Arma 3
[SP] Bounty Hunter (Malden)
303 Comments
kevinhale443 24 Jun @ 7:46am 
Last game update has screwed up Helitaxi landing at the main bases and trader bases, Helitaxi's now constantly crash into buildings or land outside their zones.
Lazerhawk888 13 Feb @ 7:04am 
Bro I don't know what to tell you but I can only assure you that I would pay €50 euros for a DLC mod like yours, don't give up on this mod
NiceGuyKc 25 Dec, 2024 @ 7:22pm 
Hi OP, the scenario is awesome as always, but please increase the time and distance of purging! I just lost so much loot because the game purged right in the middle of a skirmish with enemies in like 300m.
First off, the time. It appears to be 10 or 15 minutes. Could you jack it up to like an hour?
And secondly, the distance. I think 300m (or less?) is a little too close, especially for those of us who mainly play as marksmen (or snipers). I reckon somewhere in the 700m, 800m, or even 1km is very good!
I understand the feature was introduced to reduce lag for lower-end machines, but this was released 7 years ago, and I'm sure the baseline low-end machine is a bit more powerful now and can handle a bit more performance strain. In addition, on default settings, even with 12 patrolling squads around you, you barely engage one or two every 20 minutes, especially in early game.
casperorillian 10 Oct, 2023 @ 8:58am 
It might not be working just how I expect, but its possible a large amount of the mod is broken, weapons dont spawn and nothing seems to happen when I upgrade the base.
GrandElemental  [author] 10 Oct, 2023 @ 8:27am 
casperorillian
Park the stolen vehicle on the black market helipad and the option should appear when you talk to the BM dealer. This only works with certain vehicles though, if I recall correctly (sorry, it has been years since I actively worked on this one, so I might misremember or the updated game might have broken the system).
casperorillian 10 Oct, 2023 @ 8:02am 
Can someone offer advice how to sell vehicles?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 5 Sep, 2022 @ 8:57pm 
A Western Sahara or SOGPF version of this would be amazing. :jake::steamthumbsup:
Velocko 22 Mar, 2022 @ 10:39am 
Hi this Scenario is one of the best ones in my collection, do you have any new Bountu Hunter in other map?
GrandElemental  [author] 13 Aug, 2021 @ 5:35am 
I appreciate the suggestions, but I already have it figured out, just unfinished.
sockybob 13 Aug, 2021 @ 5:09am 
And it's good to see you still working on this scenario, i would advise to remake enemy spawning system because it's pretty noticeable that they spawn only around player, kinda ruins the immersion.
As for suggestion it could be replaced with something like following:

Generate positions of enemy groups at scenario start/during the game.
If player gets at certain distance to one of them - spawn enemy group there.

Also they can have some bias towards cities, roads, etc. so they will be less likely to appear just in random places.
sockybob 13 Aug, 2021 @ 4:53am 
Well you still need to obtain permission from the author and mess with pbo, doesn't really seems opensource. Anyway it would be cool if you get this scenario to github where anyone can contribute to development.
GrandElemental  [author] 13 Aug, 2021 @ 3:52am 
socky
ArmA missions are practically always open source. Anyone can download the mission file and then use PBO manager to mess with the scripts if they want to. As for if I'd allow someone to continue developing the map, well... at least not before I finish the new AI system and possibly even the multiplayer version I'm currently working on.
sockybob 13 Aug, 2021 @ 2:38am 
Do you ever considered making this open source?
GrandElemental  [author] 28 Jul, 2021 @ 1:00am 
DiaProrTh
It is (was) an outdated mod. Universal Uniforms is what I currently use and recommend to people, the link has now been updated. Also, the current version of this mission doesn't really need this mod, as it has built-in wardrobe to switch into any uniform you want.
CocoteroTuc 26 Jul, 2021 @ 6:54am 
-Unlocked Uniforms linck caido
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 18 Mar, 2021 @ 9:59pm 
Would recommend playing this with TPW Mod since it adds the missing civilian + sound ambiance. https://forums.bohemia.net/forums/topic/154944-tpw-mods-enhanced-realism-and-immersion-for-arma-3-sp/
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2 Mar, 2021 @ 3:36am 
Pretty fun mission. Hope it could get some future ports someday if you or someone else might pick this nice game mode up again. :aquaman:
Gangnam Stylized 26 Feb, 2021 @ 1:03am 
GrandElemantal thank you for responding. I understand sorry to bother you it's just unfortunate that we won't see any new amazing stuff. Anyway it is all a great job, have a nice day :)
GrandElemental  [author] 25 Feb, 2021 @ 11:49pm 
AdobeJedrol
Unfortunately I've been way too busy to work on ArmA for many years, so it is very unlikely I'll touch these anymore.
Gangnam Stylized 25 Feb, 2021 @ 5:44pm 
Hi GrandElemental I would like to ask you do you consider ever improving the gamemode or adding new maps? The gamemode is extremely well done and fun and I'd just like to know if we ever could see more of your great work.
Lechuck's Beard 17 Jan, 2021 @ 12:29pm 
Really fun and enjoyable =)
LiveLongBooch 26 Nov, 2020 @ 1:01am 
also, would love to know if its possible to make the same scenario for malden from CWA arma 2 map.
LiveLongBooch 26 Nov, 2020 @ 12:57am 
hey, im loving this scenario, so far my favorite. just wanted to point out some annoying glitches like ai ally units cant move inside base, they get stuck and start acting weird. also the unit training isnt working at all, i cant handle units inventory, or change weapons, armour.. if you could fix that this scenario would be great!!
YellowDot 11 Nov, 2020 @ 2:43am 
yeah nah all good mate
GrandElemental  [author] 11 Nov, 2020 @ 12:06am 
**YellowDot**
The co-op scenario had severe problems even in the old version, I will very unlikely ever go back to it. And even if it didn't, it would take too much time which I no longer have.
YellowDot 10 Nov, 2020 @ 7:44pm 
how hard would it be to port all the progress over to the coop (1-4) version mt friends and i love the gamemode and would love to play the updated version?
GrandElemental  [author] 25 Aug, 2020 @ 12:05am 
1) I could probably, but I haven't really touched the game for a year or so, so it would take a lot of time which I currently don't really have available.

2) This was one of the issues that I never really found a good, 100% effective solution to: the AI soldiers randomly not doing what you instruct them to do. And the problem with the AI getting stuck was that it was not consistent, so I could never reproduce the issue to make sure it was fixed. I would need to take a deep look at it, but again, time I don't really have...

3) I started with this mission in Altis, but was getting tired of the constant FPS loss for no other reason than to have a giant map. I certainly could port it back, considered it many times when I worked on the Malden one, but I just never had the patience for testing the whole mission for multiple maps simultaneously. The issue really isn't so much the porting, but the upkeep.
NiceGuyKc 23 Aug, 2020 @ 12:49pm 
This gamemode keeps getting better and better, especially now that I have access to UAV (and a fuel tank), and Mortar, and I'm just hoarding APCs from Comms Tower missions. However, there are a few things I feel like I should address:

1\ How much is the Purging range? Can you set it to 1km? Or make it a variable the player can change? Sometimes enemies I snipe from +600m despawn before I get to loot them (MXM w/ LRPS).

2\ I called a repair team, and now after repair they won't take off the heli. I thought they'd despawn after next Purging, but I couldn't call them again, it keeps asking me if I want to cancel. I loaded a save before it and it happened again. Any work around?

3\ Is it possible that in the next few weeks/months, you'd be releasing the same mode for Altis? This is literally my first time playing on Malden, but I know Altis very well and wish I could play this gamemode there! :D

Again, thanks for the great gamemode. I'm loving it!
GrandElemental  [author] 21 Aug, 2020 @ 11:06am 
NiceGuyKc

1&2) I haven't actually disable anything per se, it's just how ArmA handles actions like full Medikit heal and Toolkit repair: you need to be specific class to have access to them. Medics will get to heal to full using Medikit and Engineer classes will get repair. I ended up indeed working it into the whole base upgrading system, and while it isn't optimal, at least it is a functioning workaround for the time being.

3) No time limit.

4) That mission is supposed to be more about the finding of the hiding guerrillas rather than being a hard combat mission, so sometimes it can be tricky. But the enemies are always primarily hiding in a forest area and you can sometimes see their tents first. Thermals and UAV can help a lot also.
NiceGuyKc 21 Aug, 2020 @ 9:18am 
I initially played SimpleSurvival and it was awesome, then I read in the description that it was to test a script featured here, so I tried this too and I love it!

I have a few questions:

Q1\ I looted a Medikit from enemies, but I don't seem to be able to use it. I still need 1st Aids and I can't heal to 100%. How can I change this, if possible? Do I need to be using a Medikit that I bought from the laptop? Or would that also not work, and I need to talk to the Medic in my base?

Q2\ I also looted a Toolkit, but I can't use it. Is this right? I'm assuming Toolkits have been disabled in favour of the Mechanic shop. Is that the case?

Q3\ Is there a time limit for accepted Bounties? Can I just do it anytime?

Q4\ I was given a mission to find a UAV team, but I can't find them anywhere in the red circle. Any tips?

Thanks in advance.
GreenEyedBeast 2 Jun, 2020 @ 1:37pm 
I love this mission, thank you so much for making it.
I wish I could sell all the items and not only explosives and vehicles, but still 10/10.
Dr. Death 13 May, 2020 @ 10:01pm 
I see. And is there any way i can find enemies marked in the map? or, assuming i dont spend money, i have to be on a quad with a pistol roaming until i find an enemy patrol?
GrandElemental  [author] 13 May, 2020 @ 9:53pm 
Feyd Rautha Harkonnen
Saves disappearing has nothing to do with this mission and I can't touch the default ArmA save system without creating my own from the ground up. However, I used to have similar issues of saves "disappearing" with other scenarios, so there might be workaround. Go to the save folder (%userprofile%\Documents\Arma 3\Saved\steam\[SP]%20Bounty%20Hunter%20(Malden).malden\), find the latest save and rename it to "continue.Arma3Save". It should allow you to continue with any save you want.

Dr. Death
Scenario is as "optimized" as it can be at the current state of Arma 3. You need to either get a more powerful CPU or scale down the amount of AI in the mission (number of road blocks has a big effect), which is also what the opening window is for.
Dr. Death 13 May, 2020 @ 5:30pm 
but will this get updated or optimized in the future?
MountainDEWDjv 10 May, 2020 @ 9:36am 
Dr Death its best to play with the amount of enemies vs friendly units to get the best fps
Dr. Death 8 May, 2020 @ 11:29pm 
Im really digging this but holy FUCK the FPS drop due to AI/script is INSANE. Is there a way to optimize this?
Lazerhawk888 29 Mar, 2020 @ 11:12am 
please fix the problem of the savegame disappeared, the mod is wonderful but damn frustrating to start over, is it possible to add money somehow?
GrandElemental  [author] 2 Aug, 2019 @ 11:15pm 
I think getting that issue was pretty consistent, there was a minor oversight on when the system should initialize back to beginning state and I didn't quite account for the the Esc problem.
T.Winters 2 Aug, 2019 @ 3:52pm 
How offten does that happen? once its up i will try to see if i can get it to do it again.
GrandElemental  [author] 2 Aug, 2019 @ 3:14pm 
T.Winters

I figured out what caused the problem, and I *think* the new version should fix this issue. Additional testing is of course needed. Unfortunately, because of how ArmA handles saves and mission updates, the changes will only apply once Steam has downloaded the mission file again and a new save is started.
GrandElemental  [author] 2 Aug, 2019 @ 2:00pm 
Interesting, thanks for letting me know! I'll check the scripts once I can.
It could be easily fixed through the Debugger console, but it no longer works outside of editor. :<
T.Winters 2 Aug, 2019 @ 1:44pm 
I replicated it in a new save. If you press escape when he is saying Bye instead of clicking bye it messes him up... is there any way to fix said issue? where he is constantly saying Bye whenever you open him.. no button at bottem
T.Winters 2 Aug, 2019 @ 10:50am 
Is there a way to fix the Black Market guys? everytime i talk to them it pops up and they are saying Bye..
Savage McTavish 13 Apr, 2019 @ 8:38am 
GrandElemental
No worries. Thanks for the reply. It's been working fine since last post LOL. Have started making a backup every session, 'just in case' :-)
Popkornak 9 Apr, 2019 @ 5:35am 
No, only the message. The money wouldn't be that bad :-)
GrandElemental  [author] 8 Apr, 2019 @ 7:01pm 
Popkornak
Is it just the message or does it also do the other stuff like duplicate money reward? I know there is a weird bug in the message system that seems to trigger when there is a saving instance somewhere near the actual first message. It shows some ghost messages after that, but that's really it. No idea what causes it, but it is not something I can really touch without creating a message system of my own from scratch.

Savage McTavish
Interesting. I used to have this problem too many years ago, where saves just vanished out of the blue. However, if all other save files are there, you can always create a copy of the most recent save and then manually rename it to "continue.Arma3Save". That allows you to continue as normal.
Savage McTavish 4 Apr, 2019 @ 11:13am 
So loving this Scenario. Put in 8 hours yesterday and 4 today. Saved, exited all fine appart form today, saved,exited as normal, closed steam, went out, came back loaded up , no savegame, no continue.Arma3Save, no C:\Users\*your_username*\Documents\Arma 3\Saved\steam\[SP]%20Bounty%20Hunter%20(Malden).malden\ folder Any ideas ?
Popkornak 4 Apr, 2019 @ 9:20am 
Once I rescue the prisoner, the ,,Escort the soldier'' task just keeps popping up, even after I escorted him and got the money. Anyone knows why is it?
MountainDEWDjv 16 Mar, 2019 @ 4:08am 
you are the man!!
GrandElemental  [author] 16 Mar, 2019 @ 1:10am 
Oh well, I released a small update which contains an experimental debugger, meant for testing. So if you people still run into this issue with a new game (and thus updated version), if you could use the debugger to check the variable data, I think I could finally trace what causes this issue. All you need to do is to open the debugger from the laptop (red option), type "storedVehs" (without the "-marks) to the console and press Enter, then screenshot the output. It would be very helpful!