Company of Heroes 2

Company of Heroes 2

CoH IMPROVED UPDATED 1
101 Comments
Redarmy 29 Dec, 2023 @ 8:18am 
also this mod breaks many abilities.. why? assault grens..no upgrade to add extra man. tiger ace, no spearhead toggle ability. Again..why? this mod was recently updated so it isnt an issue of relic adding sth that broke sth. you deliberatily removed features? you dont specify this
Redarmy 26 Dec, 2023 @ 4:46am 
not bad but the extra men clip into each other. deal breaker. if u up range you should up damage at least a little
HellKat02 14 Jun, 2023 @ 7:22am 
This mod is great, but I think when playing as OKW it makes Fallschrimjager a bit too powerful as they are now with 6 models instead of 4
kernalkrackerz 19 May, 2023 @ 3:18pm 
hello sir, can you send me the source code for this mod so i look at the changes you made to the AI and incorporate it into my AI mod? thank you and have a nice day.:steamhappy:
Tartzmir 31 Mar, 2023 @ 8:34am 
Can you make weapon upgrades grant the entire squad with the new weapons, this doesn't apply for MG upgrades but maybe give the squad with RPG upgrades with 2 RPGs, of course you can increase the price accordingly to balance, btw make tank hunter section keep their Boys even after PIATs upgrade
Fieldy1994 15 Feb, 2023 @ 10:12pm 
Please take a look back at this mod and update the few small things that no longer work due to relic.
Otherwise its great fun to play
H☉☉ƬER ƁEAR™ © 18 Dec, 2022 @ 10:19pm 
hey could you do some updates to this mod?
Martian Patriot 5 Sep, 2022 @ 12:24pm 
This is perhaps the worst tuning pack I've ever played. I guess it just wasn't tested for playing the Brits. The Raids are still 5 men and the Ostheer are just unstoppable as an OPFOR with this on as they have 6 man teams with full auto weapons right out of the gate while you struggle to even get brens. And now Penetration on Ost tanks and shrecks is so much that even the Churchill gets penned from the front 100% of the time so honestly WTF was the plan here? I guess this is just an Axis mod?
Cembadyx 30 Jan, 2022 @ 1:25pm 
As someone who has 320+ hours on this game, of which about 300 of those is strictly custom games this the exact kind of mod I've been looking for, thank you!!!!
TallestDavid 6 Aug, 2021 @ 10:46am 
can you giv3e soviets their new bunker for eng?
TallestDavid 6 Aug, 2021 @ 10:45am 
i would think the USA rifles keep their fighting position instead of the trench since its their variant of the trench
H☉☉ƬER ƁEAR™ © 19 Apr, 2021 @ 10:59am 
Wehrmacht ostruppen unit broken, I guess they changed how you deploy them. they are now suppose to come from the infantry kompanie?
>>Jonathan Wick<< 21 Mar, 2021 @ 9:16am 
okw doesn't have the upgrade in the medical hq, and can you give 3 slot weapons to all soldiersfrom all factions? nice mod btw
CPU - Easy 3 Feb, 2021 @ 2:11am 
hello @Lt.Clifforth, I also discover that the british Crocodile tank can only built 1 and the recharge deploymen for the Churchill AVRE is 8 mins long last the M4A3(76mm) and M4C sherman doesn't have any HVAP round. I hope that u fix it soon :steamhappy:. I'll going to tell u if there is another glitch. And if it is ok that u add Panzer IV F1 to OKW and Wecmarh
Lt.Clifforth  [author] 1 Feb, 2021 @ 10:22pm 
@.. ill check the range again but it should be 85 range. also it is ment to be unlimited.
was there just an official update to the game?
CPU - Easy 1 Feb, 2021 @ 7:05pm 
love the mod but the Tiger of OKW is doesn't have enough range and the firepower is to weak thb. can u also make it unlimited to?
Thisolve 4 Oct, 2020 @ 10:17pm 
I like it
Lt.Clifforth  [author] 10 Sep, 2020 @ 3:34am 
@Boris its definetly posible to do that, but this mod only improves on the original CoH2 game mechanics, and not really taking it to "Realism" allthough weapons have a longer range and stuff like that,
BoriSzeNooB 9 Sep, 2020 @ 12:42am 
Is it possible to make LMG and SMG like ppsh and mp40 suppress enemy like HMG? I know you didnt approach realism and ignore this but I can appreciate it if this possible. Thank you..
Lt.Clifforth  [author] 20 Aug, 2020 @ 4:34am 
New Update.
Wehrmacht is now updated and working again.

next issue: Okw (not able to spawn king tiger) going to fix this as soon as i can.
Lt.Clifforth  [author] 31 Jul, 2020 @ 6:02am 
I see, thanks for letting me know im on it aswell as some other errors
out_of_service 26 Jul, 2020 @ 3:22pm 
Really nice mod. Molotov works again. Good Update. But secure mode of T-70 tank doesn't.
CharAz 20 Jul, 2020 @ 9:51pm 
Hell yeah, my all time favorite mod is updated! This is the best tuning mod me and my friends have ever played. (At least in our eyes) We had a lot of fun with this masterpiece. Just about right damage and squad size. Keep up the good work!
MisterUrik 16 Jul, 2020 @ 2:43pm 
Thanks for update, now I can finally use medium tanks as OKW :)
Lt.Clifforth  [author] 9 Jul, 2020 @ 10:40am 
Mod has Been updated, OKW and US units buildings should work again,
Wehrmacht and the British Forces Should Work as normal, havent looked into the Russians Yet.

i Know some command abilities was broken cause of relic updates, im trying to fix it, but i dont have all the commanders so i will still need you feedback to find out wich dont work, please comment.
Mrakos 9 Jul, 2020 @ 1:53am 
@Da Swayza - try the WWII Mod, it really rocks!
Variations of Dave 15 May, 2020 @ 7:34am 
Is there a mod that is similar enough to this one that is active, and where the OKW are working?
Little Moisture 12 Jan, 2020 @ 1:02pm 
I think stove is dead or his account was stolen.
Little Moisture 4 Jan, 2020 @ 4:18pm 
oberkommando tanks dont work nor the usf tanks, please fix.
Zoey Womp 4 Oct, 2019 @ 7:40pm 
Cant do panzer authorization as oberkommando
Otto Carius 150 + 30 Apr, 2019 @ 7:46am 
how many weapons do troops have ??
H☉☉ƬER ƁEAR™ © 26 Apr, 2019 @ 12:29pm 
any fixes?
H☉☉ƬER ƁEAR™ © 17 Jan, 2019 @ 11:10pm 
hello, because of recent company of heroes 2 updates usf all light vehicles dont work now aswell as some abilities such as rear echlion antitank mines, so far this is all i noticed.
Deviant 1 Jan, 2019 @ 12:34pm 
1) What card do you do for this mod?
2) How much% is ready? (and if you are ready, you can place a link in the description of this mod on your map)
3) When is it worth waiting for an update of this modification?
Wajak 15 Dec, 2018 @ 11:44pm 
and also Scavenge Doctrine - Flazkpanzer IV Ostwind is passive too
Wajak 14 Dec, 2018 @ 5:54am 
Yup thx :)
Lt.Clifforth  [author] 14 Dec, 2018 @ 3:55am 
thanks for your reply i will look into it and get it fixed.
im currently working on a new map, so it might be a little while.
Wajak 13 Dec, 2018 @ 10:24pm 
hi Lt.Clifforth,
bug report:
in Oberkommando Elite Armore doctrin Sd.kfz. 221 scoutcar is Passive and cannot use.
Lt.Clifforth  [author] 13 Dec, 2018 @ 1:51pm 
@Deviant im Glad you liked it.
Deviant 13 Dec, 2018 @ 1:08pm 
Great mod! And everything is fine with AI (behaves adequately (relative to AI))
Lt.Clifforth  [author] 11 Sep, 2018 @ 8:55am 
@MoistHooterbear
Should be Fixed now
Wajak 11 Sep, 2018 @ 8:27am 
thank you so much
Lt.Clifforth  [author] 11 Sep, 2018 @ 8:21am 
Okay guys i now updated the
(Feuersturm Commander)

if you find anything else that needs updated i will make a discussion thread for you to post stuff like this in.
Wajak 10 Sep, 2018 @ 11:08pm 
it is some how bug with Feuersturm Doctrine for Oberkommando West. Hetzer and Incendiary rounds for Le.IG 18s is Passive. Means, all special abilibies are dead. update plz
wognog 22 Jul, 2018 @ 11:55pm 
Do dead bodies stay in this mod?

Lt.Clifforth  [author] 4 Jul, 2018 @ 3:32am 
yes´
narcoleptic_mod 3 Jul, 2018 @ 10:23pm 
do these changes apply to the AI units as well?
H☉☉ƬER ƁEAR™ © 24 May, 2018 @ 11:21pm 
another bug i noticed is that usf bulldozer cannot make cover or clear cover.
dangminh25 23 May, 2018 @ 2:35am 
does AI can buit mine ?
H☉☉ƬER ƁEAR™ © 10 May, 2018 @ 10:01pm 
i found bug where usf mech company the sherman 76mm+bulldozer upgrades do not work