Divinity: Original Sin 2

Divinity: Original Sin 2

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Creatures, Dungeons, and Cities
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
110.643 MB
18 Sep, 2017 @ 11:11pm
4 May, 2018 @ 8:25am
38 Change Notes ( view )

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Creatures, Dungeons, and Cities

Description
Go here for the Definitive Edition version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1506075634

(Some unfinished maps are in this mod)

There are several *very* large maps in this mod, some big maps, and some creatures as well.


*Completed*

Stronghold: This map is the biggest map I have created. There are two different areas in this map. The first area is the stronghold area with shops, worker houses, the harbour, tavern, etc with a size of 320x384 meters. The second area is where all of the basements and 2-4th floors are located and its size is 384x256 meters. This entire map was designed to let players go where they want to go when they want to. The GM will not have to load any other levels (except the ship since it is mostly for decoration). This means each player can be on a different floor of a different building doing their own thing. This was the 8th map I made.

City1: This is a large city that has multiple patrolling NPCs, wandering citizens, and wandering wild life. There are sounds placed such as running water, birds, wind, and people. All of the small houses can be entered but most of the large buildings do not have anything inside them so you will have to load a separate map for them (up to you to make them). This was my third map I made.

Dungeon Large 1: Large empty dungeon that lets you decorate it how you want. This was my second map I made.

Dungeon2: Empty dungeon that lets you decorate it how you want. This was my first map I made.

*Work in Progress + ETA*

City2: This will be a large city. I have an idea for it to be just a large city with lots of buildings you can go into. This map would be good for a campaign that has a lot of quests in a city. ETA Unknown since I have not started it yet. The size will be similar to the stronghold map or even bigger depending on if it needs to be.

*Incomplete/On Pause*
TheHive: This is a VERY large desert map that I do not have the energy to complete just yet. The idea for this was to be similar to the Temple of Ahn'Qiraj from WoW (style wise). This will take about 40 hours to finish.

*Note to GMs for the Stronghold map*
Players have to use the wheels next to the draw bridges to cross. If you need to go from one floor to another you will have to click on the stairs to move your camera there because of the camera lock (sometimes it doesn't work because the camera is too close in that case just move your camera further away and it should work if all else fails posses an NPC and do it).


*How to activate in active campaign*

Make sure you have your campaigned saved -> On the main screen click mods -> Enable the mod -> Load your save All the creatures are now under the sub category Dungeon Creatures or Dungeon Monsters.

Known Bugs:
Changing anything on the Bonewidow will crash your game.
Rhino has no attack.
Giant Incarnates have no name or portrait.
Camera locked areas also locks the GM to that area. To get around this make an invisible NPC that you can double click in the encounters tab (must be far away) that way your camera gets fixed.
Popular Discussions View All (3)
1
24 Feb, 2018 @ 12:07pm
Contents of mod?
Koibu
0
18 Oct, 2017 @ 1:00pm
Bugs
Izex
0
18 Oct, 2017 @ 12:58pm
Suggestions
Izex
33 Comments
Izex  [author] 7 Sep, 2018 @ 4:04pm 
Just updated the mod to work for the Definitive Edition and if you want to use it you will have to subscribe to the new file located here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1506075634
Ðrim 31 Aug, 2018 @ 6:44am 
Cool cool. Yeah heard that on another mod I asked on. Was unaware the toolset wasnt out yet.
Izex  [author] 31 Aug, 2018 @ 5:04am 
@Ðrim I was planning on updating this for definitive edition but I read that the toolset won't be out for a couple days. I will post here when I have updated it.
Ðrim 31 Aug, 2018 @ 3:46am 
Can this be updated for the definitive edition?
salvatillit 13 Nov, 2017 @ 4:41pm 
Oh thats why. I was searching the last one in the folder. Ok then in the mod folder is testing 1 and in the game "Creatures, Dungeons and Cities". Thank you very much
Izex  [author] 13 Nov, 2017 @ 2:10am 
It is called "Creatures, Dungeons, and Cities" in the game.
Izex  [author] 13 Nov, 2017 @ 2:09am 
File name is testing1 with a bunch of other stuff after it. I named the project testing1 and never changed it.
salvatillit 12 Nov, 2017 @ 5:34pm 
Hi, have you changed the name of the mod file? Cant find it anymore in my mods folder
salvatillit 14 Oct, 2017 @ 7:44pm 
Oh ok np. Keep with the nice work. Thanks!
Izex  [author] 14 Oct, 2017 @ 3:07pm 
@Salvatillit At the moment I really only know how to make maps as I am still learning how to use the toolset. I currently do not know of a way to make the rhino attack. I just put in NPCs that the game had and hoped they worked correctly. Sorry :(