Arma 3
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[SP] Bounty Hunter (Malden)
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Malden 2035
DLC: Malden
Tags: Tag Review
File Size
Posted
Updated
8.009 MB
2 Sep, 2017 @ 6:03am
2 Aug, 2019 @ 3:11pm
19 Change Notes ( view )

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[SP] Bounty Hunter (Malden)

Description
This version is for SP ONLY! If you want to try a discontinued, legacy MULTIPLAYER CO-OP version (1-4 players), it can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133399875.

BEFORE YOU ASK ANYTHING IN THE COMMENTS, there are two golden rules that will fix a vast majority of your problems:
1) Don't use any mods other than those listed below in the Recommended mods section
2) Don't restart this mission in-game! Only restart it from the scenario selection screen in ArmA main menus. I have no idea why this scenario fails to load correctly when restarted in-game, but it does. So don't do it.

Overview and features:
Bounty Hunter is an endless sandbox mission, featuring a custom shop system, upgradeable base, customizable missions parameters, dynamic enemy groups and random missions. You start with some basic gear and a couple of resources, the rest is up to you. You can earn money from killing roaming enemy groups, eliminating enemy bases and roadblocks, selling enemy vehicles and explosives to the Black Market and completing missions.
This mission is still under development, so bugs and errors are to be expected. Any feedback and bug reports are much appreciated!

This mission DOESN'T REQUIRE ANY MODS. However, the following mods are STRONGLY RECOMMENDED:
-CBA A3 :: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=450814997
-JSRS SOUNDMOD :: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=861133494
-JSRS SOUNDMOD - Additional Weapon Handling and Reloading Sounds :: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=863393819
-Blastcore Edited :: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=767380317
-Enhanced Movement :: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333310405
-Revo's Simple Quicksave :: http://www.armaholic.com/page.php?id=29306
-Universal Uniforms :: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1474877262
-RHSAFRF :: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=843425103 (both RHS mods needed!)
-RHSUSAF :: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=843577117 (both RHS mods needed!)

Known issues:
-Sometimes groups will, despite many different workarounds, spawn inside rocks in Malden. I'm looking for better solutions for this. The issue persists with certain locations regarding the Area Clear mission type, unfortunately.
-You will sometimes see duplicated notifications about group kills. These are annoying, but they don't actually add any extra money. I'm pretty sure that they are caused by some kind of bug inside Bohemia's own notification system.
-Allying with CSAT or AFRF can lead into some weird AI behavior issues.
-Occasionally dynamically spawned objects like static HMG's won't spawn correctly and will get tipped over or destroyed.
-AI sometimes gets stuck. This is the reality in ArmA. In case of a support AI (helitaxi, repair team), call them again and cancel the support. In case of a squad member, you can teleport them to you from < 10m by using "Unstuck" action (can be found from command menu 6, orange "Unstuck" action).

Frequently Asked Questions:
========================
Q) Once I click "Start mission!", the screen fades to black and then doesn't do anything. What's wrong?
A) You're using mods that modify the vanilla config file. Use ONLY the mods listed above!

Q) How do I get/accept missions?
A) Buy the IN1 (Comms) upgrade from the store. Wait for the mission offer to appear. Then go to your supports menu (0-8) and select "[Re: Mission offer]" and then "Accept".

Q) Why is there no respawn?
A) This is a single player mission, respawns are not supported and since you can save anyway, there is no need to. Enable unlimited saves from game options if you haven't already.

Q) What does the "PURGED!" message mean?
A) This message just lets you know that the custom garbage collection script has ran successfully. It deletes all distant bodies and everything from the ground near them, such as dropped weapons and items.

Q) I accidentally dropped my uniform and my character refuses to pick it back up! How do I get it back?
A) Unfortunately, ArmA 3 has a weird way to handle uniform chances in-game. But you can always pick whatever uniform you want from the wardrobe in the base. Also, I recommend using the Unlocked Uniforms mod, listed in recommended mods section.

Q) Rescue Hostage mission doesn't end properly.
A) It seems that the initialization of this mission doesn't fully run if you restart the scenario in-game. So when you start the scenario, be sure to ONLY RESTART FROM SCENARIO SELECTION SCREEN, not from in-game menu!
303 Comments
kevinhale443 24 Jun @ 7:46am 
Last game update has screwed up Helitaxi landing at the main bases and trader bases, Helitaxi's now constantly crash into buildings or land outside their zones.
Lazerhawk888 13 Feb @ 7:04am 
Bro I don't know what to tell you but I can only assure you that I would pay €50 euros for a DLC mod like yours, don't give up on this mod
NiceGuyKc 25 Dec, 2024 @ 7:22pm 
Hi OP, the scenario is awesome as always, but please increase the time and distance of purging! I just lost so much loot because the game purged right in the middle of a skirmish with enemies in like 300m.
First off, the time. It appears to be 10 or 15 minutes. Could you jack it up to like an hour?
And secondly, the distance. I think 300m (or less?) is a little too close, especially for those of us who mainly play as marksmen (or snipers). I reckon somewhere in the 700m, 800m, or even 1km is very good!
I understand the feature was introduced to reduce lag for lower-end machines, but this was released 7 years ago, and I'm sure the baseline low-end machine is a bit more powerful now and can handle a bit more performance strain. In addition, on default settings, even with 12 patrolling squads around you, you barely engage one or two every 20 minutes, especially in early game.
casperorillian 10 Oct, 2023 @ 8:58am 
It might not be working just how I expect, but its possible a large amount of the mod is broken, weapons dont spawn and nothing seems to happen when I upgrade the base.
GrandElemental  [author] 10 Oct, 2023 @ 8:27am 
casperorillian
Park the stolen vehicle on the black market helipad and the option should appear when you talk to the BM dealer. This only works with certain vehicles though, if I recall correctly (sorry, it has been years since I actively worked on this one, so I might misremember or the updated game might have broken the system).
casperorillian 10 Oct, 2023 @ 8:02am 
Can someone offer advice how to sell vehicles?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 5 Sep, 2022 @ 8:57pm 
A Western Sahara or SOGPF version of this would be amazing. :jake::steamthumbsup:
Velocko 22 Mar, 2022 @ 10:39am 
Hi this Scenario is one of the best ones in my collection, do you have any new Bountu Hunter in other map?
GrandElemental  [author] 13 Aug, 2021 @ 5:35am 
I appreciate the suggestions, but I already have it figured out, just unfinished.
sockybob 13 Aug, 2021 @ 5:09am 
And it's good to see you still working on this scenario, i would advise to remake enemy spawning system because it's pretty noticeable that they spawn only around player, kinda ruins the immersion.
As for suggestion it could be replaced with something like following:

Generate positions of enemy groups at scenario start/during the game.
If player gets at certain distance to one of them - spawn enemy group there.

Also they can have some bias towards cities, roads, etc. so they will be less likely to appear just in random places.