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Go for it.
Sometimes when governments setup hyrdodams they flood sizable areas regardless of the communities and/or archaeological sites there. This I doesn't quite happen in North America but in China when they built the Three Girges Dam they basically told the residents to get out or else (supposedly without compensation) and flooded a mess of dig sites and cities.
Also, at some point I wanted this mod to make all electricty buildings have kinda of a bonus and a disadvantage.
Third, I think it would be interesting if each power source came with some downside to make the decision between them more interesting. For example, the pollution from coal power plants results in a penalty to food production.
Second, I think that Hydro should not come at the same time as Solar because they were invented many decades apart. I would put Hydro with Plastics (as Civ V and IV) or Electronics (Civ III). I think Solar is just fine with Ecology, but I would consider making it less expensive and produce less electricity, and then adding Wind and Biomass Plants (requiring a city on a hill and with many forests respectively). I think this would capture the feel of a "green" power grid with many small, diverse power sources.