Ravenfield

Ravenfield

Beachhead
40 Comments
0Z3R0 25 Dec, 2018 @ 2:14am 
the ladders are pretty cool.
hogspog  [author] 8 Jan, 2018 @ 1:03pm 
Thanks man
CAG 7 Jan, 2018 @ 3:25pm 
This, in my opinion is one of the best maps on the workshop. It takes a while to load but once t starts it runs smoothly and has a ton of potential ways to play. Good job
Ziemniak 7 Jan, 2018 @ 2:19pm 
doesn't work it crashes when i hit play :steamsad:
shade_of_fox 13 Dec, 2017 @ 6:53am 
Will do, I understand it can be tricky, also the words 'Early Access' play a part I think as SteelRaven could still optimize the bots themselves.
hogspog  [author] 12 Dec, 2017 @ 11:49pm 
I have tried to optimize it but it doesn't seem to have helped so I would reduce the bot count.
shade_of_fox 12 Dec, 2017 @ 5:31pm 
A little laggy with 150 bots but really cool, is there a way the map can be optimized for overall performence or should I lower the bot count to 100?
Aragon 12 Dec, 2017 @ 4:25am 
thanks
hogspog  [author] 10 Dec, 2017 @ 11:29am 
that's acctually a pretty cool idea
Aragon 8 Dec, 2017 @ 3:01pm 
A good map idea for if you get bored of this map is to make a town and have aa guns (wall town in from AI escaping and capturing other checkpoint) in it all on roofs and whatnot, and have eagle control an airport that has a lot of the new bomber planes, but make the town have a small airport with 5-7 fighters so its like the bombers are carpet bombing while the fighters have to defend the town.
hogspog  [author] 5 Nov, 2017 @ 5:19am 
Sorry if this update is taking awhile hit my PC is playing up so I need to fix it
Krus901 24 Oct, 2017 @ 5:51am 
Thanks my dude!
Gary Goodtimes 24 Oct, 2017 @ 5:34am 
thanks
hogspog  [author] 24 Oct, 2017 @ 12:29am 
To make the tall mountains I would have to redo the entire terrain because of the way Unity terrain works, and I'm waiting on SteelRaven7 to add kill zones for when bots fall off, but I can try trenches and bunkers.
Krus901 23 Oct, 2017 @ 8:14pm 
That would be a good idea, also making tall mountains and basically kill zones would be cool, maybe trenches or tunnels if you can
Gary Goodtimes 23 Oct, 2017 @ 6:24am 
Could you add 2 or 3 bunkers on the side of the cliffs? It might make ravens a bit overpowered but if you add a ramp for eagles to use it could add some more tension when storming the beaches
Krus901 1 Oct, 2017 @ 7:50am 
kk thanks
hogspog  [author] 30 Sep, 2017 @ 7:01am 
ik but it takes me awhile to do the larger terrain/obstacle changes. This is a quick fix until I can make some larger changes
Krus901 30 Sep, 2017 @ 6:43am 
they help a bit, but it still makes Raven blitzkrieg half the dang points
hogspog  [author] 30 Sep, 2017 @ 2:05am 
Before I do that, I want to experiment with the helicopters I added. Please give feedback on wheter they help or not.
hogspog  [author] 29 Sep, 2017 @ 8:50am 
That's quite a good idea. I'll implement it during the next big update. But try to ignore the Red Wins The Game message as you can still have a lot of fun after that.
Aragon 29 Sep, 2017 @ 8:24am 
This map is insanely against eagle. By the time i was at the top of the ramp they had 7 capture points and I got there with the quad. Solve climbing issue with large curved ramps climbing in a spiral and have lots of quads to get up it. to fix capture point issue make some of the capture points red gets to not be there
Krus901 27 Sep, 2017 @ 6:34pm 
kk thanks
hogspog  [author] 27 Sep, 2017 @ 9:56am 
but as Eagle I would recommend going to the left-most point (Roadblock) first
hogspog  [author] 27 Sep, 2017 @ 8:57am 
I couldn't really think of another solution, but in my testing Raven got to the points after Eagle but I'll add more obstacles
Krus901 26 Sep, 2017 @ 5:43pm 
I really dont like the ramps, maybe you could make it more simplier? It takes way to long to get up there and even when I do it perfect red has already token most or all of the points, so either make it simplier/shorter or make obstacles for red. Thanks!
nick-the-quick 26 Sep, 2017 @ 9:55am 
ok thank you
hogspog  [author] 26 Sep, 2017 @ 12:04am 
Usually if you click play and leave it it will work but I am going to optimize it soon so that it works better
nick-the-quick 25 Sep, 2017 @ 2:50pm 
everytime i try to start the map it crashes the game
hogspog  [author] 19 Sep, 2017 @ 11:32pm 
Maybe the update fixed it I don't really know
SWrebel87 19 Sep, 2017 @ 2:43pm 
It works now for some reason.
hogspog  [author] 19 Sep, 2017 @ 1:30pm 
Hijong park, your concern has prompted me to add quads at eagle spawn to get up the cliff more easily ;)
hogspog  [author] 18 Sep, 2017 @ 11:42pm 
Sorry about that Swrebel87
Hijong park 18 Sep, 2017 @ 10:32pm 
climbing cliff at first is tedious.
SWrebel87 18 Sep, 2017 @ 3:40pm 
Looked really cool but, my game crashed everytime I tried to play it.
Krus901 18 Sep, 2017 @ 3:35pm 
best thing ever if they would, prob will be in the next updates including *drumroll* actual destructiable things!
Darkwing Duke 18 Sep, 2017 @ 3:16pm 
god damn it, i wish theyd give us the ability to add in new usable things
hogspog  [author] 18 Sep, 2017 @ 2:34pm 
No sorry Duke it out. Only the normal ones from Ravenfield be used
Darkwing Duke 18 Sep, 2017 @ 2:16pm 
are any of those vehciles usable
Dizzyturtl3 18 Sep, 2017 @ 1:54pm 
do you have recomended settings for the map?