Ravenfield
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Beachhead
   
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5.879 MB
17 września 2017 o 7:12
5 października 2017 o 8:53
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Beachhead

Opis
A large Eagle taskforce lands troops onto a sparsely defended shore, and nearby Raven elements are scrambled to intercept.


Beachhead is a large scale map that is 1.5km by 1km. The terrain was created by me, but all of the models are from Area730 on the Unity Asset Store.


Reccomended settings:
Bots : 100-200
Match Length : EPIC!


Please note that it takes a while to load but it still works.
Komentarzy: 40
0Z3R0 25 grudnia 2018 o 2:14 
the ladders are pretty cool.
hogspog  [autor] 8 stycznia 2018 o 13:03 
Thanks man
CAG 7 stycznia 2018 o 15:25 
This, in my opinion is one of the best maps on the workshop. It takes a while to load but once t starts it runs smoothly and has a ton of potential ways to play. Good job
Ziemniak 7 stycznia 2018 o 14:19 
doesn't work it crashes when i hit play :steamsad:
shade_of_fox 13 grudnia 2017 o 6:53 
Will do, I understand it can be tricky, also the words 'Early Access' play a part I think as SteelRaven could still optimize the bots themselves.
hogspog  [autor] 12 grudnia 2017 o 23:49 
I have tried to optimize it but it doesn't seem to have helped so I would reduce the bot count.
shade_of_fox 12 grudnia 2017 o 17:31 
A little laggy with 150 bots but really cool, is there a way the map can be optimized for overall performence or should I lower the bot count to 100?
Aragon 12 grudnia 2017 o 4:25 
thanks
hogspog  [autor] 10 grudnia 2017 o 11:29 
that's acctually a pretty cool idea
Aragon 8 grudnia 2017 o 15:01 
A good map idea for if you get bored of this map is to make a town and have aa guns (wall town in from AI escaping and capturing other checkpoint) in it all on roofs and whatnot, and have eagle control an airport that has a lot of the new bomber planes, but make the town have a small airport with 5-7 fighters so its like the bombers are carpet bombing while the fighters have to defend the town.