XCOM 2
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Buildable Geth Redux
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File Size
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185.249 MB
13 Sep, 2017 @ 12:28am
25 Sep, 2017 @ 2:14pm
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Buildable Geth Redux

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Can't tire out these machines.

Geth Primes are now buildable by XCOM! After researching Mechanized Warfare or completing Lost Towers, Geth Model: Prime will show up in the Proving Grounds.

They are similar to SPARKs in terms of class and design (they are unable to take cover), however, they have some key differences:

Primes, due to their more humanoid nature, carry normal cannons and wield heavy weapons normally.

Primes still use BITs to use abilities like Bombard, but gain bonuses to hacking the better armour they have.

Primes are a bit weaker in terms of total HP, but have 50% resistance against melee damage and Pulse, a shockwave ability that grants the Prime a few shield points, along with damaging any enemies around the Prime.


Vanilla
Primes cost 200 supplies, 10 elerium dust, 20 alloys, and 2 elerium cores.

Geth Soldiers are also available! Equivalent to normal soldiers, they only have the Geth-Designed Shell trait, sharing the same melee damage reduction trait as Primes. In addition, they give up a point of HP in exchange for Shield HP, and have a relatively high starting hack stat.

They have half the costs of Primes when building them in the Proving Ground.

If Allies Unknown is installed, they can be recruited for 100 supplies if they appear, or for varying amounts of intel/supplies at the black market.

Both sets of Geth are immune from being tired.

Known Questions/Issues
Should be nothing.

Thanks
Musashi for helping me figure out how to properly scale Geth Primes.

Kexx for making the Geth mod this mod uses assets from, and for helping me out as I tried to get Primes to be as big as they should be.

EA and Bioware for publishing and making the Mass Effect series.

Ginger for providing the Geth Consensus flag.
Popular Discussions View All (1)
0
15 Oct, 2021 @ 11:27pm
繁中
stappy82
118 Comments
Fringeart 5 Apr @ 9:05am 
Overload not working - gives only 2 AP
Chosen mission not working - when entering the lift, Geth Prime is not recognized.
K_A_I_N 23 Oct, 2024 @ 1:48pm 
Could you fix the geth prime overcharge animation please? They shoot into the air rather than overcharge for some reason :)
skeri.123456 10 Oct, 2024 @ 1:41am 
How to equip different weapon, what ever i make he cant use it.
Inerael 25 Sep, 2024 @ 1:50pm 
amazing mod! Please could you make a battle droid version ? :)
Grimjaw 30 Jan, 2024 @ 11:10pm 
How do i mod the voice capabilities so this can make use of the Legion VP.
General Tennobi 21 Jan, 2024 @ 12:27pm 
why cant the buildable geth use the legion voice pack?
Donovan 9 Oct, 2023 @ 9:16pm 
Great mod. Prime plays great and animates well.
Seraphim Sword 31 Aug, 2023 @ 2:40pm 
My Geth units do NOT recharge their lost ablative (shield) health. I checked the character stats.ini and can see the [eStat_ShieldHP] - for both Prime & regular Geth, but no option to change the "rate of recharge".
Chaos Unhurried 30 Aug, 2023 @ 11:57am 
Good evening, RealityMachina. Do this mod replace Sparks to Geths or eventualy I can build and Sparks and Geths too?
Circle of Psi 15 Jul, 2023 @ 8:42am 
@Zaku II: The Mod does not have support that allows it to have any voice, only Spark Voices.