Total War: WARHAMMER

Total War: WARHAMMER

28 ratings
Greenskins Buff
   
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Tags: mod, Campaign
File Size
Posted
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1.865 KB
3 Sep, 2017 @ 2:16pm
4 Sep, 2017 @ 6:43am
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Greenskins Buff

Description
This mod was inspired by Emcdunna's mods.

It aims at helping Greenskins AI to be more of a threat in the grand campaign by giving them several buffs through the Black Crag building chain.

THIS MOD WAS MADE FOR THE AI.
You can still use this mod if you want to play as Greenskins, but I would not recommend it as your campaign will be really easy.

Black Crag lvl 1 :
-5% recruitment cost (all armies)

Black Crag lvl 2 :
-10% recruitment cost (all armies)
+1 local recruitment capacity (factionwide)

Black Crag lvl 3 :
-15% recruitment cost (all armies)
+1 local recruitment capacity (factionwide)
-5% upkeep (all armies)

Black Crag lvl 4 :
-20% recruitment cost (all armies)
+2 local recruitment capacity (factionwide)
-5% upkeep (all armies)

Black Crag lvl 5 :
-30% recruitment cost (all armies)
+2 local recruitment capacity (factionwide)
-10% upkeep (all armies)
9 Comments
Kryndude 19 Dec, 2019 @ 11:25pm 
Could you make WH2 versions of these mods plz?
Léo  [author] 6 Sep, 2017 @ 9:53am 
I won't change neither Chaos, nor AI behaviour as I use Advanced AI Mod and it already changes those (and I have no time to create my own AI overhaul for now). But yeah, Northern tribes definitely need some tweaks to be more threatening !
Overduyn 6 Sep, 2017 @ 9:03am 
I like these buffs, they are not insanely overpowered but still make a fun AI to play against. Is there also a buff planned for the Northern tribes or Chaos? And maybe add for all buffs some behaviour traits for AI, like add aggresive and/or destroyer so they keep on coming in hard.
Léo  [author] 5 Sep, 2017 @ 2:46pm 
@Ramyam I just found out how to restrict those buffs to the AI only, and how to make them racialwide/factionwide without tying them to a specific building. I just need time to create the mods now ;)
Léo  [author] 5 Sep, 2017 @ 6:33am 
@Ramyam I'm actually working on it, but I'm kinda new to modding so let me some time to understand how everything works and I'll do it ! ;)
Ramyam 4 Sep, 2017 @ 4:46pm 
basically a mod that wasn't tied to a specifik building that is.

also I hope a mod that buffs Vampire counts come!, I feel like the factions that usually gets destroyed the most in my games are Vampires and orks, they both feel underpowered as AI, and usually end up pushed to a single region or wiped off the map before even chaos arrives.

unless I play as Vampire counts myself and get busy with the empire and dwarfs then it's a opposite story, so yeah player interactions with the world affect heavily ofcourse but thats why it's nice to have these buff / nerf mods for factions to make up for it :)
Ramyam 4 Sep, 2017 @ 4:43pm 
I know someone who made a mod that made like faction buff, like one of those timed event buffs factions gets once in a while but a permanent one, it was for wood elves, 35% more damage or something like that, by looking at that I guess I perhaps could figure it out or if you could, realeased some mods myself aswell but mostly unit mods changing stats or unit size or uploading new textures or changing unit variant parts on the model.
Léo  [author] 4 Sep, 2017 @ 2:28pm 
I released buffs for other factions, but they're not the same as this one. The Empire got the biggest buff (to face vampire, chaos, beastmen and norsca), while Bretonnia and Dwarf just have some little tweaks to be more competitive early in the campaign.
And I would also like the buff to be racial or faction wide but I have no idea how to do that yet ! :)
Ramyam 4 Sep, 2017 @ 1:05pm 
I'v been looking for mods like this, only thing I'd like preferbly to this would be something akin but that works for all ork factions not just the one that owns black crag.

also hope you release the same for other factions so you can pick and chose what factions you want to get stronger.

ex. if I play wood elves I usually prefer all none human / dwarf factions to become stronger so I have to actually help my allies survive to win the game instead of just hiding in the forest.

or if I run Empire I want Vampire counts to be a bigger major force to recon with, and so on.


an alternative that could be nice would be if you did just like these mods but a nerf version too, perhaps a rather mild nerf but still there, so you can specialise between what factions you really want to prosper with / without player interaction, to make the game more interesting.