Left 4 Dead 2

Left 4 Dead 2

90 ratings
OBOW: Hunting Rifle - 8-round M1 Garand script
   
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Game Content: Weapons, Scripts
File Size
Posted
Updated
4.167 KB
13 Sep, 2017 @ 2:22am
3 Oct, 2017 @ 12:29am
8 Change Notes ( view )

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OBOW: Hunting Rifle - 8-round M1 Garand script

In 1 collection by Lankycide
OBO: The Collection - All the Mods!
49 items
Description
OBOW: Pronounced "oboe" (yes, like the instrument), it stands for "Overseer's Balance Overhaul for Weapons".

This is a script that turns the Hunting Rifle into an M1 Garand, with all the bells and whistles. It has the classic 8-round magazine, a fast reload, and the highest fire rate of all high-caliber semi-automatic weapons. It also has good stopping power, powerful piercing (due to small magazine size), and has good accuracy when on the move. Overall, it'll be a solid weapon for any situation, against any target, but will not be overpowered.

Here's the list of stat changes:

VerticalPunch - 1.5 to 2.45
SpreadPerShot - 1 to 1.5
MaxSpread - 15 to UNCHANGED
SpreadDecay - 8 to UNCHANGED
MinDuckingSpread - 0 to UNCHANGED
MinStandingSpread - 0.1 to UNCHANGED
MinInAirSpread - 1.5 to 0
MaxMovementSpread - 3 to 2.25
ReloadDuration - ? to 1.75 (Vanilla value unknown, since I had to add this line)
DeployDuration - ? to 0.25 (Vanilla value unknown, since I had to add this line)
MaxPlayerSpeed - 210 to 230
PenetrationNumLayers - 2 to 4
PenetrationPower - 50 to 95
PenetrationMaxDistance - 8192 to UNCHANGED
Damage - 90 to 150
Range - 8192 to UNCHANGED
RangeModifier - 1.0 to UNCHANGED
Bullets - 1 to UNCHANGED
CycleTime - 0.25 to 0.15
clip_size - 15 to 8
primary_ammo - AMMO_TYPE_HUNTINGRIFLE to AMMO_TYPE_SNIPERRIFLE

A note on the preview screenshot:
Disclaimer: I got it randomly off the internet. I am not its author, and I don't claim to own it. If need be, I'll replace it with something generic from Wikipedia or something.
22 Comments
Pierre Cauchon 19 Jun, 2022 @ 12:42am 
Didn't expect you'd be unwilling to cut that corner, but alright, understandable.

I was gonna voice my other idea, but it seems at some point Valve patched out the ability to make scripts for box magazine-fed shotguns, as I definitely remember some existing back in the day. Now there are no such options, baring turning AK/M16 into an AA-12 style shotgun.
Lankycide  [author] 18 Jun, 2022 @ 11:54pm 
@Pierre Cauchon:
Hey, no worries. I didn't take anything personally, and quite enjoy comments like yours. :)

Man, I've made a lot of scripts, haven't I? The only issue with a KSG script is that the real weapon has two 7-round tubes that require a manual toggle to switch between the two, something that games like good old MW3 and BO2 simply ignored, and L4D2 simply doesn't have the functionality for. If I made a KSG script, it'd just be for the KSG skins on the workshop, because it'd just be my 12-round Pump Shotgun script with two extra shells and maybe a slight damage nerf. I dunno.
Pierre Cauchon 18 Jun, 2022 @ 6:17pm 
I wasn't exactly arguing for realism... or... Shit, I only made myself look like a prick, sorry.

On an unrelated to this script note, I wondered if you considered making a script that mimic the behavior of a 10mm pistol? You know, "capacity of 9mm and stopping power of .45", but then I realised that your Handcannon, Silverballer, and 9mm +HP scripts pretty much do that already...

How about making a script that turns chrome shotgun into a KSG? With relatively low damage to compensate high capacity. Since there are several KSG replacements for it already.
Lankycide  [author] 18 Jun, 2022 @ 5:24am 
@Pierre Cauchon:
A fellow gun enthusiast, eh? Thanks for the feedback. Like Left 4 Dead 2 itself, my goal wasn't necessarily to make a super-realistic script, but to make a Hunting Rifle with almost half the ammo viable. If I ever return to this script, I'll test the recoil and reload speeds.
Pierre Cauchon 18 Jun, 2022 @ 4:07am 
> Fast reload
On a rifle that (in)famously tries to bite off your thumb if you do it incorrectly?
Also, not sure why, but to me it feels like it doesn't climb at all. I expected it to kick similarly to your Gunslinger revolver script, but it just sits there, which is weird considering it's supposed to be firing monstrocious .30-06

Anyway, I do love your scripts.
Lankycide  [author] 25 Mar, 2022 @ 12:53am 
@CounterMAN:
Personally, the HUD icons never bothered me. I am aware that HUD icons have to be referenced in the script file to load, which makes custom HUD icons and script mods like this one incompatible, but I'm not going to be adding any custom icons to any of my mods. Apologies, and thanks for the feedback. :)

@ivanraslie:
Also, I know this response is years late, but your issue may be a conflict or load order issue. First thing to do when a script seems to deactivate, is check your in-game Addons list and see if it's text is red (conflicting). If it's not red, then it should work as intended. If it's conflicting, you need to resolve the conflict, either by disabling the other conflicting addon, or by putting the desired mod higher in the load order. Mods that are subscribed to first are higher in the addon list, and take priority. Hope this helps.
epicgamerofficial 24 Mar, 2022 @ 11:20pm 
that reload speed just throws me off
NorthCaptain 16 Oct, 2021 @ 10:01am 
thanks for the script,. But can i ask for you putting M1's HUD icon on this script as well ? ITs kinda weird for M1C Garand with Ruger Mini14 icon . Tried putting both your script and other HUD mods, wont work at all, as expected.

Something like this icon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=538216257

Thanks again
ivanraslie 5 Mar, 2019 @ 10:15am 
bro, mine script does not work... today though, but yesterday (on Monday 4 march 2019, 1.00AM Indonesian time) it was working very well 8 rounds each mag faster fire rate and reload. but today(6 March, 1.11AM) it turns back to 15 rounds each mag, slower fire rate and reload. what should i do? i restart the game 3 times it does not change at all. Thank you and have a great day, God Bless. Cheers from Indonesia.
Lankycide  [author] 1 Aug, 2018 @ 11:11pm 
@B.Va:
I agree. There's just something about the classics... the wooden parts meshing beautifully with metal receivers and barrels... beautiful, to say the least. :)