Left 4 Dead 2

Left 4 Dead 2

OBOW: Pistols - FN Five-seveN script
23 Comments
kamikaze_82 5 Feb, 2021 @ 7:26pm 
Dude what mod is that for the Five Seven? Is it on here with just the weapon and no script?
Nate 26 Oct, 2020 @ 7:38pm 
I'm using a sort of unique alex mod, chimano 88 (glock 17?) from payday 2, and it makes the dual wield an extended mag which is pretty novel (and sweet). However the HP ammo doesn't seem fair (instadeath/gib) and this one has nice penetration but I find the magazine ammo to be way too high (think a 30rd clip or 30+1 for most glocks, right?) Would you be willing to clone this script and change the mag cap to maybe 31 (and obviously make whatever damage/reload speed changes you think would keep this in balance?) If not I"m fine with doing it offline for myself. But you seem to have a real knack for these scripts, I'm subbing to most of your mods. (BTW I don't have bitcoin - is paypal an option to leave a little tip?)
Альтушка 250кг 15 Dec, 2019 @ 6:40am 
what mod for black five-seven
Captain Lowtide 31 May, 2019 @ 8:06am 
What mod do you have for the skins shown
𐌔𐌀𐌔𐌊𐌉𐌀 20 Feb, 2019 @ 11:56pm 
It's really impressive that 20 bullets can fit into that magazine. 20 bullets that can punch through kevlar with ease.
Lankycide  [author] 29 Jun, 2018 @ 1:50am 
@ShadowX & Falerin:
This is true. When FN was taked with creating a replacement for the 9x19mm cartridge, they came up with the 5.7x28mm ammunition that the Five-seveN is named after. The armour-piercing ballistics of the 5.7mm round is as you said, but it's still a low-caliber round that gets slowed down by zombie bodies. In real life, the standard pistols' 9mm round probably wouldn't effectively injure two zombies in a row, but the 5.7mm probably could. Thus, this penetration factor seemed ideal to me.

Plus, any higher and they just become ridiculously OP. xD
Anduron_Lazul 28 Jun, 2018 @ 7:00pm 
See,
the hilarious part of this particular mod is that the IRL Five SeveN is meant to use special armor-piercing ammunition. Rips right through it, and usually the person wearing it.I know it sounds unlikely looking at it, but this thing is a disturbingly effective weapon on our side of the screen.

Of course, said ammunition is only available to military and law enforcement personnel, so I understand the lack of Magnum-like results.
Lankycide  [author] 24 Apr, 2018 @ 9:55am 
Oh! I thought you meant they were too strong against Commons! xD Okay, I think I understand now. You feel they're too good against specials. Got it. :) I will make that first priority when I get back into L4D2.

Also, thanks for the compliments. Fun fact: Gritty realism scripts were on their way for the rest of the guns right about the time I had my fill of L4D2, so they got delayed. I was thinking of making the shotguns have realistic spreads (very, very tight compared to vanilla) and magazine sizes. 6 rounds for the Pump Shotgun, 8 for the Chrome, 7 for the M1014, and 8 for the SPAS-12. And for the SMGs I was going to go for a similar theme as the Gritty assault rifles.
𝙚𝙜𝙜𝙢𝙖𝙣 24 Apr, 2018 @ 5:05am 
Ah i see. No need to apologise, i mean it's your script after all and i think it performs super well balanced against common (2 bodyshots will kill common on advanced diff) but against specials it's just sorta too op.

Anyway thanks for the script, haven't got this much fun with L4D2 for a while. Also keep up the good work, i really enjoy your gritty realism rifle scripts and i'm hoping to see the SMG and shotgun version of those, Cheers.
Lankycide  [author] 24 Apr, 2018 @ 4:53am 
I see. Hmm... Okay, but keep in mind that that was the whole point. If you can make it through a whole campaign with a primary, that makes sense. I made it so that the pistols are just as good as a primary. And I've modified the single pistol to fire just as fast as duel pistols, so the downside is less shots, but the upside is faster reloads.

Still, I do see your point. When I get back into L4D2 at some point in the future, I'll be playtesting all my mods and will probably make tweaks. I just haven't played L4D2 in a while, so I apologise for that. Still, your feedback is valuable. Thank you. :)
𝙚𝙜𝙜𝙢𝙖𝙣 24 Apr, 2018 @ 3:54am 
yes i have, in fact i finished a custom campaign map in advanced difficulty with ease and im only armed with a single pistol and no primary. it's fun but i don't think it would be fair for the infected though
Lankycide  [author] 24 Apr, 2018 @ 3:46am 
Hello there, and thank you for the compliment. :) As you might have noticed, another user had a similar complaint below. You feel it's too powerful? And it should penetratemore? Hmm... Alright, I see your point. Have you tested it in game?
𝙚𝙜𝙜𝙢𝙖𝙣 24 Apr, 2018 @ 3:42am 
First off, great script. but i think the damage should be lowered to be around 55 and on the other hand i think the penetration layers should be increased a bit i mean, the 5.7 rounds are built to penetrate armors
Lankycide  [author] 27 Jan, 2018 @ 12:49pm 
Yeah, it definitely seems that way, but there was a reason for this. Basically, this mod is meant to go with my other OBOW weapon mods, including the M16 Rebalance, which boosted the damage of the M16 to 42 and sliiiiightly lowered its fire rate to 0.09. If I do the math, this means the M16 has a damage per second of 467 (rounded). And this weapon, if I do the math again, does 65 damage at a fire rate of 0.1, and thus now does a total of 650 damage per second. But no one clicking a mouse ten times a second is the challenge.

This mod is meant to make the pistols equally effective as a primary weapon. But, feel free to test them out, and even after considering all that, if you still believe them to be too powerful, please let me know. I'm curious what my users feel. :)
I dont think so 27 Jan, 2018 @ 11:10am 
Shouldn't it be less powerfull? It does even more damage the M16.
TheMisfitMarble 4 Oct, 2017 @ 3:55pm 
heh ok
Lankycide  [author] 4 Oct, 2017 @ 1:16am 
Well, I'm not surprised. xD This is a Left 4 Dead 2 mod, and I doubt they're compatible. I wish L4D1 had a Workshop, because I'm sure creating scripts for it is possible. Still, I prefer L4D2 over the first game. Actually, that's not entirely accurate. I like the first game more than the BASE Left 4 Dead 2. I believe L4D1 had better characters and atmosphere, with the darker environments and darker toned infected. But, I can emulate all of that with mods and the L4D1 maps in L4D2 now.

Sorry, I just caught myself before my tirade got any longer. xD Anyway, good luck, and I hope you enjoy the mod.
TheMisfitMarble 3 Oct, 2017 @ 4:18pm 
well it dont work for LFD1 ;(
War3zuk 28 Sep, 2017 @ 2:18am 
Thanks ill reload the mod :)
Lankycide  [author] 27 Sep, 2017 @ 10:55pm 
Actually, it turns out that you may have been right. My mods had a small issue which made hands invisible on L4D1 Survivors. It's all been fixed now though.

The problem was that the base script files I used were from the original L4D2, before they added the L4D1 maps and Survivors, so my scripts were missing some lines of code from the new scripts. Anyway, as I said, it's fixed now, and hands are no longer invisible.
War3zuk 25 Sep, 2017 @ 4:01am 
Yeah I checked it was that mod as the pistol mod i also has installed did the same lol, Thanks
Lankycide  [author] 25 Sep, 2017 @ 3:30am 
This is just a script, not a weapon model or anything. The issue you're having is either related to a weapon mod you're using, or a Survivor mod. Basically, my mod isn't what's causing that.

It's probably a Survivor mod, since your hands are missing and the gun is floating. Aree you using the Bill: The Aftermath mod? I seem to be having floating hand issues with that mod too, but it could be any mod that's causing the problem.

Good luck, I hope this helped. :)
War3zuk 24 Sep, 2017 @ 9:36am 
The hands animation doesnt show for me, Just the gun floating ?