Left 4 Dead 2

Left 4 Dead 2

146 ratings
OBO: Rifle, SG553 Commando script UPDATED
   
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Game Content: Weapons, Scripts
File Size
Posted
Updated
4.307 KB
13 Sep, 2017 @ 11:41am
9 Feb, 2022 @ 7:21am
29 Change Notes ( view )

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OBO: Rifle, SG553 Commando script UPDATED

In 2 collections by Lankycide
OBO: The Collection - All the Mods!
49 items
OBO: The Collection - Director's Cut
21 items
Description
OBO, pronounced "oboe" (yes, like the instrument), stands for "Overall Balance Overhaul."

This is a script that rebalances the SG552 / SG553 which aims to make it less of an M16 clone but with zoom, and more of its own weapon. I don't have a whole lot to say about this one, at least not yet. Further updates will be necessary to make it truly unique, but this is a start.


WARNING:
Weapon replacers for the CS weapons often come with a script file like this one, specifically to fix an issue that makes the gun left handed. The short version is that the script that mods come with will conflict with scripts like mine. When scripts conflict, one takes priority and overwrites the other. If the script that comes with another mod overwrites this one, your weapon will have vanilla stats. There's a pretty simple solution to this that takes minimal effort.

THE QUICK SOLUTION:
Simply subscribe to this mod first and then subscribe to the weapon replacer you want to use. There will still be a conflict, but mods that are subscribed to first are higher in the addon list, and take priority. If you don't mind red (conflicting) addons in your addon list, then this is all you need to do, and you can safely move on to the changelog below.

THE LONG SOLUTION:
If your OCD is like mine and you hate having red (conflicting) addons, then you will need to manually remove the included script in the weapon replacer you want to use, so that this mod's one is the only installed script. To do so, you will need to use the GCFScape tool to open the weapon replacer's .vpk file in your addons folder, extract the mod, delete the script it comes with, then turn it back into a .vpk again (by using the "vpk.exe" in the "bin" folder in your Left 4 Dead 2's install directory), and overwrite the old mod in your addons folder with the new one you created. You may need to install the L4D2 Authoring tools in the Tools tab in Steam for the vpk.exe file to appear. If you need more guidance, the internet is your friend. That's how I learned to do it.


Changelog (X means unchanged):

VerticalPunch - 1.2 to 1.1
SpreadPerShot - 0.75 to X
MaxSpread - 30 to 20
SpreadDecay - 5 to X
MinDuckingSpread - 0.05 to 0.4
MinStandingSpread - 0.4 to 0.45
MinInAirSpread - 1.5 to 0
MaxMovementSpread - 5 to 1.5
DeployDuration - ? to 0.48 (added this line)
BuiltRightHanded - 0 to 1 (fixes the infamous left-handed CS weapon problem)
PenetrationNumLayers - 2 to X
PenetrationPower - 50 to 67
PenetrationMaxDistance - 0 to X
Damage - 33 to 40
CycleTime - 0.0875 to 0.0857
clip_size - 50 to X

Disclaimer about the preview screenshot(s):
I got them randomly off the internet. I claim nothing. If need be, I'll replace them with something generic from Wikipedia or something.
18 Comments
godzilla995 9 Feb, 2022 @ 11:26am 
thank you good sir!!
Lankycide  [author] 9 Feb, 2022 @ 7:22am 
@godzilla995:
Oh dear, I messed something up. Give me a few minutes.
EDIT: Okay, I've fixed it. I missed a zero in the fire rate, so it was just firing extremely slow. Thanks for letting me know!
godzilla995 9 Feb, 2022 @ 5:25am 
hey bro i think you mixed the scoped firemode with the non scoped. i cant fire full auto without the scope?!
〆 - ﻌ-ゝDoge... herr Doge 12 Aug, 2019 @ 1:26am 
I'm using AK 105 and actually It has the 0.1 firerate like this scirpts does, fits perfectly. nicely done
WarBoi 27 Jun, 2019 @ 10:06pm 
Honestly, I dont know why but no scripts for sg552 seem to work. Absolutely no mods for this weapon successfully change its clip size or damage. Idk why??'
VV 22 7 Feb, 2019 @ 11:25pm 
Could you change the damage to 60 and clip_size to 30 ? Thanks !
Lankycide  [author] 3 Dec, 2018 @ 7:48am 
@B.Va:
I know exactly what you mean, it is a pain, but if my mods didn't implement the left-handed fix, they'd still conflict with those 90% CS:S weapon skins out there.

See, the fix is applied in the weapon's .txt file, and that's the exact file these mods edit. If I didn't apply the fix, then when they conflict, you'd either get their vanilla script running with the left-handed fix, or my mod's stats without the fix resulting in a modded, but left-handed gun.
Kasane Teto 19 Sep, 2018 @ 11:31am 
I kind of wish the CS weapon scripts were more convinient to use. There are a few weapon replacements that keep the gun left handed so it would be compatible with this, but 90% of the ones I actually want to use just implemented the left hand fix anyway. I wish these scripts didn't apply the left hand fix since the majority of gun mods already do.

If that could be changed for the sake of convinience that'd be so amazing if that's possible. There was another weapon script that I've seen that changed the CS weapons stats but it did not include the left hand fix, probably for convinience. >-<
Lankycide  [author] 18 Feb, 2018 @ 10:18pm 
No prob! :) Good luck with getting it all working btw. These Counter-Strike weapons were never meant to be in the main version of L4D2, so getting them working is a little complicated, but SO worth it for the extra weapon variety. :D
playersevenn7 18 Feb, 2018 @ 10:49am 
Thank you for the response! I didnt see that and just went straight to the status, that was my bad.