Left 4 Dead 2

Left 4 Dead 2

71 ratings
OBOW: Pistols - FN Five-seveN script
   
Award
Favorite
Favorited
Unfavorite
Game Content: Weapons, Scripts
File Size
Posted
Updated
4.236 KB
21 Sep, 2017 @ 2:30pm
21 Jul, 2018 @ 2:26pm
7 Change Notes ( view )

Subscribe to download
OBOW: Pistols - FN Five-seveN script

In 1 collection by Lankycide
OBO: The Collection - All the Mods!
49 items
Description
OBOW: Pronounced "oboe" (yes, like the instrument), it stands for "Overseer's Balance Overhaul for Weapons".

This is a script that rebalances the Pistols' stats, making them more useful without breaking game balance. I always found the pistols to be fun to use, but horribly lacking in killing power. Don't get me wrong, against Common Infected, they were good, decent weapons. But try using vanilla (meaning, unmodded) Pistols against a Charger and you'll see what I mean. To put things into perspective, this weapon did 240 damage per second if all your shots hit. A Charger has 600 health on Normal. But the Pistol/s have 15/30-round magazines, and it would take 17 shots to kill a Charger on Normal. This meant that if you only had a single pistol, you'd have to fire an entire magazine, reload, and fire two more bullets into a Charger (provided you didn't miss a single shot) to kill one. By then, whoever's been grabbed is either going to be dead, or very close. The worst part? Tanks have 4000 health on Normal, and 8000 on Expert. Basically, if you ran out of primary weapon ammo, you could very easily be overrun by Specials, and you had a snowball's chance in Hell against a Tank. I felt that this was missing out on a lot of fun-potential.

So now, the pistols have been rabalanced, turning them into solid backup weapons. Why did I call this script a Five-seveN script? Well, I already have other pistol script mods (See the collection above), but they gib Commons in one shot. And while I believe that to be more fun, some might want a simple pistol upgrade across the board. Thus, I made these. They are aimed at horde-busting, and are accurate when fired on the move. Their magazine size has been raised to 20/40, to reflect the actual Five-seveN. But to really get that real-world feel, the is one unique selling point to this mod that my others don't have is that they pierce 3 targets, up from the vanilla 2. This means that they can be as effective as assault rifles against hordes, but are a tad sub-par when killing specials. Lastly, reload speed has been increased to be more fluid and less intrusive.

Don't feel obligated to use a Five-seveN skin with this script. Think of them as a simple buff script and slap them onto whatever skin you prefer to use.

Here's the list of stat changes:

VerticalPunch - 2.0 to 1.86
SpreadPerShot - 1 to UNCHANGED
MaxSpread - 30 to 25
SpreadDecay - 5 to 10
MinDuckingSpread - 0.5 to 0.40
MinStandingSpread - 1.5 to 0.6
MinInAirSpread - 3.0 to 0
MaxMovementSpread - 3.0 to 1.225
ReloadDuration - ? to 1.5 (Vanilla value unknown, since I had to add this line)
DualReloadDuration - ? to 2.0 (Vanilla value unknown, since I had to add this line)
DeployDuration - 0.5 to 0.3
DualDeployDuration - 0.65 to 0.3
PenetrationNumLayers - 2 to UNCHANGED
PenetrationPower - 30 to 95
PenetrationMaxDistance - 0 to 1500
Damage - 36 to 56
Range - 2500 to UNCHANGED
RangeModifier - 0.75 to UNCHANGED
Bullets - 1 to UNCHANGED
CycleTime - 0.175 to 0.125
clip_size - 15 to 20
primary_ammo - AMMO_TYPE_PISTOL to UNCHANGED

About the preview screenshot(s):
Disclaimer: I got them randomly off the internet. I am not the author, and I don't claim to own them. If need be, I'll replace them with something generic from Wikipedia or something.
23 Comments
kamikaze_82 5 Feb, 2021 @ 7:26pm 
Dude what mod is that for the Five Seven? Is it on here with just the weapon and no script?
Nate 26 Oct, 2020 @ 7:38pm 
I'm using a sort of unique alex mod, chimano 88 (glock 17?) from payday 2, and it makes the dual wield an extended mag which is pretty novel (and sweet). However the HP ammo doesn't seem fair (instadeath/gib) and this one has nice penetration but I find the magazine ammo to be way too high (think a 30rd clip or 30+1 for most glocks, right?) Would you be willing to clone this script and change the mag cap to maybe 31 (and obviously make whatever damage/reload speed changes you think would keep this in balance?) If not I"m fine with doing it offline for myself. But you seem to have a real knack for these scripts, I'm subbing to most of your mods. (BTW I don't have bitcoin - is paypal an option to leave a little tip?)
Альтушка 250кг 15 Dec, 2019 @ 6:40am 
what mod for black five-seven
Captain Lowtide 31 May, 2019 @ 8:06am 
What mod do you have for the skins shown
𐌔𐌀𐌔𐌊𐌉𐌀 20 Feb, 2019 @ 11:56pm 
It's really impressive that 20 bullets can fit into that magazine. 20 bullets that can punch through kevlar with ease.
Lankycide  [author] 29 Jun, 2018 @ 1:50am 
@ShadowX & Falerin:
This is true. When FN was taked with creating a replacement for the 9x19mm cartridge, they came up with the 5.7x28mm ammunition that the Five-seveN is named after. The armour-piercing ballistics of the 5.7mm round is as you said, but it's still a low-caliber round that gets slowed down by zombie bodies. In real life, the standard pistols' 9mm round probably wouldn't effectively injure two zombies in a row, but the 5.7mm probably could. Thus, this penetration factor seemed ideal to me.

Plus, any higher and they just become ridiculously OP. xD
Anduron_Lazul 28 Jun, 2018 @ 7:00pm 
See,
the hilarious part of this particular mod is that the IRL Five SeveN is meant to use special armor-piercing ammunition. Rips right through it, and usually the person wearing it.I know it sounds unlikely looking at it, but this thing is a disturbingly effective weapon on our side of the screen.

Of course, said ammunition is only available to military and law enforcement personnel, so I understand the lack of Magnum-like results.
Lankycide  [author] 24 Apr, 2018 @ 9:55am 
Oh! I thought you meant they were too strong against Commons! xD Okay, I think I understand now. You feel they're too good against specials. Got it. :) I will make that first priority when I get back into L4D2.

Also, thanks for the compliments. Fun fact: Gritty realism scripts were on their way for the rest of the guns right about the time I had my fill of L4D2, so they got delayed. I was thinking of making the shotguns have realistic spreads (very, very tight compared to vanilla) and magazine sizes. 6 rounds for the Pump Shotgun, 8 for the Chrome, 7 for the M1014, and 8 for the SPAS-12. And for the SMGs I was going to go for a similar theme as the Gritty assault rifles.
𝙚𝙜𝙜𝙢𝙖𝙣 24 Apr, 2018 @ 5:05am 
Ah i see. No need to apologise, i mean it's your script after all and i think it performs super well balanced against common (2 bodyshots will kill common on advanced diff) but against specials it's just sorta too op.

Anyway thanks for the script, haven't got this much fun with L4D2 for a while. Also keep up the good work, i really enjoy your gritty realism rifle scripts and i'm hoping to see the SMG and shotgun version of those, Cheers.
Lankycide  [author] 24 Apr, 2018 @ 4:53am 
I see. Hmm... Okay, but keep in mind that that was the whole point. If you can make it through a whole campaign with a primary, that makes sense. I made it so that the pistols are just as good as a primary. And I've modified the single pistol to fire just as fast as duel pistols, so the downside is less shots, but the upside is faster reloads.

Still, I do see your point. When I get back into L4D2 at some point in the future, I'll be playtesting all my mods and will probably make tweaks. I just haven't played L4D2 in a while, so I apologise for that. Still, your feedback is valuable. Thank you. :)