11:46pm 
:cupup:
CanineCraver  [author] 9 Dec, 2017 @ 2:57pm 
I could try, but that means reducing overall size, this would be hard, but once I finish the map all the way, I'll try to make it more lesser-ish pc friendly.
Kellney 9 Dec, 2017 @ 8:42am 
Can you try to decrease the fps drop.
Gaming-Dj 3 Sep, 2017 @ 10:00am 
jup
Simply Cinclair 1 Sep, 2017 @ 9:28pm 
XD