Ravenfield

Ravenfield

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Beachhead
   
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File Size
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5.879 MB
17 Sep, 2017 @ 7:12am
5 Oct, 2017 @ 8:53am
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Beachhead

Description
A large Eagle taskforce lands troops onto a sparsely defended shore, and nearby Raven elements are scrambled to intercept.


Beachhead is a large scale map that is 1.5km by 1km. The terrain was created by me, but all of the models are from Area730 on the Unity Asset Store.


Reccomended settings:
Bots : 100-200
Match Length : EPIC!


Please note that it takes a while to load but it still works.
40 Comments
0Z3R0 25 Dec, 2018 @ 2:14am 
the ladders are pretty cool.
hogspog  [author] 8 Jan, 2018 @ 1:03pm 
Thanks man
CAG 7 Jan, 2018 @ 3:25pm 
This, in my opinion is one of the best maps on the workshop. It takes a while to load but once t starts it runs smoothly and has a ton of potential ways to play. Good job
Ziemniak 7 Jan, 2018 @ 2:19pm 
doesn't work it crashes when i hit play :steamsad:
shade_of_fox 13 Dec, 2017 @ 6:53am 
Will do, I understand it can be tricky, also the words 'Early Access' play a part I think as SteelRaven could still optimize the bots themselves.
hogspog  [author] 12 Dec, 2017 @ 11:49pm 
I have tried to optimize it but it doesn't seem to have helped so I would reduce the bot count.
shade_of_fox 12 Dec, 2017 @ 5:31pm 
A little laggy with 150 bots but really cool, is there a way the map can be optimized for overall performence or should I lower the bot count to 100?
Aragon 12 Dec, 2017 @ 4:25am 
thanks
hogspog  [author] 10 Dec, 2017 @ 11:29am 
that's acctually a pretty cool idea
Aragon 8 Dec, 2017 @ 3:01pm 
A good map idea for if you get bored of this map is to make a town and have aa guns (wall town in from AI escaping and capturing other checkpoint) in it all on roofs and whatnot, and have eagle control an airport that has a lot of the new bomber planes, but make the town have a small airport with 5-7 fighters so its like the bombers are carpet bombing while the fighters have to defend the town.