Sid Meier's Civilization VI

Sid Meier's Civilization VI

409 ratings
TCS Kingdom of Jerusalem
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File Size
Posted
Updated
98.823 MB
14 Sep, 2017 @ 10:01am
4 Feb, 2021 @ 6:54am
8 Change Notes ( view )

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TCS Kingdom of Jerusalem

Description
This mod adds in the Crusader Kingdom of Jerusalem as a new civilization, led by Baldwin IV, otherwise known as the Leper King.

Jerusalem
Civilization Ability: Deus Vult
Cities you capture convert to your religion. Holy Site districts gain an additional Major Faith adjacency bonus from Encampment districts, and each Holy Site building provides bonus Production when producing units.
Unique Building: Chapter Commandery
A building unique to Jerusalem, replacing both the Barracks and the Stable. +25% combat experience for all land units trained in this city. Increases city Strength and grants a free melee unit when built. May be bought with Faith.
Unique Unit: Crusader
Jerusalemite unique Medieval era unit that replaces the Knight. +10 Combat Strength when fighting against civilizations who follow a different Religion. May be bought with Faith.

Baldwin IV
Leader Ability: Cross of Montgisarde
Cities with a Chapter Commandery gain 25% of the Production cost back as Faith when training military units. When within four tiles of a Holy Site, military units suffer no Combat Strength reduction from being injured and heal up to 25 hit points when eliminating a unit.
Leader Agenda: The Leper King
Likes civilizations who follow the same Religion and who are Declared Friends. Hates civilizations who have founded a different Religion.

Compatibility
Supports January 2021 patch
Supports YNAMP
Supports Religion Expanded
Supports Leugi's City Styles
No known conflicts

Credits
Fixes & Updates: Deliverator, SeelingCat
------------------
Concept & Design: thecrazyscotsman, Enigma, Deliverator, SeelingCat
Code: thecrazyscotsman, LeeS, Deliverator, SeelingCat
Art: ChimpanG, Deliverator, thecrazyscotsman, Antagonise, sukritact, p0kiehl
Text: thecrazyscotsman
Special Thanks: Deliverator, SeelingCat, sukritact, DarthKyofu
Popular Discussions View All (1)
1
26 Oct, 2023 @ 10:53am
Not working with gathering storm?
Wildman1776
146 Comments
Kalervola 22 Nov, 2024 @ 10:56am 
Whatever the reason might be, this mod seems to cause Sukritact's Khmer Rework and Port Lime's Thule civ not work.
otsoballin 23 Mar, 2024 @ 9:20am 
Hi, I'd like to translate this mod to Polish and possibly some other of your work. Please text me if you're interested.
Gladigator 23 Nov, 2023 @ 9:05pm 
Is anyone elses game randomly having cities rebel against them?
Hexagonal 21 Nov, 2023 @ 8:52pm 
W to who made this God bless you
Aurelianus Restitutor Orbis 15 Nov, 2023 @ 12:45pm 
Very good mod imo. Unlike some of the other comments, I haven’t experienced any crashes with this mod. However, in my experience, this civ is a very difficult opponent to have next to you as an AI on immortal or deity in the early to mid-game. Baldwin will consistently mass up a huge military and walls, making his cities hard to take, and he’ll rush his unique unit, which has a bonus against civs of a different religion. Later in the game, he seems to typically lose steam. Make sure to mass pikeman if he’s near you.
Rhettorical 7 Nov, 2023 @ 4:10pm 
I expected this civ to be overpowered but it's actually really well-balanced against some of the other strong civs.
.ko1n 25 Oct, 2023 @ 12:45am 
UPDATE PLEASE
Lizzhm ♰ 7 Aug, 2023 @ 1:45pm 
Update bro
A dude 2 Aug, 2023 @ 3:19am 
you better update or im coming for you
Frix 18 Jun, 2023 @ 3:35pm 
please update :(