Space Engineers

Space Engineers

72 ratings
Combat Engineer Mod
   
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Type: Mod
Mod category: Block, Character, Other
File Size
Posted
Updated
87.737 MB
23 Sep, 2017 @ 12:39am
27 Sep, 2017 @ 1:50am
3 Change Notes ( view )

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Combat Engineer Mod

Description
The CEM mod is designed to expand upon various aspects of combat oriented game play within Space Engineers. With a emphisis on tactical, and balance mechanics. We hope this mod will provide beyond simply a new set of weapons for players.

What is included so far

Infatry Rifles

The Frontier Modular Rifle, is the 14th generation rifle orginating from the outer rim colonies that is mostly inhabited by the faction known as NEST. The weapon proved so effective, Engineers have adopted to their own use as a middle ground between a full battle rifle and the current issue Automatic Rifles. The base model features a 30mm Parallax free prism dot sight. With the more heavier Tactical model offering a 40mm Grenade launcher. Both models are chambered for 6.5mm poylmer cased cartiges.

Tracer rounds
In high risk operations, engineers cannot afford to openly broadcast their position. As the market becomes saturated with both sides using the same starndarized weapon systems, tracer rounds have become more important in allowing FF identification on long distances fire positions.

ERA
Elrectric Reactive Armor, is a polarized armorr system that when breached creates a circuit of intese heatead plasma. Creating a high chance any penetator would be instantly vaporized ratherr then damaged. Why often lasting only one shot. Proper placed ERA armor can mean life or death to the pilots of smaller craft.

30mm Cohort Cannon.
Production and cost of manpower continue to climb as conflict grows. The 30mm Cohort cannon attempts to solve this issue. Providing a heavy, but well armored turret for smaller craft. The Cohort can engage targets often well out of range of most automative systems. The advance targeting systems however come at a cost, with a very low depression and heavy wieght. Most engineers limit this turret use to planetary warfare.

Fortifications
Fortifications have been used since the dawn of warfare. Providing a way to establish a perminate influence of a area or sector for thousands of years. Even in the future this hasn't changed, rathe it's digging trenches to hold off a massive planetary assult, or creating a roadblock to control traffic.

Ambient Immersion
From planning the next operations to tapping into verious battle nets. You will find morer then just functinal blocks in this mod.
33 Comments
Chipstix213 11 May, 2023 @ 6:52am 
you want to look at my compatibility patch for animation controllers
QualityPen 12 Oct, 2022 @ 10:30pm 
This seems to break weapon animations: Reloads for rifles and everything for the handguns and launchers.
Drach'nyen 20 Jul, 2022 @ 12:16pm 
he spelled a lot of stuff wrong, lmao
BinaryKiller Recoded 30 Jan, 2021 @ 5:43am 
Just wanna say, you spelled infantry wrong..... and, I am also wondering if this is updated :)
RogueCmdr 20 Oct, 2020 @ 10:08am 
is this still a valid / updated mod?
Sabre One  [author] 12 Jan, 2020 @ 10:06am 
Consider this one the first hand made gun mods out there. It had a few other novel concepts in it, but otherwise I haven't touched SE in a long time. I keep it around just in case I ever do decide to properly invest into SE again.
Axebeard 11 Jan, 2020 @ 3:21pm 
Everyone weapon mod I've seen has been broken since the last update or two. I'd love a better description of this mod though.
S.S.Mogeko 31 May, 2019 @ 1:05pm 
Oh Mans, please update this mod~~
Kill3rCat [1st FORECON] 16 May, 2019 @ 3:13pm 
What does ERA do in the context of this mod?
Ringmasta 7 May, 2019 @ 5:35am 
Can someone update this mod. I see the ammo blocks to craft but i can't make any of the weapons anymore :( or at least tell me the work around?