Space Engineers

Space Engineers

Combat Engineer Mod
33 Comments
Chipstix213 11 May, 2023 @ 6:52am 
you want to look at my compatibility patch for animation controllers
QualityPen 12 Oct, 2022 @ 10:30pm 
This seems to break weapon animations: Reloads for rifles and everything for the handguns and launchers.
Drach'nyen 20 Jul, 2022 @ 12:16pm 
he spelled a lot of stuff wrong, lmao
BinaryKiller Recoded 30 Jan, 2021 @ 5:43am 
Just wanna say, you spelled infantry wrong..... and, I am also wondering if this is updated :)
RogueCmdr 20 Oct, 2020 @ 10:08am 
is this still a valid / updated mod?
Sabre One  [author] 12 Jan, 2020 @ 10:06am 
Consider this one the first hand made gun mods out there. It had a few other novel concepts in it, but otherwise I haven't touched SE in a long time. I keep it around just in case I ever do decide to properly invest into SE again.
Axebeard 11 Jan, 2020 @ 3:21pm 
Everyone weapon mod I've seen has been broken since the last update or two. I'd love a better description of this mod though.
S.S.Mogeko 31 May, 2019 @ 1:05pm 
Oh Mans, please update this mod~~
Kill3rCat [1st FORECON] 16 May, 2019 @ 3:13pm 
What does ERA do in the context of this mod?
Ringmasta 7 May, 2019 @ 5:35am 
Can someone update this mod. I see the ammo blocks to craft but i can't make any of the weapons anymore :( or at least tell me the work around?
TheOtherGrim 22 Feb, 2019 @ 9:32pm 
Full version?
Shellz 8 Dec, 2018 @ 7:26pm 
*Infantry*
Electric Star 13 Apr, 2018 @ 1:11pm 
what is the difference between the 'FMR' and the 'FMR Tactical'?
Psycho_Haze 4 Mar, 2018 @ 3:50pm 
also it would be kinda cool if you could add barbed wire but i don't know if thats even possible
Psycho_Haze 4 Mar, 2018 @ 3:48pm 
im really looking foward to seeing this mod finished this is my kind of mod
habbsy1 22 Jan, 2018 @ 9:31am 
can we get the full version yet ? trying to use this mod and seeing a bright purple cube in my G menu is annoying and very distacting
RelicRuiner 21 Dec, 2017 @ 10:53am 
im looking forward to a laser machinegun
Fatsack 11 Dec, 2017 @ 7:11pm 
looking forward to the finished mod
Doffen3000 10 Nov, 2017 @ 5:44pm 
aha i see thx
Sabre One  [author] 10 Nov, 2017 @ 5:01pm 
They are orginized in vanilla, say for Fortifications. This is basic a beta mod used in some private sessions, with many features still missing. I sadly couldn't make the mod private for my group, so I had to throw it on the workshop. At some point I'll delete this one, and upload the full version.
Doffen3000 10 Nov, 2017 @ 2:23pm 
So is this a mod or not...have it but dont ssee any new weapons or armor, Or, these are suggestions for how you want developers to build this game with weapons and equipment.
If i do sound rude, am sorry. Just asking :)
René Foxcoon [CH] 6 Nov, 2017 @ 2:36am 
btw, you made a typo. It's "Infantry" and not "Infatry".
Sabre One  [author] 27 Oct, 2017 @ 2:54am 
@zanderaf, they act as a cheap extra layer of protection. Capable of defeating heavy rounds that normally would pass through typical armor blocks.
Zand 26 Oct, 2017 @ 11:10am 
Btw what do that reactive platings do?
737✈Garrus 25 Oct, 2017 @ 5:50pm 
Awesome hex/triangle pattern in the background! ^^
Sabre One  [author] 25 Oct, 2017 @ 2:32pm 
No it isn't supposed to be purple, a lot of things such as the build levels, bluprints, ect our not fully complete. To best test this mod, I recommend trying it in creative for now as I get it survival ready!
Zand 25 Oct, 2017 @ 10:22am 
Edit to my previous comment, i still got no idea how to use workshop all that well and i just saw the changes tab, ill take a bit of a deeper look mate!
Zand 25 Oct, 2017 @ 10:19am 
Hey so one question, the czech hedgehog has a purple icon, that normal or not? And is that the only thing this mod adds for a start or am i misisng something?

Btw I love the idea of adding ground fortifications like the hedgehogs, i hope you keep this up mate!
Kahrstrom 25 Oct, 2017 @ 7:57am 
OK, I'll try it out!
Sabre One  [author] 24 Oct, 2017 @ 8:20pm 
So a bit of Disclamer, I only made this public due to the need to play it in private sessions for balance and testing purposes. Consider this Early Acess As of right now, with a more complete version being released at a future date.

The mod purpose is to create a unique collection of "tactical" Blocks, weapons, and other goodies. Designed to work with vanilla systemes without feeling OP. These systems and weaponsf focus mostly on small grid and combined operations.
Broken Ejection Seat 24 Oct, 2017 @ 2:30pm 
Sounds great!
subscribed
Shipy 23 Oct, 2017 @ 7:28am 
This looks really good.
Kahrstrom 23 Oct, 2017 @ 4:30am 
So, what exactly is this? You say it makes more than just adding new blocks and weapons, what more does it do?