Sid Meier's Civilization V

Sid Meier's Civilization V

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Gods and Kings Electricity Mod
   
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916.695 KB
14 Dec, 2012 @ 8:26am
28 May, 2013 @ 2:05pm
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Gods and Kings Electricity Mod

Description
Gods and Kinds only.

This mod adds the Electrical Power resource to Gods and Kings. Power generation buildings (solar plant, hydro plant and nuclear plant) have been re-tasked to produce Electrical Power. Electrical Power is now required to build most modern buildings.

In addition this mod adds:
3 new buildings
1 new wonder
2 new technologies

If you like the mod please rate up and please post any suggestions and criticism and report any bugs in the comments.

This mod requires Gods and Kings DLC to play.

Version 1.2:
Hydro, nuclear and solar plants can co-exist in the same city
Added Wind Plant building
Added Robotic Factory building
Added Solar Farm wonder
Hydro Plant requires the Electronics technology
Hydro Plant reduces culture by 2%
Hydro Plant produces 8 Electrical Power instead of 10
Hydro Plant gold maintenance is now 3 instead of 5
Solar Plant produces 4 Electrical Power instead of 7
Solar Plant cost is now 250 instead of 450
Nuclear Plant requires 5 Uranium instead of 3
Nuclear Plant cost is now 500 instead of 300
Hospital requires 3 Electrical Power instead of 2
Military Base requires 2 Electrical Power instead of 1
Stadium requires 4 Electrical Power instead of 2
30 Comments
Emperor of Awesomeness  [author] 24 Nov, 2019 @ 2:28pm 
Tikiisgod:
Go for it. :steamhappy:
Tikiisgod(tristan beal) 22 Nov, 2019 @ 2:10pm 
Your eminence, I am trying to make a mod around the electric power resource and some new related buildings etc for vox populi/CBP can I use content from your electricity mod if I give you credit?
phlippy.g 11 Sep, 2018 @ 9:41am 
Have both G&K and BNW,it works for me
Jabber 20 Oct, 2016 @ 12:08am 
No uniqe icon for electricity resource?
Emperor of Awesomeness  [author] 6 Jul, 2015 @ 11:23am 
gmdaoust:
Sometimes when governments setup hyrdodams they flood sizable areas regardless of the communities and/or archaeological sites there. This I doesn't quite happen in North America but in China when they built the Three Girges Dam they basically told the residents to get out or else (supposedly without compensation) and flooded a mess of dig sites and cities.

Also, at some point I wanted this mod to make all electricty buildings have kinda of a bonus and a disadvantage.
yappy118 6 Jul, 2015 @ 9:47am 
Hi. You produce great mods. Congratulations! I'd like to know why the Hydro Plant reduces culture by 2%? Would you care to explain? I frankly can't see the link between a hydro plant and loss of culture for the life of me.
roberto tomás 4 Mar, 2015 @ 10:40am 
I have both .. BNW I got second so my splash screens, etc, all have that.
Emperor of Awesomeness  [author] 3 Mar, 2015 @ 7:02pm 
roberto tomas: no just G&Ks
roberto tomás 3 Mar, 2015 @ 11:51am 
I don't know if this is a dumb question, but .. is this compatible with BNW too?
Emperor of Awesomeness  [author] 21 Aug, 2014 @ 6:27pm 
Mr.GoldenGlasses: yeah thats a good idea but I'll unforunatly not be doing anything with this mod for a while just on account of being a bit busy and working on some other modding stuff but I do hope to eventually do a new update for this and it'll probably include a fusion power plant.