Sid Meier's Civilization VI

Sid Meier's Civilization VI

TCS Kingdom of Jerusalem
146 Comments
Kalervola 22 Nov, 2024 @ 10:56am 
Whatever the reason might be, this mod seems to cause Sukritact's Khmer Rework and Port Lime's Thule civ not work.
otsoballin 23 Mar, 2024 @ 9:20am 
Hi, I'd like to translate this mod to Polish and possibly some other of your work. Please text me if you're interested.
Gladigator 23 Nov, 2023 @ 9:05pm 
Is anyone elses game randomly having cities rebel against them?
Hexagonal 21 Nov, 2023 @ 8:52pm 
W to who made this God bless you
Aurelianus Restitutor Orbis 15 Nov, 2023 @ 12:45pm 
Very good mod imo. Unlike some of the other comments, I haven’t experienced any crashes with this mod. However, in my experience, this civ is a very difficult opponent to have next to you as an AI on immortal or deity in the early to mid-game. Baldwin will consistently mass up a huge military and walls, making his cities hard to take, and he’ll rush his unique unit, which has a bonus against civs of a different religion. Later in the game, he seems to typically lose steam. Make sure to mass pikeman if he’s near you.
Rhettorical 7 Nov, 2023 @ 4:10pm 
I expected this civ to be overpowered but it's actually really well-balanced against some of the other strong civs.
.ko1n 25 Oct, 2023 @ 12:45am 
UPDATE PLEASE
Lizzhm ♰ 7 Aug, 2023 @ 1:45pm 
Update bro
A dude 2 Aug, 2023 @ 3:19am 
you better update or im coming for you
Frix 18 Jun, 2023 @ 3:35pm 
please update :(
Bleach74820 3 Feb, 2023 @ 3:35pm 
Hello, will this ever be updated or should I just move on?
Iron Kaiser 21 Nov, 2022 @ 1:43pm 
This is one of my all-time favorite modded civs for the game. I'd love if you could update this mod!
Spartak 4 Jul, 2022 @ 1:00am 
crashes
ser barristan 24 Jun, 2022 @ 4:17pm 
@starkiller you can
💀Darth Drezden💀 14 May, 2022 @ 7:39am 
great mod. just wish i could play it on the true location maps.
dangerouslystupidgamer 9 Apr, 2022 @ 12:08pm 
Fun civ, but you forgot to make it so that the Chapter Commandery adds +10 to your strategic resource stockpiles, as the normal Barracks would do.
Singularity 25 Jan, 2022 @ 3:54am 
Is this compatible with the latest patch? My game suddenly started to disconnect and crash in multiplayer.
PPORI 8 Jan, 2022 @ 12:44am 
Thank you for the great mod!, I have a question. What is 'Holy Site districts gain an additional Major Faith adjacency bonus'? I mean additional Major Faith means how much????
anopiko 4 Nov, 2021 @ 5:53pm 
I can send a screenshot if needed, but yeah, for some reason a Holy Site doesn't receive a bonus
anopiko 4 Nov, 2021 @ 5:52pm 
Great mod! But, unfortunately, DEUS VULT does not add a major adjacency bonus to Holy Site from Encampment. I
Alastrianna 14 Aug, 2021 @ 1:55am 
<3
somebodynobody10 25 Jul, 2021 @ 2:26pm 
Does the owner of the Holy Site matter, or do Jerusalem's units hit harder and heal close to enemy Holy Sites as well?
god of being bad at everything 25 Apr, 2021 @ 10:13pm 
its an amazing concept for a civ
The Kakuzato 9 Feb, 2021 @ 3:59pm 
So I've encountered an odd incompatible: when loaded with Sukritact's Khmer Rework (Barays), most of that mod doesn't seem to load in at all. Is this a load order issue or something more? I've already posted on that mod's page about it.
Paper Titan 9 Feb, 2021 @ 3:31pm 
Played it a few times already, its mint mate.
maur1an 4 Feb, 2021 @ 12:39pm 
OH YES GOD
Laguette 4 Feb, 2021 @ 12:12pm 
YOU ABSOLUTE LEGEND
Laguette 4 Feb, 2021 @ 12:11pm 
YOU DID NOT
Noah 4 Feb, 2021 @ 7:27am 
@maur1an It finally happened!
Deliverator23  [author] 4 Feb, 2021 @ 6:58am 
Also adds support for Leugi's City Styles mod.
Deliverator23  [author] 4 Feb, 2021 @ 6:54am 
Fresh for 2021!

v8 Update

* Ensure all gameplay working Jan 2021 patch
* Ensure compatibility with Religion Expanded
* Added unique Palace graphics
* Added jersey colors
* Fixed 3D Unit Art
xkPhoenix 3 Jan, 2021 @ 5:05am 
pls
maur1an 21 Dec, 2020 @ 6:14pm 
Please god
maur1an 30 Nov, 2020 @ 7:36am 
please
Noah 29 Nov, 2020 @ 6:12am 
Thirded. This looks like such a good mod.
maur1an 23 Nov, 2020 @ 12:09pm 
Please
Laguette 23 Nov, 2020 @ 8:22am 
Please update as soon as you can! I don't play nodded Civs with anything New Frontier, but sadly with GS the Deus Vult abilities don't work. This is easily my favourite Civ mod though so please consider an update!
maur1an 1 Nov, 2020 @ 8:21am 
PLEASE UPDATE :'(
maur1an 8 Oct, 2020 @ 1:14pm 
No it's real ? This mod don't work now ?
Dominus 7 Oct, 2020 @ 12:53pm 
Unfortunately, the mod seems to be broken since the last update :steamsad:
eromanov87 6 Oct, 2020 @ 9:40am 
Can you make Baldwin use Eleonore's templars if you have the expansion?
aleksander 14 Aug, 2020 @ 7:33pm 
Loving the mod man, is there anyway you can code it so that the Jerusalem civ naturally starts near coastal plains/desert? Thank you!
アルトリウス卿 31 May, 2020 @ 8:28am 
kingdom of heaven is very good movie...:AOEKnight:
crimson_fluf 24 Apr, 2020 @ 7:07pm 
Do the new units in this need to be resized with RED?
Box of Hats 20 Apr, 2020 @ 6:41pm 
The Deus Vult ability hasn't been converting any cities for me. Are there any known conflicts with other mods that could cause this?
crimson_fluf 16 Apr, 2020 @ 4:13am 
Hella cool mod! Anyway to make it compatible with pOkiehl's Precinct of Amun Ra & Satrap's Court mods? It's weird they conflict since pOkiehl is listed as one of the creator's to this mod as well.

Of all the mods I have they are the only ones that conflict sadly, as I really like all of them.
Default 5 Dec, 2019 @ 5:49pm 
Finally, my fantasies fulfilled!
Cuso 10 Aug, 2019 @ 11:29pm 
Hey @thecrazyscotsman, I noticed the unique unit upgrades to tanks and not cuirassier. Is this by desing?
truiz024 3 Jul, 2019 @ 11:59pm 
I noticed there were no Jersey colors for this Civ when I opened it in Gathering Storm. Do you think you could fix this?
Ser Leoritch 2 Jul, 2019 @ 8:23pm 
Great Mod Deus Vult indeed