Company of Heroes 2

Company of Heroes 2

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CoH IMPROVED UPDATED 1
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Item Type: tuning
File Size
Posted
Updated
4.422 MB
8 Sep, 2017 @ 5:39pm
26 Sep, 2023 @ 2:58pm
19 Change Notes ( view )

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CoH IMPROVED UPDATED 1

Description
This Mod is for People VS Ai
A little discibtion of the Mod:
This Mod is basicly Vanilla game its just Tweaked a little.
Range on Weapons and Line of Sight Has been increased, but not a hole lot. "like in My DOUBLE MODS"
Every infantry Units has Now 2 Men Extra in their Squads, (this does not include the Support teams)
All Units Cost the same As in the Vanilla Game. (except for Snipers wich is now 300mp insted of 360mp)
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Changes:
well there is kind of many changes so ill just write down some of the more intresting ones.

All Basic Infantry Now has a Squad Leader, with a submachinegun
Amount of Men in the Infantry squads is Increased by 2 (this includes the Squad Leader)
All Enigneer Units can now build. Tank Traps, Barbwire, Sandbags, Trenches, and Normal Faction Buildings.
All Basic Infantry can now build. Sandbags, trenches and normal faction buildings.
Sturmpioniere Can now Build Fuel and Ammo Cashes on flag points.
Most of the Off Map commander Abillitys can now be used against Enemy bases.
(this does not include sector artillery or the British HQ Artillery.)
Unlimited Heavy Tanks. (Enjoy)
Mortars Can Now go inside trenches (and use their Abillitys)
Artillery can now be build inside bases (this also inludes Pak 43, and the British Emplacements)
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Range Changes: (Every weapon has been Tweaked even those that are not on this list)
Note that im not trying to make a realism Mod. i just simply think some units should have more range,
But its still well Ballanced.

All units has increased Line Of Sight. by 10 meters (Recon and scout units will have 15-20 more meters)
All small arms and heavy Mg?s has Increased Range by 10 meters, (sniper units has Longer range Though)
All Mortars has increased range of 20 meters,
(this does not include the M1 75mm Pack Howitzer or the 7.5cm le.IG 18 Infantry Support Gun)
Light Artillery suchs as the Katusha has increased range of 15-20 meters.
The Sturm Tiger Has A Longer Range aswell.
Most of the light vehicles has increased range by 10 meters (Scout vehicles has 10-15 meters.)
Most of the Medium Tanks has increased range of 20. (for exsample vanilla Panzer IV has 40. and now it got 60)
Most Tank hunters Has a range of 65
At Guns is also increased range of 5 Meters. (wich make thir range 65)

(I could go on like this but you will see for yourself)
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Heavy Tanks & Gun Implacments. (i will just type the range of the unit)

Tiger 75m / Tiger Ace 80m, Elefant Tank Destroyer 85m Pak 43 85m
King Tiger 75m, Jadgtiger 85m Pak 43 85m
M36 75m / Pershing 75m,
Is 2 75m ISU 152 85m
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I Hope All this Made sencse to you. If Not maybe a Quick game with this Mod will.
This is my version of how i would like to have it. and i spend alot of time thinking on how to keep it balanced,
It works great against Ai wich was my goal.

If you have any quistions just ask and i will try answer as good as i can.
as allways Dont Forget To Rate And Comment

Lt.Clifforth.
Popular Discussions View All (1)
22
12 Sep, 2021 @ 3:14pm
Thing´s That Needs To Be Updated
Lt.Clifforth
101 Comments
Redarmy 29 Dec, 2023 @ 8:18am 
also this mod breaks many abilities.. why? assault grens..no upgrade to add extra man. tiger ace, no spearhead toggle ability. Again..why? this mod was recently updated so it isnt an issue of relic adding sth that broke sth. you deliberatily removed features? you dont specify this
Redarmy 26 Dec, 2023 @ 4:46am 
not bad but the extra men clip into each other. deal breaker. if u up range you should up damage at least a little
HellKat02 14 Jun, 2023 @ 7:22am 
This mod is great, but I think when playing as OKW it makes Fallschrimjager a bit too powerful as they are now with 6 models instead of 4
kernalkrackerz 19 May, 2023 @ 3:18pm 
hello sir, can you send me the source code for this mod so i look at the changes you made to the AI and incorporate it into my AI mod? thank you and have a nice day.:steamhappy:
Tartzmir 31 Mar, 2023 @ 8:34am 
Can you make weapon upgrades grant the entire squad with the new weapons, this doesn't apply for MG upgrades but maybe give the squad with RPG upgrades with 2 RPGs, of course you can increase the price accordingly to balance, btw make tank hunter section keep their Boys even after PIATs upgrade
Fieldy1994 15 Feb, 2023 @ 10:12pm 
Please take a look back at this mod and update the few small things that no longer work due to relic.
Otherwise its great fun to play
H☉☉ƬER ƁEAR™ © 18 Dec, 2022 @ 10:19pm 
hey could you do some updates to this mod?
Martian Patriot 5 Sep, 2022 @ 12:24pm 
This is perhaps the worst tuning pack I've ever played. I guess it just wasn't tested for playing the Brits. The Raids are still 5 men and the Ostheer are just unstoppable as an OPFOR with this on as they have 6 man teams with full auto weapons right out of the gate while you struggle to even get brens. And now Penetration on Ost tanks and shrecks is so much that even the Churchill gets penned from the front 100% of the time so honestly WTF was the plan here? I guess this is just an Axis mod?
Cembadyx 30 Jan, 2022 @ 1:25pm 
As someone who has 320+ hours on this game, of which about 300 of those is strictly custom games this the exact kind of mod I've been looking for, thank you!!!!
TallestDavid 6 Aug, 2021 @ 10:46am 
can you giv3e soviets their new bunker for eng?