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(Yeah I made a pair of chambers but they're not worthy, don't worry.)
The only 2 things that are really a problem are:
1. Being able to put a cube on the cube button on the floor without activating the it but still being able to block both lasers.
2. Being able to get the sphere up off the sphere button by respawning the sphere.
For #2 I think it should be possible to use a vertical staircase and tractor to push the sphere into the button. Like how it was done in cubini, except I'd probably just leave the tractor running.
For #1 its a bit more difficult, while a tractor might work (and I'd have to check that), I would have to use a grating in the floor over the button (or something like that) to allow the tractor to go through.
Do you have any other ideas or comments about how I could prevent the player doing the 2 things I listed above?
http://dl.dropbox.com/u/67642758/Portal%202/switch2.dem
Dreamer, you may want to have another look at this as quite alot of your demo relyed on that grating.
It looks like that one piece of grating has allowed a few unintended solutions. It used to be glass but I changed it to grating because I got some feedback from someone that it took them a long time to realise they could shoot a portal between the fizzler and glass. I think I should change it back to glass and have an intro room that forces you to do the same thing to enter the main puzzle.
I really liked your solution for not letting the sphere activate the sphere button. I just expected people would press the button from inside, turn around and catch the sphere. It looks very reliable and not very obvious, so I might make a map at some stage that requires that solution.