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- first world problems :D
So "Dr. DOOM's DOOM ray... of DOOM" is a lie huh? :D
I also didnt planned on switching to SE soon because the lack of an actuall workshop/mods
And to be honest idc about an relatively improoved basis if all the "upgrades" u can get on the "outdated" basis which bring much more benefits to the game compared to the "improoved" version (in my opninion) arent avaiable on this one
Btw is it just me or does anybody else think that its hilarious that even modders1 wait for modders2 to update their2 mods before they1 start switching to the SSE version of the game before they1 update their1 own mods? X'D
dont take this as a criticism but the amount of comedy in these situations is insane :'D
the "1" and the "2" are for those who dont understand who is waiting for whom and so on
Anyway i think youve done a great job with this mod even tho u may not support it anymore (hope i didnt got u wrong) and i wish you a happy day sir ! :)
or do they work mulitplicative on each other aswell as they do with the augmented perks?
That would mean that its actually: 1*1,25*1,5*1,75*2(*2 Augmented perks)=656,25% Damage...(1312,5% if you count the Augmented perks )
...im not sure whats the case but 400% already is a solid statement and i think it would fit nicely into the Game because the current sparks spell is basically more of a tickling to death...
As if the Imperator would spend some time with his grandson or something like that :'D
But if the "Rank" Perks dont override each other and work mulitplicative instead ...
that would actually reach the power level of "Dr. DOOM's DOOM ray ... of DOOM" X'D
so as far as i know theese spells got unlimted range
vamp drain.
flames
frost
sparks.
and if there's more spells that use this kind of range they now have unlimted range -.-
could you fix this?
You go through the same steps, but when you get to the part where you would choose Multiply Actor Value Mult, select Add Actor Value Mult instead. Choose Destruction and set the number it's multiplied by to 1 if you want 1 point of damage per skill level, 2 for 2 points, 0.5 for 1 point every 2 skill levels so on and so forth.
Regardless, to make it scale with level you would set it based on a perk(Novice Destruction is the simplest option); and adjust the damage according to that.
How you would do it is enter into the perk menu, right click to create a new entry in that perk.
Choose Entry Point in the upper bar then Mod Spell Magnitude.
Here's where I might choose the wrong option, but I -want- to say it's Multiply Actor Value Mult. Choose Destruction and set the amount multiplied by to 1.xx to choose the % you want it to go up by.
That is how you would go about making it scale with Destruction Skill.
That being said, asking someone to make a mod and getting a response of them not liking the concept; there's not a whole lot you can do. Outside of learning the Creation Kit and making it yourself.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=182605420
also remu, are you still still keeping these mods up to date with the latest versions of skyrim? i only ask because as far as i can tell, you're the only one who has a comprehensive magic system overhaul. without these mods, i don't think it's possible to play as a mage.
Thank You.