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First off, the time. It appears to be 10 or 15 minutes. Could you jack it up to like an hour?
And secondly, the distance. I think 300m (or less?) is a little too close, especially for those of us who mainly play as marksmen (or snipers). I reckon somewhere in the 700m, 800m, or even 1km is very good!
I understand the feature was introduced to reduce lag for lower-end machines, but this was released 7 years ago, and I'm sure the baseline low-end machine is a bit more powerful now and can handle a bit more performance strain. In addition, on default settings, even with 12 patrolling squads around you, you barely engage one or two every 20 minutes, especially in early game.
Park the stolen vehicle on the black market helipad and the option should appear when you talk to the BM dealer. This only works with certain vehicles though, if I recall correctly (sorry, it has been years since I actively worked on this one, so I might misremember or the updated game might have broken the system).
As for suggestion it could be replaced with something like following:
Generate positions of enemy groups at scenario start/during the game.
If player gets at certain distance to one of them - spawn enemy group there.
Also they can have some bias towards cities, roads, etc. so they will be less likely to appear just in random places.