XCOM 2
Buildable Geth Redux
118 Comments
Fringeart 5 Apr @ 9:05am 
Overload not working - gives only 2 AP
Chosen mission not working - when entering the lift, Geth Prime is not recognized.
K_A_I_N 23 Oct, 2024 @ 1:48pm 
Could you fix the geth prime overcharge animation please? They shoot into the air rather than overcharge for some reason :)
skeri.123456 10 Oct, 2024 @ 1:41am 
How to equip different weapon, what ever i make he cant use it.
Inerael 25 Sep, 2024 @ 1:50pm 
amazing mod! Please could you make a battle droid version ? :)
Grimjaw 30 Jan, 2024 @ 11:10pm 
How do i mod the voice capabilities so this can make use of the Legion VP.
General Tennobi 21 Jan, 2024 @ 12:27pm 
why cant the buildable geth use the legion voice pack?
Donovan 9 Oct, 2023 @ 9:16pm 
Great mod. Prime plays great and animates well.
Seraphim Sword 31 Aug, 2023 @ 2:40pm 
My Geth units do NOT recharge their lost ablative (shield) health. I checked the character stats.ini and can see the [eStat_ShieldHP] - for both Prime & regular Geth, but no option to change the "rate of recharge".
Chaos Unhurried 30 Aug, 2023 @ 11:57am 
Good evening, RealityMachina. Do this mod replace Sparks to Geths or eventualy I can build and Sparks and Geths too?
Circle of Psi 15 Jul, 2023 @ 8:42am 
@Zaku II: The Mod does not have support that allows it to have any voice, only Spark Voices.
aciel.samael 6 Jun, 2023 @ 6:52pm 
Just in case someone has the same problem as Rhyse Montreago below: The augmentations mod has config options to disable automatically adding cosmetics when an augment is applied.
Dęąth Viper 23 Oct, 2022 @ 3:58pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
ExCrafty 18 Sep, 2022 @ 4:38pm 
This is still one of my favourite mods. Being able to NOT have meat sacks on missions can make things much simpler. :) Can't be mind controlled, can't get duplicated by spectres, things like that. For me and my play style, they work great. AND they can be psi ops as well. :) Weird though it may seem. :)
Zaku II (Alias WatcherZigzagoon) 22 Jul, 2022 @ 12:40pm 
Trying to make Legion, but I'm having trouble getting the voice to be accessible. what gives?
Kingpin 16 Jul, 2022 @ 10:38am 
My Geth Prime is missing the Overdrive ability. Do they get it at a certain rank?
Miakis 6 Apr, 2022 @ 1:46am 
hmm is there a console command to add geth specifically? like if i wanna add 2 geth and 1 geth prime at the start of the game?
Rhyse Montreago 18 Feb, 2022 @ 5:49pm 
bit of an odd thing with the augmentations mod in that for whatever reason geth and geth primes can require them, and when you give it to them, they gain a human bodypart you cant remove
Freddy Ilak Dion (Shaal Jadothr) 4 Jan, 2022 @ 4:51am 
Hey uhm, seems this mod has a problem with the One Million Colors mod, for whatever reason in my game now whenever I try to change the colour of my Geth units, the game will freeze and then crash. It wasn't like that before but for whatever reason it is now.
INoLonger 3 Jan, 2022 @ 1:39pm 
Wanted to report an issue (running from Linux Mint 20.05 if relevant, I have WoTC but was playing base-game): if you select a Geth-type in the Character Pool editor from the main menu, the game crashes to desktop.
Double_Helix_DNA 30 Sep, 2021 @ 5:29pm 
Great mod!
Geth Primes with their Pulse allows for tanking, something SPARKS were supposed to be able to do yet were unable to. A great idea to shield the Geth and damage enemies, but only by a small amount. Having the Grenadier's cannon is a small downside for being able to constantly heal mid-battle. Tanking builds are actually possible against weaker ADVENT with Geth primes thanks to that.


If there is any change I would request, is that Geth soldiers could start out as rookies so you can choose their class, via an option or default. They are very expensive soldiers, but otherwise are normal soldiers for XCOM.
Deathraven13 26 Sep, 2021 @ 6:36am 
@Ace yes.
Master Sheesh 12 Sep, 2021 @ 2:07pm 
is it normal that the prime just fires in a random direction when he goes overdrive?
Lumiere 14 Jul, 2021 @ 1:40pm 
Is there a way to have a unit cosmetically be a geth prime, but still have normal unit stats?
BroncoXeno2035 5 Apr, 2021 @ 2:49pm 
@RealityMachina Would it be possible to send small Geth Soldiers on Covert Ops, or did you cover that in Robots on Covert Ops?
HéhoLeChat 27 Mar, 2021 @ 4:41pm 
I just researched a geth prime, but when it finishes , i cant find him anywhere .
Wors well with the Geth Soldier tho , any clue ?
EvilNecroid 25 Jan, 2021 @ 1:01am 
so i just made my 1st 1 and its a sniper? is there a way to change it so they start as rookies so i can put them through the gorilla spastic school?
tastiger841 12 Jan, 2021 @ 7:58pm 
I got this mod working with legion voice pack, just add this line to this mod's content.ini:

+BodyPartTemplateConfig=(PartType="Voice", Language="english", Gender=eGender_Male, TemplateName="RM_GethLeG", ArchetypeName="Voice_Legion.Voice_Arch", CharacterTemplate="RM_GethSoldier", SpecializedType=true)
(vVv) Ragnar 27 Aug, 2020 @ 5:32am 
My geths receive class randomly just immediatly after build. Is it posible to disable this behavior? Or even better, force a cpecific class or class pool use.

I did'nt use Allies Unknown.
Slackboy101 18 Jul, 2020 @ 6:20pm 
How can I make it so the Geth can use Every voicepack?
zoro4661 1 Jun, 2020 @ 3:37pm 
@Blue-Eyes Toon Dragon
My dude
It literally requires WOTC
Blue-Eyes Toon Dragon 4 May, 2020 @ 2:41pm 
does this work with war of the chosen?
Tether Me Daddy 9 Mar, 2020 @ 7:50am 
I have the same issue as xavius.
My geth is wounded for -- hours and it cant be healed, neither through engineering or time.
tastiger841 29 Feb, 2020 @ 1:34am 
Is (AbilityType=(AbilityName="AdaptiveAim", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))) correct?
What's An Airport? 18 Nov, 2019 @ 10:14pm 
Am I able to install this mod mid campaign and be able to build them?
Xavius 11 Sep, 2019 @ 8:52am 
Just a quick question... How do I fix one? My Prime unit got badly damaged on a mission, and there's no repair option in Engineering, but it's also set to "--- days" until recovery.
Mrvecz 29 Aug, 2019 @ 3:59pm 
@Beggar
They dont because they are considered as sort of sparks, so they cannot tire if you are playing WOTC and they have 100% immunity to psi attacks. Great way to enrage Warlock.
Beggar 29 Aug, 2019 @ 3:40pm 
do they have willpower?
Cylindryk 4 Jul, 2019 @ 8:50pm 
Question - how to add:
more voices (I have some nice robotic voice I would love to have in this species)
more parts (I want to have some of my Geth look like B1 and BX).
Thank you for your help. :)
Pontifex Maximus 29 Jun, 2019 @ 9:16am 
Is there a way to tweak how long it takes to build Geth? It takes twice as long to build geth as it does to build a Spark. 14 days in my current game and that's with an engineer reducing time.
Mrvecz 20 Jun, 2019 @ 12:43am 
Is there any way to let the Geth use the general voice pool rather than the limited pool it has ? Since i got bunch of voice packs like Dreadnought or Mr. Gutsy and those do work for Sparks but dont show up for Geths.
Slomes 4 Jun, 2019 @ 8:43pm 
I can't send Geth on Covert actions, anyone got an idea why, or a fix?
Slomes 4 Jun, 2019 @ 8:41pm 
@yashoku.shade I think you need this mod to fix your problem https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124713229
Torki 10 May, 2019 @ 8:54am 
Something i haven't seen on the comments, they can't be picked up if unconscious/bleeding, is that intended?, since they are robots and weigth a ton, or a bug? Had to leave the same geth behind twice, one on a sabotage mission and then on it's own rescue mission.
yashoku.shade 30 Mar, 2019 @ 12:46am 
Took a Geth on the Reaper meet Skirmishers mission. First Squad with Reaper rep. Geth was not recognized as a soldier once he reached the meeting point zone. Could not finish the mission and needed to restart with a different soldier choice. Not sure why Geth wasn't recognized as entering the zone, but I had each soldier enter and leave it multiple times to find out which one it was. Def. Geth.
Cylindryk 27 Jan, 2019 @ 7:37am 
I have a little strange problem.
My Geth Rookies can't level up. I mean, yes, they get the promotion, but... they do not gain anything, no new class..
.°˖✧ 𝒷𝓊𝓃𝓃𝒾 18 Jan, 2019 @ 11:29pm 
Any chance to enable PCS for Geth Primes? I have an overhaul mod for SPARKs that enables PCS to them, feels weird to have them disabled on the Geth units
Or add a toggle for that option
Freddy Ilak Dion (Shaal Jadothr) 6 Jan, 2019 @ 8:26am 
Hey uhm, got a bit of a problem here. I want the Geth Soldiers to have a specific class but, every time I make one. They have the class I don't want them to have and then if I try using the usual command that would allow me to change classes on the normal soldiers, it doesn't do that for the Geth.

Is there something I can use in the mod t hat allows me to change it or something? Or are there any fixes I should know of, please let me know. (Because well... I'm basically having to mass produce Geth here to actually get the ones I want. Which is quite irritating.)
[BBG]OmegaX123 31 Dec, 2018 @ 12:29am 
Correction: Not *completely* empty, just the first two ranks are, and the ones after Sergeant as well.
[BBG]OmegaX123 31 Dec, 2018 @ 12:27am 
Not sure if it's this mod or the class (Weaponmaster) that my (only so far) Geth ended up rolling when it hit Squaddie, but I have a Geth that can't rank up because one or the other seems to be incompatible with the "New Rank-Up Menu By Default" mod/the WotC rank-up screen. Permanently stuck at Corporal with only Squaddie abilities because the top row of abilities is completely empty.