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I was gonna voice my other idea, but it seems at some point Valve patched out the ability to make scripts for box magazine-fed shotguns, as I definitely remember some existing back in the day. Now there are no such options, baring turning AK/M16 into an AA-12 style shotgun.
Hey, no worries. I didn't take anything personally, and quite enjoy comments like yours. :)
Man, I've made a lot of scripts, haven't I? The only issue with a KSG script is that the real weapon has two 7-round tubes that require a manual toggle to switch between the two, something that games like good old MW3 and BO2 simply ignored, and L4D2 simply doesn't have the functionality for. If I made a KSG script, it'd just be for the KSG skins on the workshop, because it'd just be my 12-round Pump Shotgun script with two extra shells and maybe a slight damage nerf. I dunno.
On an unrelated to this script note, I wondered if you considered making a script that mimic the behavior of a 10mm pistol? You know, "capacity of 9mm and stopping power of .45", but then I realised that your Handcannon, Silverballer, and 9mm +HP scripts pretty much do that already...
How about making a script that turns chrome shotgun into a KSG? With relatively low damage to compensate high capacity. Since there are several KSG replacements for it already.
A fellow gun enthusiast, eh? Thanks for the feedback. Like Left 4 Dead 2 itself, my goal wasn't necessarily to make a super-realistic script, but to make a Hunting Rifle with almost half the ammo viable. If I ever return to this script, I'll test the recoil and reload speeds.
On a rifle that (in)famously tries to bite off your thumb if you do it incorrectly?
Also, not sure why, but to me it feels like it doesn't climb at all. I expected it to kick similarly to your Gunslinger revolver script, but it just sits there, which is weird considering it's supposed to be firing monstrocious .30-06
Anyway, I do love your scripts.
Personally, the HUD icons never bothered me. I am aware that HUD icons have to be referenced in the script file to load, which makes custom HUD icons and script mods like this one incompatible, but I'm not going to be adding any custom icons to any of my mods. Apologies, and thanks for the feedback. :)
@ivanraslie:
Also, I know this response is years late, but your issue may be a conflict or load order issue. First thing to do when a script seems to deactivate, is check your in-game Addons list and see if it's text is red (conflicting). If it's not red, then it should work as intended. If it's conflicting, you need to resolve the conflict, either by disabling the other conflicting addon, or by putting the desired mod higher in the load order. Mods that are subscribed to first are higher in the addon list, and take priority. Hope this helps.
Something like this icon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=538216257
Thanks again
I agree. There's just something about the classics... the wooden parts meshing beautifully with metal receivers and barrels... beautiful, to say the least. :)