Portal 2

Portal 2

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Description
Medium logic puzzle. Careful with the cubes near the doors to the cube exchanger, they have a habit destroying the cube you are carrying. Let me know if you find any shortcuts, or if you have a puzzle you would like me to take a look at. #F4F
20 Comments
SloppyPlatypus 1 Mar, 2014 @ 11:37pm 
I played Caged a long time ago and I liked it (I still remember it). In fact I made a comment there. I'll try Split now, thanks.

(Yeah I made a pair of chambers but they're not worthy, don't worry.)
cracked_magnet  [author] 28 Feb, 2014 @ 4:48pm 
Ok turns out dreamer's version of split isn't up anymore, but he did send it to me so I'll update it at some stage soon.
cracked_magnet  [author] 28 Feb, 2014 @ 11:02am 
Glad you liked it. If you are looking for a harder puzzle you could try "Split" but to be honest I like dreamer's version better than my original. Otherwise there is "Caged" which is probably a bit easier than this one. Have you made any chambers of your own?
SloppyPlatypus 26 Feb, 2014 @ 1:24am 
I hate brainless multibutton puzzles. I loved this one.
cracked_magnet  [author] 4 Apr, 2013 @ 10:29am 
Thanks Dreamer, that demo is much closer to the intended solution.
The only 2 things that are really a problem are:
1. Being able to put a cube on the cube button on the floor without activating the it but still being able to block both lasers.
2. Being able to get the sphere up off the sphere button by respawning the sphere.

For #2 I think it should be possible to use a vertical staircase and tractor to push the sphere into the button. Like how it was done in cubini, except I'd probably just leave the tractor running.

For #1 its a bit more difficult, while a tractor might work (and I'd have to check that), I would have to use a grating in the floor over the button (or something like that) to allow the tractor to go through.

Do you have any other ideas or comments about how I could prevent the player doing the 2 things I listed above?
Aykut ( Dreamer) 4 Apr, 2013 @ 3:10am 
I´ve never though about pushing the button from the other side ^^ facepalm
Aykut ( Dreamer) 4 Apr, 2013 @ 2:53am 
thank you, too. here is another demo
http://dl.dropbox.com/u/67642758/Portal%202/switch2.dem
cracked_magnet  [author] 29 Mar, 2013 @ 1:07pm 
I've changed the floor grating back to glass. And added the intro room so players don't spend alot of time before they realise you can portal between the fizzler and glass.

Dreamer, you may want to have another look at this as quite alot of your demo relyed on that grating.
cracked_magnet  [author] 28 Mar, 2013 @ 11:49am 
Dreamer, thank you so much for that blind run demo. It has been very very useful. In fact it has actually given me some ideas for new puzzles that require some of the not so obvious solutions you have used.

It looks like that one piece of grating has allowed a few unintended solutions. It used to be glass but I changed it to grating because I got some feedback from someone that it took them a long time to realise they could shoot a portal between the fizzler and glass. I think I should change it back to glass and have an intro room that forces you to do the same thing to enter the main puzzle.

I really liked your solution for not letting the sphere activate the sphere button. I just expected people would press the button from inside, turn around and catch the sphere. It looks very reliable and not very obvious, so I might make a map at some stage that requires that solution.